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Drilldown: creatures

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creatures > ac: 7-13 & movement m: 9-12 & wisdom: 10-11

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name:
Act 2 differences (2) · Intellect Devourer (2) · Mask of Vengeance (2)
movement m:
wisdom:
race:
Human (68) · Tiefling (31) · Elf (19) · Dwarf (9) · None (8) · Half-Elf (7) · Mephit (7) · Rat (7) · Drow (6) · Undead (6) · Werewolf (6) · Ghoul (5) · Half-Orc (5) · Elemental (4) · Worg (4) · Aberration (3) · Ghast (3) · High Half-Elf (3) · Kuo-toa (3)
type:
Human (68) · Tiefling (31) · Elf (19) · Dwarf (9) · None (8) · Half-Elf (7) · Mephit (7) · Rat (7) · Drow (6) · Undead (6) · Werewolf (6) · Ghoul (5) · Half-Orc (5) · Elemental (4) · Worg (4) · Aberration (3) · Ghast (3) · High Half-Elf (3) · Kuo-toa (3)
resistances:
None (147) · Fire resistance full (27) · Poison immunity (24) · fire resistant full (13) · Fire immunity (6) · necrotic resistance full (6) · Necrotic resistant full (5) · Poison resistant full (5) · Bludgeoning Immunity nm (4) · bludgeoning resistant nm (4) · Piercing Immunity nm (4) · piercing resistant nm (4) · Slashing Immunity nm (4) · Slashing resistant nm (4) · Fire vulnerability (3) · lightning resistant full (3) · poison full (3)
passives:
 Opportunity Attack (137) · Darkvision (125) · Opportunity Attack (67) ·  Fey Ancestry (34) ·  Hellish Resistance (33) ·  Darkvision (16) · None (9) ·  Dwarven Resilience (8) ·  Sunlight Sensitivity (8) ·  Extra Attack (6) · Multiattack: Wounded (Werewolf) (6) ·  Death Burst: Force (5) ·  Unarmoured Defence (Barbarian) (4) · Blindsight (4) ·  Shadow Ambush (3) ·  Superior Darkvision (3) · BOOOAL's Faithful (3) · Born into Darkness (3) · Danger Sense (3)

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