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Drilldown: creatures

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creatures > ac: 11-13 & conditions: None

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race:
Goblin (55) · Human (51) · Dwarf (28) · Gnome (22) · Githyanki (19) · Tiefling (19) · Wood Elf (11) · Cat (9) · None (8) · Halfling (8) · Gold dwarf (7) · High Half-Elf (7) · Mephit (7) · Ogre (7) · Half-Elf (6) · Skeleton (6) · Undead (6) · Werewolf (6)
type:
Goblin (55) · Human (51) · Dwarf (28) · Gnome (22) · Githyanki (19) · Tiefling (19) · Wood Elf (11) · Cat (9) · None (8) · Halfling (8) · Gold dwarf (7) · High Half-Elf (7) · Mephit (7) · Ogre (7) · Half-Elf (6) · Skeleton (6) · Undead (6) · Werewolf (6)
resistances:
None (288) · Poison immunity (37) · fire resistant full (20) · Fire resistance full (16) · poison resistance full (14) · Poison resistant full (14) · Necrotic immunity (13) · Bludgeoning resistant nm (10) · lightning resistant full (10) · piercing resistant nm (10) · slashing resistant nm (10) · Acid resistant full (9) · Fire vulnerability (9) · Thunder resistant full (9) · poison resistance nm (8) · Bludgeoning Vulnerability (7) · Cold resistant full (7) · Necrotic resistance full (7) · Fire immunity (5)
conditions: (Click arrow to add another value)
passives:
 Opportunity Attack (287) · Darkvision (205) · Opportunity Attack (91) ·  Extra Attack (42) ·  Dwarven Resilience (38) ·  Fey Ancestry (32) ·  Darkvision (30) ·  Sunlight Sensitivity (30) ·  Superior Darkvision (28) ·  Shortened Stride (26) ·  Gnome Cunning (24) · Duergar Resilience (19) ·  Hellish Resistance (18) · None (16) ·  Pack Tactics (15) ·  Shadow Ambush (13) · Extra Attack (13) ·  Halfling Luck (12) ·  Tenacity (passive feature) (12)

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