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Drilldown: creatures

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creatures > ac: 12-15 & strength: 14-16

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name:
Act 2 differences (2)
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strength:
race:
Human (20) · Undead (11) · Bugbear (9) · Dwarf (8) · None (7) · Ghost (7) · Half-Elf (6) · Halfling (5) · Tiefling (5) · Werewolf (5) · Gnome (4) · Dark Justiciar (3) · Goblin (3) · Shadow Mastiff (3) · Skeleton (3) · Worg (3)
resistances:
None (62) · Poison immunity (22) · Fire resistance full (15) · Lightning resistant full (14) · Fire resistant full (12) · necrotic resistance full (11) · Necrotic immunity (10) · Necrotic resistant full (9) · Poison resistant full (7) · Thunder resistant full (7) · Acid resistant full (6) · Bludgeoning resistant nm (6) · Cold immunity (6) · Lightning resistance full (6) · Piercing resistant nm (6) · Slashing resistant nm (6) · Poison resistance full (5) · Acid resistance full (4) · slashing resistance full (4)
passives:
Opportunity Attack (132) · Darkvision (68) · Extra Attack (21) · Dwarven Resilience (10) · Tenacity (passive feature) (10) · Ethereal (9) · Sunlight Sensitivity (9) · Brute (8) · Danger Sense (8) · Fey Ancestry (8) · Incorporeal Movement (8) · Unarmoured Defence (Barbarian) (7) · Brave (5) · Duergar Resilience (5) · Halfling Luck (5) · Hellish Resistance (5) · Multiattack: Wounded (Werewolf) (5) · Superior Darkvision (5)

Showing below up to 139 results in range #1 to #139.

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