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Drilldown: creatures

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creatures > ac: 13-18 & constitution: 13-16 & wisdom: 3-10

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name:
Act 2 differences (2)
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movement m:
constitution:
wisdom:
resistances:
None (59) · Bludgeoning resistant nm (24) · Piercing resistant nm (24) · Slashing resistant nm (24) · Poison immunity (17) · Necrotic resistant full (16) · Fire resistant full (7) · Lightning resistant full (6) · Necrotic immunity (6) · Thunder resistant full (6) · Acid resistant full (5) · Bludgeoning vulnerability (3) · Cold resistant full (3) · Fire immunity (3) · Fire vulnerability (3) · Cold immunity (2) · poison resistant full (2) · Radiant vulnerability (2)
passives:
Opportunity Attack (103) · Darkvision (47) · Extra Attack (29) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Gnome Cunning (13) · Shortened Stride (13) · Danger Sense (12) · Unarmoured Defence (Barbarian) (12) · Fey Ancestry (10) · Ethereal (9) · Fast Movement (9) · Tenacity (passive feature) (8) · Evasion (6) · Feral Instinct (6) · Great Weapon Master: Bonus Attack (6) · Great Weapon Fighting (5) · Great Weapon Master: All In (5)

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