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Drilldown: creatures

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creatures > movement m: 9 & constitution: 10-12 & charisma: 6-20

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movement m:
constitution:
race:
Human (139) · Goblin (93) · Tiefling (53) · Elf (35) · Half-Elf (25) · Dwarf (22) · Drow (12) · Cat (10) · Undead (10) · Ghoul (7) · Mephit (7) · None (6) · Dark Justiciar (6) · Gnoll (5)
resistances:
None (361) · Fire resistance full (44) · poison immunity (27) · fire resistant full (21) · Necrotic resistant full (12) · fire magical (10) · Lightning resistance full (8) · Necrotic immunity (8) · poison resistance nm (7) · Poison resistant full (7) · Radiant vulnerability (7) · Acid resistance full (6) · Bludgeoning resistance nm (6) · necrotic resistance full (6) · Piercing resistance nm (6) · Slashing Resistance nm (6)
conditions:
None (405) · Slightly Drunk (26) · Aura of Murder (Aura) (17) · Dead (13) · Drunk (4) · Sacred Defiance Aura (4) · Death Wish (3) · Sleeping (3) · BOOOAL's Faithful (2)
passives:
Opportunity Attack (471) · Darkvision (322) · Fey Ancestry (73) · Hellish Resistance (55) · Extra Attack (42) · Sunlight Sensitivity (33) · Dwarven Resilience (19) · Born into Darkness (11) · Feline Fall (11) · None (10) · Duergar Resilience (10) · Forever Indebted (10) · Land's Stride: Difficult Terrain (10) · Superior Darkvision (10) · Shadow Ambush (9) · Shar's Sight (8) · Ethereal (7) · Incorporeal Movement (7) · Living Shadow (7) · Pack Tactics (7)

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