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Monk
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Monk is a character class in Baldur's Gate 3.
Overview[edit | edit source]
Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution, and their core ability is Unarmed Strike.
Subclasses[edit | edit source]
The Monk Subclasses are:
Class Progression[edit | edit source]
Level | Proficiency Bonus | Features | ![]() |
Martial Arts | Unarmoured Movement |
---|---|---|---|---|---|
1st | +2 | , , , , | 2 | 1d4 | - |
2nd | , , , | 3 | + 3 m / 10 ft | ||
3rd | ![]() |
4 | 1d6 | ||
4th | , | 5 | |||
5th | +3 | , , | 6 | ||
6th | , ![]() |
7 | + 4.5 m / 15 ft | ||
7th | , | 8 | |||
8th | 9 | ||||
9th | +4 | , ![]() |
10 | 1d8 | |
10th | , | 11 | + 6 m / 20 ft | ||
11th | ![]() |
12 | |||
12th | 13 |
Note: Proficiency bonus is based on character level, not class level. It is included in the table for convenience.
Class information[edit | edit source]
Attributes[edit | edit source]
- Hit points
- At level 1: 8 + modifier
- On level up: 5 + modifier
- Key abilities
- for bonuses to attack and damage rolls of unarmed strikes and monk weapons as well as Ki saving throw DCs.
- for more Hit Points.
- for improved Armour Class. For Way of the Four Elements abilities, also improves Ki attack rolls and saving throw DCs.
- Monk weapons
- Monk weapons are melee weapons the Monk has Proficiency with, and which do not have the Two-Handed property. Versatile weapons count as Monk weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the Finesse property. Some Monk abilities, such as , are limited to Monk weapons.
- Spellcasting ability
- for the effective use of items, scrolls, and equipment.
- Way of the Four Elements Monks use Wisdom for their offensive abilities which do not incorporate an unarmed attack (this includes abilities like Fist of Unbroken Air which have a punching aesthetic but do not technically cause you to make an unarmed attack). Some of these abilities imitate the effects of spells but they are not considered spells: for example, they can be used while Silenced and a multi-class Monk/Barbarian can use them while raging.
Starting Proficiencies[edit | edit source]
- Saving throw proficiencies
- ,
- Equipment proficiencies
Simple weapons,
- Skills with proficiency (Choose 2)
- , , , , ,
- You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
- Starting Equipment
Quarterstaff,
Monastic Robes,
Monastic Boots
Multiclass Proficiencies[edit | edit source]
- Equipment proficiencies
Simple weapons,
Level progression[edit | edit source]
Through experience, you acquire new power. You gain the following traits.
Level 1
Ki Points: 2
- You can spend these points to fuel various Monk abilities. Ki abilities which incorporate an unarmed attack use the higher of Dexterity or Strength for attack rolls and save DCs. This includes all offensive abilities outside of the Way of the Four Elements subclass.
Recharge: Short rest
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Martial Arts[edit | edit source]
- Attacks with Monk weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
- Attacks with Monk Weapons and unarmed attacks deal 1d4
Bludgeoning damage, unless their normal damage is higher.
- After making an attack with a Monk weapon or while unarmed, you can make another unarmed attack as a bonus action.
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- Your reflexes are as effective as any armour. While not wearing armour, you add your Wisdom Modifier to your
Armour Class.
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+
)
(- Punch twice in quick succession.
Level 2
Ki Points: 3
- You gain an additional Ki Point to fuel your monk techniques.
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- Your movement speed increases by
3 m / 10 ft while you are not wearing armour or using a shield.
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+
)
(- Attack Rolls against you have
Disadvantage, and you have
Advantage on
Dexterity saving throw.
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Step of the Wind[edit | edit source]
+
)
(- Double your movement speed. Jump no longer requires a
Bonus action.
+
)
(- Move without triggering Opportunity Attacks. Jump no longer requires a
Bonus action.
Level 3
Ki Points: 4
- You gain an additional Ki Point to fuel your monk techniques.
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- Martial Arts: Deft Strikes
- Damage from attacks with Unarmed/Monk Weapons deal 1d6
Bludgeoning (previously 1d4) unless their normal damage is higher.
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Select a subclass[edit | edit source]
Select 3 subclass spells from: |
|
Gain a free cantrip: |
|
)
(- Reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you use a Ki Point to .
- Use your
Reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.
Level 4
Ki Points: 5
- You gain an additional Ki Point to fuel your monk techniques.
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- Choose a Feat.
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- When you fall, you can use your reaction to gain Resistance to Falling damage.
Level 5
Ki Points: 6
- You gain an additional Ki Point to fuel your monk techniques.
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Stunning Strike[edit | edit source]
)
(- Spend a
Ki Point to deal normal weapon damage and possibly the target.
)
(- Spend a
Ki Point to deal normal unarmed damage and possibly the target.
Subclass features:[edit | edit source]
Way of the Four Elements | Way of the Open Hand | Way of Shadow | Way of the Drunken Master |
---|---|---|---|
- |
- |
|
- |
- You can make an additional free attack after making an unarmed or weapon attack.
Level 6
Ki Points: 7
- You gain an additional Ki Point to fuel your monk techniques.
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- Your movement speed increases by
4.5 m / 15 ft (previously
3 m / 10 ft) while you are not wearing armour or using a shield.
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- Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage.
Subclass features:[edit | edit source]
Way of the Four Elements | Way of the Open Hand | Way of Shadow | Way of the Drunken Master |
---|---|---|---|
New Spells: |
|
|
|
Level 7
Ki Points: 8
- You gain an additional Ki Point to fuel your monk techniques.
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- Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful
Dexterity saving throw, it deals no damage if you succeed, and only half damage if you fail.
Subclass features:[edit | edit source]
Way of the Four Elements | Way of the Open Hand | Way of Shadow | Way of the Drunken Master |
---|---|---|---|
- |
- |
- |
|
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- If you are or , you automatically cast to remove the condition.
Level 8
Ki Points: 9
- You gain an additional Ki Point to fuel your monk techniques.
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- Choose a Feat.
Level 9
Ki Points: 10
- You gain an additional Ki Point to fuel your monk techniques.
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- Martial Arts: Deft Strikes
- Damage from attacks with Unarmed/Monk Weapons deal 1d8
Bludgeoning (previously 1d6) unless their normal damage is higher.
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Subclass features:[edit | edit source]
Way of the Four Elements | Way of the Open Hand | Way of Shadow | Way of the Drunken Master |
---|---|---|---|
|
|
- |
|
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- doesn't slow you down and you can an additional
6 m / 20 ft while you are not wearing armour or using a shield.
Level 10
Ki Points: 11
- You gain an additional Ki Point to fuel your monk techniques.
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- Improved Unarmoured Movement
- Your movement speed increases by
6 m / 20 ft (previously
4.5 m / 15 ft) while you are not wearing armour or using a shield.
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- You are Immune to Poison damage and can't be Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.
Level 11
Ki Points: 12
- You gain an additional Ki Point to fuel your monk techniques.
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Subclass features:[edit | edit source]
Way of the Four Elements | Way of the Open Hand | Way of Shadow | Way of the Drunken Master |
---|---|---|---|
New Spells: |
|
|
|
Level 12
Ki Points: 13
- You gain an additional Ki Point to fuel your monk techniques.
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- Choose a Feat.
Notable monks[edit | edit source]
See also[edit | edit source]
External links[edit | edit source]
Monk on the Forgotten Realms Wiki