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Oath of the Ancients

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Oath of the Ancients is one of the Subclasses of Paladin. These Paladins have a deep connection with the natural world and the light within it.

Subclass features[edit | edit source]

Paladin's default armour

This subclass obtains all the features from its base class, Paladin, in addition to its unique features outlined below.

Level 1

Oath of the Ancients Tenets Oath of the Ancients Tenets
Here is the full text of the Oath of the Ancients. For more details, see Oaths and Oathbreaking.
Kindle the Light. Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair.

Shelter the Light. Where there is good, beauty, love, and laughter in the world, stand against the wickedness that would swallow it. Where life flourishes, stand against the forces that would render it barren.

Preserve Your Own Light. Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can’t preserve it in the world.

Be the Light. Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth in all your deeds.
Healing Radiance Healing Radiance
Channel Oath
Heal yourself and all nearby allies for Proficiency Bonus + Paladin Level + Charisma Modifierhit points hit points. Regain another Proficiency Bonus + Paladin Level + Charisma Modifierhit points hit points next turn.

Level 3

Nature's Wrath Nature's Wrath
Channel Oath
Invoke primeval forces to restrain an enemy. Attacks on restrained enemies have Advantage Icon.png Advantage
Bg3 content hr.png
Turn the Faithless Turn the Faithless
Channel Oath
Channel your Oath using ancient words to Turn Turn nearby Fey and Fiends.
Bg3 content hr.png
Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Level 5

Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Level 7

Aura of Warding Aura of Warding
You and any nearby allies have Resistance to damage from spells. The aura disappears if you fall Unconscious.

Level 9

Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Oathbreaking actions[edit | edit source]

This section details actions which cause Paladins to break the Oath of the Ancients.

Global[edit | edit source]

  • Killing someone non-hostile, even by "accident" (e.g., an NPC steps into an area-of-effect spell, such as Moonbeam or Spike Growth, and dies). This includes the petrified drow in the underdark
  • Actions that guards do not like, or add the Witness status, appear to cause a broken Oath; even attacking Duergar in Grymforge after offering to free the deep gnomes has caused this.
    • Starting combat via conversational choices rather than attacking directly often prevents this from breaking the oath
  • Shoving someone to their death also counts as breaking the Oath. This sometimes also includes evil characters, such as Assassins of Bhaal in Orin's arena.

Act 1[edit | edit source]

Roadside Cliffs

  • Attacking Damays and Nymessa (tieflings who guard trapped Lae'zel) by any means, including options that occur through the dialogue
  • As The Dark Urge, chopping off Gale's hand at the point of his possible recruitment

Emerald Grove/The Hollow

Forest

Sunlit Wetlands/Putrid Bog

Goblin Camp

  • Revealing the location of the Emerald Grove to Minthara, either showing her or allowing her to read the player character's thoughts
  • In Worg Pens, choosing to attack Halsin while he is still in bear form, throwing a rock at him, or leaving him to the goblins' mercy

Risen Road

Rosymorn Monastery/Creche Y'llek

Underdark

Camp

Act 2[edit | edit source]

Shadow-Cursed Lands

  • During the Punish the Wicked quest, ordering Madeline, or calling her a coward and denying her forgiveness
  • When first talking to Dolly Thrice, turning the mechanism of the Moonlantern, causing her pain
    • OR Choosing to leave the pixie inside the Moonlantern, ignoring her plea
    • OR, as The Dark Urge, releasing the pixie from the Moonlantern, then catching and crushing her

Last Light Inn

  • Encouraging Mol to sign a contract with Raphael, or praising her ambitiousness also breaks the Oath
  • Siding with Marcus when he attempts to kidnap Isobel
  • As The Dark Urge, reveal the player character's depravity to the Strange Ox

Moonrise Towers

Gauntlet of Shar

Camp

  • As The Dark Urge, killing the player character's partner instead of Isobel

Act 3[edit | edit source]

Rivington

Wyrm's Crossing/Wyrm's Rock Fortress

Lower City

External links[edit | edit source]

Oath of the Ancients on the Forgotten Realms Wiki