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Drilldown: creatures

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creatures > ac: 11-13 & strength: 12-16

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name:
Act 2 differences (2)
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race:
Human (27) · Goblin (24) · Dwarf (19) · Githyanki (12) · Tiefling (12) · Half-Elf (11) · Undead (11) · None (10) · Halfling (8) · Elf (6) · Wolf (6) · Werewolf (5) · Bear (4) · Boar (4) · Ghost (4) · Hobgoblin (4) · Worg (4)
resistances:
None (126) · Poison immunity (19) · fire resistance full (17) · fire resistant full (14) · necrotic resistance full (10) · Poison resistant full (10) · Necrotic immunity (8) · Poison resistance full (7) · Necrotic resistant full (6) · Lightning Resistance full (5) · poison resistance nm (5) · Acid resistance full (4) · acid resistant full (4) · Cold immunity (4) · lightning resistant full (4) · Thunder resistant full (4)
passives:
Opportunity Attack (194) · Darkvision (98) · Extra Attack (26) · Dwarven Resilience (18) · Fey Ancestry (15) · Hellish Resistance (12) · Sunlight Sensitivity (12) · Duergar Resilience (10) · Pack Tactics (9) · Superior Darkvision (9) · Brave (8) · Halfling Luck (8) · Danger Sense (7) · Ethereal (7) · Incorporeal Movement (7) · Tenacity (passive feature) (6) · Unarmoured Defence (Barbarian) (6) · Fast Movement (5) · Martial Advantage (5) · Multiattack: Wounded (Werewolf) (5)

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