Ad placeholder
Investigate the Selûnite Resistance
Investigate the Selûnite Resistance is a quest in Act Two of Baldur's Gate 3. It can be started by reading the Investigation Notes on Inquisitor Verzen Wranlock's skeleton or reading the note in the Potter's chest in the Ruined Battlefield. During the quest, the party can discover that rebels were collaborating with the Mason's Guild against Ketheric Thorm.
Objectives[edit | edit source]
Objectives and journal entries may vary pending player decisions and outcomes.
Walkthrough[edit | edit source]
At the Ruined Battlefield, there is a skeleton of the Sharran Inquisitor Verzen Wranlock at X: -35 Y: -88. Looting the corpse provides a book of Investigation Notes which reveals that the Sharrans were investigating a former potter's workshop that was acting as a hideout for Selûnite holdouts. The book offers coordinates to the house, which is to the north, also at the Ruined Battlefield.
When approaching the potter's house, a group of Meazels attack. After dealing with them, the party can find the Potter's Chest at X: X:-52, Y:11 Y: {{{2}}} and lockpick it ( DC 14 Sleight of Hand check). The chest holds a
Sêlunite note referring to the Last Light Inn as another source of Selûnite rebellion. The party must go to the northern end of the Inn, to the docks, to find an entrance to the Last Light Inn - Cellar at X: -47 Y: 144. Once inside, there is a set of Double Oak Doors at X: 28 Y: -724 covered by crates. After moving or destroying the crates the door can be opened. Within this room is a cracked wall to the west - the party must destroy it with force damage to continue. Once inside, the party is attacked by seven Meenlocks. After the battle, the party must move east to the Selûnite shrine. On the stone bench next to the statue is
Halfred's Note, which indicates the rebels were collaborating with the Mason's Guild to take down Ketheric Thorm. Reading the note advances this quest
It is possible to skip first few steps and directly fight with Meenlocks if climbing down the roots found in the abandoned house by the river just east of the Last Light Inn (the party would need full protection from shadow curse from Moonlantern or Filigreed Feywild Bell).
While at the Last Light Inn, the party must head to the ground floor to speak to Mattis. Asking him if he sells anything special, lets him mention a strange key that Mol gave him and told him not to give away easily. The key can be bought from Mattis outright for 1,000 gold. The key can also obtained by deceiving him into thinking Mol said the party could have it ( DC 6 Deception check), by persuading him that it is safer with the party (
DC 6 Persuasion check), or by convincing him that the key is worthless and he should just give it away (
DC 6 Insight check). If he gives it up, the party receives a
Tower-Shaped Key.
If for any reason Mattis is not at the Last Light Inn, the key can be found in a pouch covered in cobwebs behind the main bar.
After obtaining the key, the party must travel to the Mason's Guild, which is north of the Reithwin Town Waypoint. Inside the building there is an Ornate Wooden Hatch which leads to the basement at X: -127 Y: 27. Alternatively the party can use the elevator on the upper floor to get down to the basement. Passing a DC 10 Perception check reveals a Keyholed Herald on the western wall. The keyhole can be lockpicked or opened by using the key from Mattis. Moving southwest unveils what remains of the resistance - a Wraith and several Shadows.
Reading the Mason's Log at X: 108 Y: -748 reveals how the the mason made a deal with a Raphael the man who was no man to wipe out Ketheric's Dark Justiciars in their stronghold. This completes the quest.