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Wood Woad

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Wood Woads are a type of plant creature. As territorial plant-humanoids created through ritual sacrifice, they serve as determined guardians thanks to their regenerative abilities and magically infused clubs.

Involvement[edit | edit source]

Act One[edit | edit source]

Wood woads are found in the Sunlit Wetlands during Act One. They guard the secluded island of the Decrepit Sanctuary with Ancient Mud Mephit Ancient Mud Mephits.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Entangle.webp
Entangle Entangle ()
Create a vine surface, slowing down creatures, possibly Entangling Entangling them.
STR Save
 Range: 6 m / 20 ft
AoE: 6 m / 20 ft (Radius)
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Twisting Branch
Damage: 5~8

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft

Loot[edit | edit source]

Tactics[edit | edit source]

The party must inflict fire damage to prevent the wood woads from regenerating every turn. However, the fire can spread to nearby party members via Entangle Entangle. It is recommended to include members who are resistant to fire damage such as Karlach Karlach or by applying Elixir of Fire Resistance.

Gallery[edit | edit source]

Notes[edit | edit source]

  • Wood woads can be summoned by Fallen Lover Fallen Lover, a unique ability of Conjure Woodland Being Conjure Woodland Being.
  • Wood woads have two near identical versions of Entangle (Target_Entangle_WoodWoad and Target_Entangle_WoodWoad_Hardcore) which differ only in the radius of the area of effect. Conjured wood woads have both versions added to the hotbar.
  • Tooltips indicate that wood woads have Darkvision Darkvision, but wood woads should have Superior Darkvision Superior Darkvision. This is an incorrect description or bug.[Needs Verification]

External links[edit | edit source]