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Drilldown: creatures

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creatures > ac: 12-14 & movement m: 9-16 & intelligence: 10-15

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movement m:
intelligence:
race:
Goblin (76) · Human (54) · Tiefling (19) · Doppelganger (14) · Dwarf (12) · Elf (9) · Redcap (9) · None (6) · Grim Visage (6) · High Half-Elf (6) · Undead (6) · Werewolf (6) · Drow (5) · Dark Justiciar (4) · Half-Elf (4) · Half-Orc (4) · Asmodeus Tiefling (3) · Ghast (3) · High Elf (3) · Imp (3)
type:
Goblin (76) · Human (54) · Tiefling (19) · Doppelganger (14) · Dwarf (12) · Elf (9) · Redcap (9) · None (6) · Grim Visage (6) · High Half-Elf (6) · Undead (6) · Werewolf (6) · Drow (5) · Dark Justiciar (4) · Half-Elf (4) · Half-Orc (4) · Asmodeus Tiefling (3) · Ghast (3) · High Elf (3) · Imp (3)
resistances:
None (204) · Fire resistance full (20) · Necrotic resistant full (15) · Poison immunity (14) · fire resistant full (12) · necrotic resistance full (6) · poison resistance full (6) · poison resistance nm (6) · Psychic vulnerability (6) · Radiant vulnerability (5) · Bludgeoning Immunity nm (4) · Bludgeoning resistant nm (4) · Cold resistant full (4) · Piercing Immunity nm (4) · Piercing resistant nm (4) · Slashing Immunity nm (4) · Slashing resistant nm (4) · Fire immunity (3) · Poison resistant full (3)
passives:
 Opportunity Attack (231) · Darkvision (175) ·  Extra Attack (34) · Opportunity Attack (33) ·  Fey Ancestry (30) ·  Darkvision (26) ·  Sunlight Sensitivity (24) ·  Hellish Resistance (22) ·  Multiattack: Morphic Ambush (15) · Extra Attack (14) ·  Dwarven Resilience (12) ·  Superior Darkvision (12) ·  Unarmoured Defence (Barbarian) (11) · Danger Sense (9) · Duergar Resilience (9) ·  Fast Movement (7) · Accursed Coins (6) · Multiattack: Wounded (Werewolf) (6)

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