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Drilldown: creatures

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creatures > hp: 10-70 & ac: 11-13 & strength: 12-18

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name:
Act 2 differences (2)
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race:
Human (29) · Dwarf (24) · Goblin (18) · Tiefling (14) · Githyanki (12) · Half-Elf (11) · Halfling (7) · Undead (7) · None (6) · Elf (6) · Werewolf (6) · Wolf (5) · Bear (4) · Ghost (4) · Gnome (4) · Hobgoblin (4) · Worg (4) · Boar (3)
resistances:
None (123) · Poison immunity (18) · Fire resistant full (14) · fire resistance full (12) · poison resistance full (9) · Poison resistant full (9) · Necrotic immunity (7) · necrotic resistance full (7) · Acid resistant full (4) · Bludgeoning Immunity nm (4) · bludgeoning resistant nm (4) · Cold immunity (4) · lightning resistant full (4) · Necrotic resistant full (4) · Piercing Immunity nm (4) · Piercing resistant nm (4) · Slashing Immunity nm (4) · Slashing resistant nm (4) · Thunder resistant full (4)
passives:
Opportunity Attack (188) · Darkvision (93) · Extra Attack (32) · Dwarven Resilience (22) · Fey Ancestry (15) · Hellish Resistance (14) · Sunlight Sensitivity (14) · Superior Darkvision (14) · Duergar Resilience (13) · Born into Darkness (12) · Shadow Ambush (11) · Pack Tactics (8) · Brave (7) · Ethereal (7) · Halfling Luck (7) · Danger Sense (6) · Incorporeal Movement (6) · Multiattack: Wounded (Werewolf) (6) · Unarmoured Defence (Barbarian) (6) · Martial Advantage (5)

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