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Metamage Persecutor

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Revision as of 10:25, 19 December 2024 by Hawkeye (talk | contribs) (→‎Notes)
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Metamage Persecutor is a hostile Countermeasure Aberration in Baldur's Gate 3.

Involvement

The Metamage Persecutor may appear during the final battle Atop the Netherbrain if the player sides with the Emperor. It will appear if a Sorcerer is present in the party.

Combat

Attacks and abilities

Black Hole.webp
Black Hole Black Hole ()

Create a point of intense gravity that pulls in all nearby enemies and possibly Slows them.

INT Save
 Range: 18 m / 60 ft
Recharge: Short rest
Chain Lightning.webp
Chain Lightning Chain Lightning (+ )
Damage: 10~80

Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within range.

DEX Save
 Range: 18 m / 60 ft
Concentrated Blast.webp
Concentrated Blast Concentrated Blast ()
Damage: 3~18Healing: 3~18

You must be concentrating on another spell to cast this. If the target was concentrating, you heal as much as the damage that was dealt to it.

 Range: 9 m / 30 ft
Recharge: Per Turn
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff +2
Damage: 5~10

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Shield spell.webp
Shield Shield (+ )
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.
 Range: Self
Slow.webp
Slow Slow (+ )
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
WIS Save
 Range: 18 m / 60 ft

Loot