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Drilldown: creatures

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creatures > movement m: 9-30 & wisdom: 8-10 & charisma: 8-12

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movement m:
intelligence:
race:
Goblin (84) · Human (80) · Tiefling (35) · Elf (25) · Vampire spawn (16) · Half-Elf (10) · Half-Orc (10) · Dwarf (8) · Elemental (7) · Undead (7) · None (5) · Drow (5) · Aberration (4) · Kuo-toa (4) · Dark Justiciar (3) · Ghast (3) · Steel Watcher (3)
type:
Goblin (84) · Human (80) · Tiefling (35) · Elf (25) · Vampire spawn (16) · Half-Elf (10) · Half-Orc (10) · Dwarf (8) · Elemental (7) · Undead (7) · None (5) · Drow (5) · Aberration (4) · Kuo-toa (4) · Dark Justiciar (3) · Ghast (3) · Steel Watcher (3)
resistances:
None (234) · Fire resistance full (29) · Bludgeoning resistant nm (26) · Necrotic resistant full (26) · Piercing resistant nm (26) · Slashing resistant nm (26) · poison immunity (20) · Fire resistant full (15) · fire magical (10) · Acid resistant full (7) · Lightning resistant full (7) · necrotic resistance full (6) · psychic immunity (6) · Fire immunity (5) · Radiant vulnerability (5) · Necrotic immunity (4) · Piercing resistant full (4) · poison resistant full (4)
passives:
 Opportunity Attack (220) · Darkvision (178) · Opportunity Attack (100) ·  Hellish Resistance (39) ·  Fey Ancestry (38) ·  Extra Attack (37) ·  Darkvision (27) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) · Mobile: Evade Difficult Terrain (14) ·  Sunlight Sensitivity (12) ·  Forever Indebted (10) ·  Dwarven Resilience (8) · Extra Attack (7) · None (6) ·  Uncanny Dodge (6)

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