|
Name |
Spell School |
Classes |
C |
C |
R |
A |
![Saving Throw Icon.png](/w/images/thumb/e/e7/Saving_Throw_Icon.png/20px-Saving_Throw_Icon.png) |
![Range Icon.png](/w/images/thumb/0/08/Range_Icon.png/20px-Range_Icon.png) |
![](/w/images/thumb/d/d0/Aoe_Icon.png/25px-Aoe_Icon.png) |
D |
Description |
![Blur](/w/images/thumb/0/0d/Blur_Icon.webp/40px-Blur_Icon.webp.png) |
Blur |
Illusion |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
0 |
|
|
Attackers have Disadvantage on Attack rolls against you. |
![Cloud of Daggers](/w/images/thumb/3/3d/Cloud_of_Daggers_Icon.webp/40px-Cloud_of_Daggers_Icon.webp.png) |
Cloud of Daggers |
Conjuration |
Bard
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18m |
|
![Damage Types](/w/images/thumb/f/f0/Slashing_Damage_Icon.png/25px-Slashing_Damage_Icon.png) |
Conjure a cloud of spinning daggers that attack anyone inside. |
![Crown of Madness](/w/images/thumb/4/48/Crown_of_Madness_Icon.webp/40px-Crown_of_Madness_Icon.webp.png) |
Crown of Madness |
Enchantment |
Bard
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
WIS |
18 m |
|
|
Instill madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied. |
![Darkness](/w/images/thumb/b/bf/Darkness_Icon.webp/40px-Darkness_Icon.webp.png) |
Darkness |
Evocation |
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18m |
|
|
Create a cloud of magical darkness that Heavily Obscures and inflicts Blind to creatures within. Creatures cannot make ranged attacks into or out of it. |
![Darkvision (spell)](/w/images/thumb/0/01/Darkvision_spell_Icon.webp/40px-Darkvision_spell_Icon.webp.png) |
Darkvision |
Transmutation |
Druid
Ranger
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
1.5m |
|
|
Grant a creature the ability to see in the dark out to a range of {12 m / 40 ft. |
![Detect Thoughts](/w/images/thumb/b/b6/Detect_Thoughts_Icon.webp/40px-Detect_Thoughts_Icon.webp.png) |
Detect Thoughts |
Divination |
Bard
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
![Ritual](/w/images/thumb/f/fa/Ritual_Spell_Icon.png/16px-Ritual_Spell_Icon.png) |
|
|
0 |
|
|
Focus your mind to read the thoughts of certain creatures while talking to them. |
![Enlarge/Reduce](/w/images/thumb/c/c6/Enlarge_Reduce_Icon.webp/40px-Enlarge_Reduce_Icon.webp.png) |
Enlarge/Reduce |
Transmutation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
9 m |
|
|
Make a creature larger or smaller. Either option has a duration of 10 turns.
This affects their weapon damage and Strength Checks and Saving throws. |
![Flaming Sphere](/w/images/thumb/6/66/Flaming_Sphere_Icon.webp/40px-Flaming_Sphere_Icon.webp.png) |
Flaming Sphere |
Conjuration |
Druid
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18m |
2m |
![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png) |
Summon a Flaming Sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns. You can move the sphere. |
![Hold Person](/w/images/thumb/7/75/Hold_Person_Icon.webp/40px-Hold_Person_Icon.webp.png) |
Hold Person |
Enchantment |
Bard
Cleric
Druid
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
WIS |
18m |
|
|
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a Wisdom saving throw to end this condition. |
![Invisibility (spell)](/w/images/thumb/4/4e/Invisibility_spell_Icon.webp/40px-Invisibility_spell_Icon.webp.png) |
Invisibility |
Illusion |
Bard
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
1.5m |
|
|
Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage. |
![Magic Weapon](/w/images/thumb/9/9c/Magic_Weapon_Icon.webp/40px-Magic_Weapon_Icon.webp.png) |
Magic Weapon |
Transmutation |
Paladin
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
1.5m |
|
|
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack rolls and Damage Rolls. |
![Melf's Acid Arrow](/w/images/thumb/6/67/Melf%27s_Acid_Arrow_Icon.webp/40px-Melf%27s_Acid_Arrow_Icon.webp.png) |
Melf's Acid Arrow |
Evocation |
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18m |
|
![Damage Types](/w/images/thumb/5/5f/Acid_Damage_Icon.png/25px-Acid_Damage_Icon.png) |
Shoot a green arrow that bursts in a spray of acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn. |
![Mirror Image](/w/images/thumb/4/41/Mirror_Image_Icon.webp/40px-Mirror_Image_Icon.webp.png) |
Mirror Image |
Illusion |
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
|
|
Create 3 illusory duplicates of yourself to distract attackers. Each duplicate increases your Armour Class by 3. |
![Misty Step](/w/images/thumb/1/1f/Misty_Step_Icon.webp/40px-Misty_Step_Icon.webp.png) |
Misty Step |
Conjuration |
Sorcerer
Warlock
Wizard |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
|
|
|
|
18 m |
|
|
Surrounded by silver mist, you teleport to an unoccupied space you can see. |
![Ray of Enfeeblement](/w/images/thumb/7/7b/Ray_of_Enfeeblement_Icon.webp/40px-Ray_of_Enfeeblement_Icon.webp.png) |
Ray of Enfeeblement |
Necromancy |
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18m |
|
|
Weaken a foe: they deal half damage with weapon attacks using Strength. |
![Scorching Ray](/w/images/thumb/8/8e/Scorching_Ray_Icon.webp/40px-Scorching_Ray_Icon.webp.png) |
Scorching Ray |
Evocation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18m |
|
![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png) |
Hurl 3 rays of fire. Each ray deals 2d6 Fire damage. |
![See Invisibility (spell)](/w/images/thumb/c/c3/See_Invisibility_Icon.webp/40px-See_Invisibility_Icon.webp.png) |
See Invisibility |
Divination |
Bard
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
|
|
Become able to see Invisible creatures, and possibly reveal them to others. |
![Web](/w/images/thumb/8/8b/Web_Icon.webp/40px-Web_Icon.webp.png) |
Web |
Conjuration |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18m |
4m |
|
Cover an area in thick, flammable webbing that can Enweb creatures within.
An ally can use its Help action to try and tear away the webs. |