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Drilldown: creatures

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creatures > dexterity: 11-13 & charisma: 6-20

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dexterity:
race:
Human (160) · Dwarf (56) · Goblin (50) · Githyanki (23) · Gnome (22) · Half-Elf (16) · Redcap (13) · Tiefling (13) · Elf (12) · Half-orc (10) · Mind Flayer (8) · Ogre (8) · Drow (7) · Halfling (7) · Mephit (7) · Hobgoblin (6) · Werewolf (6) · None (5)
resistances:
None (371) · poison resistant full (22) · Poison resistance full (21) · poison immunity (16) · Psychic resistance full (9) · Fire resistant full (8) · Fire resistance full (5) · poison resistance nm (5) · Bludgeoning Immunity nm (4) · Necrotic immunity (4) · Piercing Immunity nm (4) · poison full (4) · Slashing Immunity nm (4) · Bludgeoning resistance full (3) · Cold resistance full (3) · Fire immunity (3) · Fire Vulnerability (3) · Necrotic resistant full (3) · Piercing resistance full (3) · Slashing resistance full (3)
conditions:
None (387) · Aura of Protection (Aura) (14) · Slightly Drunk (13) · Mage Armour (10) · Dead (9) · Death Ward (8) · Marshal Undead (4) · Drunk (3) · Sleeping (3) · Soul Oath (3) · Astral Conduit (2) · Elixir of Viciousness (2) · Longstrider (2) · Mind Flayer Form (2) · Permanent Mind Sanctuary (2)
passives:
Opportunity Attack (460) · Darkvision (206) · Extra Attack (181) · Dwarven Resilience (58) · Tactical Discipline (44) · Great Weapon Fighting (37) · Phalanx Formation (37) · Fey Ancestry (35) · Riposte (33) · Protection (30) · Sunlight Sensitivity (29) · Tenacity (passive feature) (29) · Superior Darkvision (26) · Duergar Resilience (23) · Gnome Cunning (22) · Shortened Stride (20) · Unarmoured Defence (Barbarian) (15) · Danger Sense (14) · Divine Health (14) · Infernal Weapon (14)

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