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Argram

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Revision as of 00:13, 23 January 2025 by NtCarlson (talk | contribs) (Added uid/uuid to infobox)
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Alchemist Argram is a Duergar alchemist who is a part of Greymon Corsair Greymon's crew in the Underdark.

Involvement

Act One

After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon sails up alongside the party's boat. Greymon comes aboard, and the player character has to pass a check to convince him to let the party through to Grymforge. If the party is unable to pass the check, or they choose violence, Greymon attacks and Argram joins the battle on his side.

Combat

Attacks and abilities

Fire Bolt.webp
Fire Bolt Fire Bolt ()
Damage: 1~10
D10 Fire.png
1d10Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Invisibility.webp
Invisibility Invisibility ()
Become Invisible.
 Range: Self
Recharge: Per battle
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  War Pick
Damage: 1~8

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Misty Step.webp
Misty Step Misty Step (+ )
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Allies

Notable loot

External links