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Drunken Technique
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1d6 (1~6) + Strength or Dexterity modifier
Bludgeoning +
1d6 (1~6) + Strength or Dexterity modifier
Bludgeoning
1d8 (1~8) + Strength or Dexterity modifier
Bludgeoning +
1d8 (1~8) + Strength or Dexterity modifier
Bludgeoning
Drunken Technique is a Way of the Drunken Master monk class action. It is an enhanced variant of that can grant additional movement.
Description
Punch twice in quick succession and grant yourself an additional 3 m / 10 ft movement and the benefits of .
Properties
- Cost:
-
Bonus action +
Ki Point
- Damage:
-
1d4 (1~4) + Strength or Dexterity modifier
Bludgeoning
- +
1d4 (1~4) + Strength or Dexterity modifier
Bludgeoning
- Details:
-
Attack roll
-
Melee: 1.5 m / 5 ft
- Equivalent to two normal unarmed attacks.
- Affected by , scaling with your level.
- Affected by , scaling with your Strength or Dexterity, whichever is higher.
At Higher Levels
- Damage at Monk level 3:
![D6 Physical.png](/w/images/thumb/2/2b/D6_Physical.png/27px-D6_Physical.png)
![Damage Types](/w/images/thumb/7/7d/Bludgeoning_Damage_Icon.png/25px-Bludgeoning_Damage_Icon.png)
![D6 Physical.png](/w/images/thumb/2/2b/D6_Physical.png/27px-D6_Physical.png)
![Damage Types](/w/images/thumb/7/7d/Bludgeoning_Damage_Icon.png/25px-Bludgeoning_Damage_Icon.png)
- Damage at Monk level 9:
![D8 Physical.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/7/7d/Bludgeoning_Damage_Icon.png/25px-Bludgeoning_Damage_Icon.png)
![D8 Physical.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/7/7d/Bludgeoning_Damage_Icon.png/25px-Bludgeoning_Damage_Icon.png)
Condition: Drunken Technique
Duration: 1 turn
- You gain an additional 3 m / 10 ft movement and can move without provoking Opportunity Attacks.
How to learn
Classes:
- Class level 3: Way of the Drunken Master