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creatures > ac: 13-22 & wisdom: 8-10 & subrace: None

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2)
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wisdom:
race:
Goblin (78) · Human (44) · Vampire spawn (16) · Elemental (12) · Half-orc (9) · Undead (9) · None (6) · Aberration (6) · Skeleton (6) · Dark Justiciar (4) · Animated Armour (3) · Crawling Claw (3) · Ghast (3) · Half-Elf (3) · Steel Watcher (3) · Tiefling (3)
resistances:
None (160) · Poison immunity (40) · Bludgeoning resistant nm (31) · Piercing resistant nm (31) · Slashing resistant nm (31) · Necrotic resistant full (28) · Fire resistant full (12) · lightning resistant full (12) · Acid resistant full (11) · Necrotic immunity (10) · fire resistance full (9) · psychic immunity (8) · Radiant Vulnerability (7) · Thunder resistant full (7) · necrotic resistance full (6) · bludgeoning vulnerability (5) · Cold resistant full (5) · Fire immunity (5) · Piercing resistant full (5) · poison resistant full (5)
passives:
Opportunity Attack (238) · Darkvision (136) · Extra Attack (46) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Danger Sense (12) · Unarmoured Defence (Barbarian) (12) · Ethereal (11) · Fast Movement (11) · Feral Instinct (7) · Fey Ancestry (7) · Tenacity (passive feature) (7) · Crude Frenzy (6) · Evasion (6) · Permanently Armed (6) · Sunlight Sensitivity (6) · Sunlight Weakness (6)

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