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Drilldown: creatures

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creatures > ac: 13-20 & movement m: 9-16 & wisdom: 3-10

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Lady Durinbold's Attendant (2)
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movement m:
race:
Goblin (75) · Human (38) · Vampire spawn (16) · Elemental (12) · Half-Elf (8) · Undead (8) · Half-orc (7) · Tiefling (7) · Elf (6) · Aberration (5) · Skeleton (5) · None (4) · Dark Justiciar (4) · Ghast (3)
resistances:
None (158) · Necrotic resistant full (28) · Poison immunity (27) · Bludgeoning resistant nm (24) · Piercing resistant nm (24) · Slashing resistant nm (24) · fire resistant full (11) · fire resistance full (10) · Lightning resistant full (9) · Acid resistant full (6) · necrotic resistance full (6) · Radiant vulnerability (6) · bludgeoning vulnerability (5) · Fire immunity (5) · Necrotic immunity (5) · Piercing resistant full (4) · Poison resistant full (4) · Thunder resistant full (4)
passives:
Opportunity Attack (225) · Darkvision (135) · Extra Attack (51) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Fey Ancestry (14) · Danger Sense (10) · Sunlight Sensitivity (10) · Unarmoured Defence (Barbarian) (10) · Fast Movement (9) · Ethereal (8) · Tenacity (passive feature) (8) · Feral Instinct (7) · Hellish Resistance (7) · Evasion (6) · Great Weapon Master: Bonus Attack (6) · Uncanny Dodge (6)

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