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Drilldown: creatures

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creatures > ac: 10-13 & movement m: 9-12 & intelligence: 10-14

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movement m:
intelligence:
race:
Human (90) · Goblin (81) · Tiefling (37) · Dwarf (17) · Wood Elf (8) · Half-Elf (7) · High Elf (7) · Grim Visage (6) · Undead (6) · Werewolf (6) · None (5) · High Half-Elf (5) · Half-Orc (4) · Asmodeus Tiefling (3) · Drow (3) · Elf (3) · Ghast (3) · Gold Dwarf (3) · Kuo-toa (3) · Wood Half-Elf (3)
type:
Human (90) · Goblin (81) · Tiefling (37) · Dwarf (17) · Wood Elf (8) · Half-Elf (7) · High Elf (7) · Grim Visage (6) · Undead (6) · Werewolf (6) · None (5) · High Half-Elf (5) · Half-Orc (4) · Asmodeus Tiefling (3) · Drow (3) · Elf (3) · Ghast (3) · Gold Dwarf (3) · Kuo-toa (3) · Wood Half-Elf (3)
resistances:
None (241) · Fire resistance full (30) · Fire resistant full (17) · Poison immunity (15) · Necrotic resistant full (12) · necrotic resistance full (6) · poison resistance full (6) · poison resistance nm (6) · Psychic vulnerability (6) · Bludgeoning Immunity nm (4) · Bludgeoning resistant nm (4) · Cold resistant full (4) · Piercing Immunity nm (4) · Piercing resistant nm (4) · poison resistant full (4) · Slashing Immunity nm (4) · Slashing resistant nm (4) · Fire Immunity (3) · Lightning resistant full (3) · poison full (3)
passives:
 Opportunity Attack (233) · Darkvision (182) · Opportunity Attack (77) ·  Hellish Resistance (40) ·  Fey Ancestry (32) ·  Darkvision (28) ·  Extra Attack (23) ·  Dwarven Resilience (18) ·  Sunlight Sensitivity (17) · Extra Attack (13) ·  Superior Darkvision (12) · Duergar Resilience (9) · None (8) ·  Shadow Ambush (7) ·  Unarmoured Defence (Barbarian) (6) · Accursed Coins (6) · Born into Darkness (6) · Danger Sense (6) · Multiattack: Wounded (Werewolf) (6)

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