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Nere
“Heretics. Let Nere be your end.„
Involvement[edit | edit source]
Act One[edit | edit source]
A group of enslaved Deep Gnomes are trying to free Nere from a cave-in near the main room of the Grymforge. To save him, the gnomes tell the party to find Philomeen, a runaway gnome in possession of an explosive capable of destroying the rubble.
Caution: Nere dies if fast travelling or long resting more than once after first communing with him at the cave-in.
After freeing him, the party can fight Nere and his mercenaries to save the gnome slaves. The party can also complete the quest Elder Brithvar to side against Nere.
- convincingAlternatively, it is possible to betray Brithvar and convince Nere and the Absolute Cultists to turn on the mercenaries.
It is also possible to lock the party out of either of these options through dialogue choices prior to rescuing Nere, leading him to kill both the gnome slaves and Sergeant Thrinn immediately after he is freed from the rubble. He then demands that the party help him to kill the rest of the cultists and duergar mercenaries; this turns all characters except Nere hostile and starts combat.
If defying Nere when he kills the gnome slaves (or when he demands to kill the other cultists, and not having a deal with Elder Brithvar), a fight starts against Nere and all the duergar at the same time. However, if having a deal with Elder Brithvar, it is possible to interrupt Nere from killing the gnome slaves and still side with him once Elder Brithvar attacks Nere, leading to an option of saving the gnomes while Nere is still alive.
Deciding to fight Nere's mercenaries before freeing him unlocks a dialogue option to convince him that the Absolute is little more than a group of cultists. This results in Nere abandoning the Cult of the Absolute and leaving Grymforge for good.
If defeated (or dying off-screen from a revolt or poisoning), it is then possible to remove Nere's head and deliver it to Spaw or Glut, completing the quest .
Regardless of his status, the party receives a Broken Moonlantern, a precursor to a crucial item needed to travel through the Shadow-Cursed Lands to reach Moonrise Towers. There is no way to fix this lantern, but the there are several options to find a working one later.
Act Two[edit | edit source]
If kept alive in Grymforge and remaining loyal to the Absolute, Nere appears briefly in Act Two as a zombie servant to Balthazar.
Speak with Dead[edit | edit source]
Nere can be spoken to with
.Party member: Who are you?
- Nere: True Soul... Nere...
Party member: How did you get trapped?
- Nere: Corridor... triggered old trap... cave-in...
Party member: What were you doing here?
- Nere: Find... path to temple... orders of General...
- Party member: What about this temple is so important?
- Nere: General's necromancer... Balthazar...
- Party member: Tell me more about this General.
- Nere: Absolute's Chosen... Moonrise Towers...
- Party member: What about this temple is so important?
Party member: Where did you come from?
- Nere: Moonrise... Towers...
- Party member: How can I get to Moonrise Towers?
- Nere: Minthara in goblin camp... safe passage... Moonlantern... drider...
- Party member: How can I get to Moonrise Towers?
Party member: Did you come here with the duergar?
- Nere: Mercenaries... Absolute unites...
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Honour mode[edit | edit source]
Allies[edit | edit source]
If not completing
, then additional allies will side with Nere:* = Does not join the fight until it gets close to them
Encounter details[edit | edit source]
If the party completed
then many duergar choose to ally with them against Nere, significantly reducing the difficulty of the fight.Multiple enemies have spells that can control the minds of party members. Nere uses Mind Master Dunnol and Mind Master Fonmara use , forcing the party to waste actions fighting each other.
, and bothThis battle also occurs next to Lava which will quickly anyone who falls into it. Many enemies have ways of pushing party backwards into the lava, such as , Thrinn's , or Nere's on Honour mode. Nere has an abnormally high bonus of +9 and the passive, making it very difficult to shove him (DC 24), though he does not actually possess the Shove ability himself.
Tactics[edit | edit source]
It is most important to take out the enemies that can mind control party members first.
It is advisable to keep away from the lava as well, as it almost certainly kills anyone who falls inside. However, this can be used to the party's advantage by knocking enemies in, using effects such as Arrow of Roaring Thunder.
, , , , orProximity to a Sussur Bloom greatly reduces the amount of magic used, thanks to its Sussur Flower Antimagic Field. This is particularly effective against Nere since his spells are far more dangerous than his physical attacks. Failing that, he can be attacked with a Sussur Greatsword, Sickle, or Dagger to him.
In Honor Mode Nere's legendary action, whilst stating it triggers when attacked, instead triggers on many offensive actions which do not require an attack roll. Even spells which do no damage and require no save, such as him does not impact his ability to trigger this action; him prevents him from using it.
trigger it.Also, while
are active, the triggered by attacking Nere are centered on the character who triggered the , rather than Nere.Loot[edit | edit source]
It is possible to get both Gift from the Absolute and Mind Flayer Parasite Specimen by first completing then killing Nere later.
Related quests[edit | edit source]
Gallery[edit | edit source]
Notes[edit | edit source]
- Grants 90 experience when killed.
External links[edit | edit source]
- Nere on the Forgotten Realms Wiki