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Duckie Verish
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Duckie Verish | |||||||||||||
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Level 8 | |||||||||||||
Information | |||||||||||||
Title | Mistress of Souls | ||||||||||||
Race | Human | ||||||||||||
Faction | Cult of the Absolute | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 15 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 75 kg (150 lb) | ||||||||||||
Initiative | +2 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Spells deal an additional 1d8 necrotic damage. | ||||||||||||
| Allies take no damage from your evocation spells, and automatically succeed saving throws against them. | ||||||||||||
| Can make an additional free attack after making an unarmed or weapon attack. | ||||||||||||
| Deal bludgeoing damage equal to your strength modifier when missing with a melee attack. | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
Duckie Verish is a Cultist of the Absolute NPC found in Act Two.
Spoiler warning: The following content contains unhidden spoilers for Act 2. |
She can be found in the Moonrise Towers Prison after the player has launched their assault on the cult.
Interactions
Duckie will always be hostile when encountered. Along with her allied necromancers Willinx Jindlebee and Sarabayle, she flanks the army of undead that greet any players that trespass into the prison.
Winning the battle awards Soldier backgrounds with the inspiration "A Bone To Pick."