Common cantrips & spells
Cantrips and spells that are available for every domains of Cleric class.
|
Name |
Spell School |
Classes |
C |
C |
R |
A |
![Saving Throw Icon.png](/w/images/thumb/e/e7/Saving_Throw_Icon.png/20px-Saving_Throw_Icon.png) |
![Range Icon.png](/w/images/thumb/0/08/Range_Icon.png/20px-Range_Icon.png) |
![](/w/images/thumb/d/d0/Aoe_Icon.png/25px-Aoe_Icon.png) |
D |
Description |
![Burning Hands](/w/images/thumb/c/cf/Burning_Hands_Icon.webp/40px-Burning_Hands_Icon.webp.png) |
Burning Hands |
Evocation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
5m |
![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png) |
Each flammable target is hit with 3d6 Fire damage. |
![Charm Person](/w/images/thumb/b/bc/Charm_Person_Icon.webp/40px-Charm_Person_Icon.webp.png) |
Charm Person |
Enchantment |
Bard
Druid
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18m |
|
|
Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue. |
![Chromatic Orb](/w/images/thumb/8/8e/Chromatic_Orb_Icon.webp/40px-Chromatic_Orb_Icon.webp.png) |
Chromatic Orb |
Evocation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18m |
|
|
Hurl a sphere of energy.
It deals 3d8 Thunder damage, or 2d8 Acid, Cold, Fire, Lightning or Poison damage and creates a surface. |
![Colour Spray](/w/images/thumb/2/24/Colour_Spray_Icon.webp/40px-Colour_Spray_Icon.webp.png) |
Colour Spray |
Illusion |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
5m |
|
Blind creatures up to a combined 33 Hit Points. |
![Disguise Self](/w/images/thumb/8/8d/Disguise_Self_Icon.webp/40px-Disguise_Self_Icon.webp.png) |
Disguise Self |
Illusion |
Bard
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
![Ritual](/w/images/thumb/f/fa/Ritual_Spell_Icon.png/16px-Ritual_Spell_Icon.png) |
|
|
0 |
|
|
Magically change all aspects of your appearance. |
![Enhance Leap](/w/images/thumb/4/46/Enhance_Leap_Icon.webp/40px-Enhance_Leap_Icon.webp.png) |
Enhance Leap |
Transmutation |
Druid
Ranger
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
![Ritual](/w/images/thumb/f/fa/Ritual_Spell_Icon.png/16px-Ritual_Spell_Icon.png) |
|
|
1.5m |
|
|
Triple a creature's Jumping distance. |
![Expeditious Retreat](/w/images/thumb/d/d6/Expeditious_Retreat_Icon.webp/40px-Expeditious_Retreat_Icon.webp.png) |
Expeditious Retreat |
Transmutation |
Sorcerer
Warlock
Wizard |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
0 |
|
|
Gain Dash immediately and as a bonus action on each of your turns until this spell ends. |
![False Life](/w/images/thumb/f/f2/False_Life_Icon.webp/40px-False_Life_Icon.webp.png) |
False Life |
Necromancy |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
|
|
Bolster yourself with a necromantic facsimile of life to gain 7 temporary hit points. |
![Feather Fall](/w/images/thumb/0/00/Feather_Fall_Icon.webp/40px-Feather_Fall_Icon.webp.png) |
Feather Fall |
Transmutation |
Bard
Sorcerer
Wizard |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
|
![Ritual](/w/images/thumb/f/fa/Ritual_Spell_Icon.png/16px-Ritual_Spell_Icon.png) |
|
|
0 |
9m |
|
You and nearby allies gain Immunity to Falling damage. |
![Find Familiar](/w/images/thumb/8/8b/Find_Familiar_Cat_Icon.webp/40px-Find_Familiar_Cat_Icon.webp.png) |
Find Familiar |
Conjuration |
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
![Ritual](/w/images/thumb/f/fa/Ritual_Spell_Icon.png/16px-Ritual_Spell_Icon.png) |
|
|
18 m |
|
|
Summon a familiar, a fey spirit that takes an animal form of your choosing |
![Fog Cloud](/w/images/thumb/c/c0/Fog_Cloud_Icon.webp/40px-Fog_Cloud_Icon.webp.png) |
Fog Cloud |
Conjuration |
Druid
Ranger
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18 m |
5m |
|
Create a cloud of dense fog to Heavily Obscure and Blind creatures within. |
![Grease](/w/images/thumb/7/7a/Grease_Icon.webp/40px-Grease_Icon.webp.png) |
Grease |
Conjuration |
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18 m |
|
|
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone. |
![Ice Knife](/w/images/thumb/1/17/Ice_Knife_Icon.webp/40px-Ice_Knife_Icon.webp.png) |
Ice Knife |
Conjuration |
Druid
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18 m |
2m |
![Damage Types](/w/images/thumb/0/0b/Piercing_Damage_Icon.png/25px-Piercing_Damage_Icon.png) |
Throw a shard of ice that deals 1d10 Piercing damage. It explodes and deals 2d6 Cold damage to anyone nearby. It leaves an Ice surface. On miss, the shard of ice still explodes. |
![Longstrider](/w/images/thumb/3/35/Longstrider_Icon.webp/40px-Longstrider_Icon.webp.png) |
Longstrider |
Transmutation |
Bard
Druid
Ranger
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
![Ritual](/w/images/thumb/f/fa/Ritual_Spell_Icon.png/16px-Ritual_Spell_Icon.png) |
|
|
1.5m |
|
|
Increase a creature's Movement Speed by 3 m / 10 ft. |
![Mage Armour](/w/images/thumb/0/0d/Mage_Armour_Icon.webp/40px-Mage_Armour_Icon.webp.png) |
Mage Armour |
Abjuration |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
1.5m |
|
|
Surround an unarmoured creature in a protective magical force. Its Armour Class increases to 13 + its Dexterity modifier. |
![Magic Missile](/w/images/thumb/d/d4/Magic_Missile_Icon.webp/40px-Magic_Missile_Icon.webp.png) |
Magic Missile |
Evocation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18 m |
|
![Damage Types](/w/images/thumb/d/d1/Force_Damage_Icon.png/25px-Force_Damage_Icon.png) |
Create three darts of magical force, each dealing 1d4 + 1 Force damage to its target.
The darts always hit their target, and can each be targeted individually. |
![Protection from Evil and Good](/w/images/thumb/3/35/Protection_from_Evil_and_Good_Icon.webp/40px-Protection_from_Evil_and_Good_Icon.webp.png) |
Protection from Evil and Good |
Abjuration |
Cleric
Paladin
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
1.5m |
|
|
Protect an ally against the attacks and powers of Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. |
![Ray of Sickness](/w/images/thumb/7/74/Ray_of_Sickness_Icon.webp/40px-Ray_of_Sickness_Icon.webp.png) |
Ray of Sickness |
Necromancy |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
CON |
18m |
|
![Damage Types](/w/images/thumb/5/55/Poison_Damage_Icon.png/25px-Poison_Damage_Icon.png) |
Possibly Poisons the target. |
![Shield (spell)](/w/images/thumb/c/cf/Shield_spell_Icon.webp/40px-Shield_spell_Icon.webp.png) |
Shield |
Abjuration |
Sorcerer
Wizard |
![Reaction](/w/images/thumb/c/c1/Reaction_Icon.png/25px-Reaction_Icon.png) |
|
|
|
|
0 |
|
|
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class by 5. You also take no damage from Magic Missile. These effects last until the start of your next turn. |
![Sleep](/w/images/thumb/a/ae/Sleep_Icon.webp/40px-Sleep_Icon.webp.png) |
Sleep |
Enchantment |
Bard
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18m |
|
|
Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points. |
![Tasha's Hideous Laughter](/w/images/thumb/2/27/Tasha%27s_Hideous_Laughter_Icon.webp/40px-Tasha%27s_Hideous_Laughter_Icon.webp.png) |
Tasha's Hideous Laughter |
Enchantment |
Bard
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
WIS |
18 m |
|
|
Leave a creature Prone with laughter, without the ability to get up. |
![Thunderwave](/w/images/thumb/0/04/Thunderwave_Icon.webp/40px-Thunderwave_Icon.webp.png) |
Thunderwave |
Evocation |
Bard
Druid
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
1.5m |
5m |
![Damage Types](/w/images/thumb/8/87/Thunder_Damage_Icon.png/25px-Thunder_Damage_Icon.png) |
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Thunder damage. |
![Witch Bolt](/w/images/thumb/d/d2/Witch_Bolt_Icon.webp/40px-Witch_Bolt_Icon.webp.png) |
Witch Bolt |
Evocation |
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18m |
|
![Damage Types](/w/images/thumb/3/31/Lightning_Damage_Icon.png/25px-Lightning_Damage_Icon.png) |
Link yourself to a target with a bolt of lightning. Deal an additional 1d12 Lightning each turn by activating it. |
|
Name |
Spell School |
Classes |
C |
C |
R |
A |
![Saving Throw Icon.png](/w/images/thumb/e/e7/Saving_Throw_Icon.png/20px-Saving_Throw_Icon.png) |
![Range Icon.png](/w/images/thumb/0/08/Range_Icon.png/20px-Range_Icon.png) |
![](/w/images/thumb/d/d0/Aoe_Icon.png/25px-Aoe_Icon.png) |
D |
Description |
![Arcane Lock](/w/images/thumb/7/79/Arcane_Lock_Icon.webp/40px-Arcane_Lock_Icon.webp.png) |
Arcane Lock |
Abjuration |
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
1.5m |
|
|
Close a door or container with a magical lock. It can no longer be lockpicked or opened with Knock. |
![Blindness](/w/images/thumb/5/5a/Blindness_Icon.webp/40px-Blindness_Icon.webp.png) |
Blindness |
Necromancy |
Bard
Cleric
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
CON |
18m |
|
|
Limit a foe's sight range. It is easier to hit, and the creature will miss more often.
Attack rolls against it have Advantage and the foe attacks with Disadvantage. |
![Blur](/w/images/thumb/0/0d/Blur_Icon.webp/40px-Blur_Icon.webp.png) |
Blur |
Illusion |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
0 |
|
|
Attackers have Disadvantage on Attack rolls against you. |
![Cloud of Daggers](/w/images/thumb/3/3d/Cloud_of_Daggers_Icon.webp/40px-Cloud_of_Daggers_Icon.webp.png) |
Cloud of Daggers |
Conjuration |
Bard
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18m |
|
![Damage Types](/w/images/thumb/f/f0/Slashing_Damage_Icon.png/25px-Slashing_Damage_Icon.png) |
Conjure a cloud of spinning daggers that attack anyone inside. |
![Crown of Madness](/w/images/thumb/4/48/Crown_of_Madness_Icon.webp/40px-Crown_of_Madness_Icon.webp.png) |
Crown of Madness |
Enchantment |
Bard
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
WIS |
18 m |
|
|
Instill madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied. |
![Darkness](/w/images/thumb/b/bf/Darkness_Icon.webp/40px-Darkness_Icon.webp.png) |
Darkness |
Evocation |
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18m |
|
|
Create a cloud of magical darkness that Heavily Obscures and inflicts Blind to creatures within. Creatures cannot make ranged attacks into or out of it. |
![Darkvision (spell)](/w/images/thumb/0/01/Darkvision_spell_Icon.webp/40px-Darkvision_spell_Icon.webp.png) |
Darkvision |
Transmutation |
Druid
Ranger
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
1.5m |
|
|
Grant a creature the ability to see in the dark out to a range of {12 m / 40 ft. |
![Detect Thoughts](/w/images/thumb/b/b6/Detect_Thoughts_Icon.webp/40px-Detect_Thoughts_Icon.webp.png) |
Detect Thoughts |
Divination |
Bard
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
![Ritual](/w/images/thumb/f/fa/Ritual_Spell_Icon.png/16px-Ritual_Spell_Icon.png) |
|
|
0 |
|
|
Focus your mind to read the thoughts of certain creatures while talking to them. |
![Enlarge/Reduce](/w/images/thumb/c/c6/Enlarge_Reduce_Icon.webp/40px-Enlarge_Reduce_Icon.webp.png) |
Enlarge/Reduce |
Transmutation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
9 m |
|
|
Make a creature larger or smaller. Either option has a duration of 10 turns.
This affects their weapon damage and Strength Checks and Saving throws. |
![Flaming Sphere](/w/images/thumb/6/66/Flaming_Sphere_Icon.webp/40px-Flaming_Sphere_Icon.webp.png) |
Flaming Sphere |
Conjuration |
Druid
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18m |
2m |
![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png) |
Summon a Flaming Sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns. You can move the sphere. |
![Gust of Wind](/w/images/thumb/5/58/Gust_of_Wind_Icon.webp/40px-Gust_of_Wind_Icon.webp.png) |
Gust of Wind |
Evocation |
Druid
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
12m |
|
Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength Saving throw will be pushed back 5 m / 17 ft and be thrown Off Balance. |
![Hold Person](/w/images/thumb/7/75/Hold_Person_Icon.webp/40px-Hold_Person_Icon.webp.png) |
Hold Person |
Enchantment |
Bard
Cleric
Druid
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
WIS |
18m |
|
|
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a Wisdom saving throw to end this condition. |
![Invisibility (spell)](/w/images/thumb/4/4e/Invisibility_spell_Icon.webp/40px-Invisibility_spell_Icon.webp.png) |
Invisibility |
Illusion |
Bard
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
1.5m |
|
|
Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage. |
![Knock](/w/images/thumb/a/a4/Knock_Icon.webp/40px-Knock_Icon.webp.png) |
Knock |
Transmutation |
Bard
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18m |
|
|
Unlock an object that is held shut by a mundane lock. |
![Magic Weapon](/w/images/thumb/9/9c/Magic_Weapon_Icon.webp/40px-Magic_Weapon_Icon.webp.png) |
Magic Weapon |
Transmutation |
Paladin
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
1.5m |
|
|
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack rolls and Damage Rolls. |
![Melf's Acid Arrow](/w/images/thumb/6/67/Melf%27s_Acid_Arrow_Icon.webp/40px-Melf%27s_Acid_Arrow_Icon.webp.png) |
Melf's Acid Arrow |
Evocation |
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18m |
|
![Damage Types](/w/images/thumb/5/5f/Acid_Damage_Icon.png/25px-Acid_Damage_Icon.png) |
Shoot a green arrow that bursts in a spray of acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn. |
![Mirror Image](/w/images/thumb/4/41/Mirror_Image_Icon.webp/40px-Mirror_Image_Icon.webp.png) |
Mirror Image |
Illusion |
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
|
|
Create 3 illusory duplicates of yourself to distract attackers. Each duplicate increases your Armour Class by 3. |
![Misty Step](/w/images/thumb/1/1f/Misty_Step_Icon.webp/40px-Misty_Step_Icon.webp.png) |
Misty Step |
Conjuration |
Sorcerer
Warlock
Wizard |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
|
|
|
|
18 m |
|
|
Surrounded by silver mist, you teleport to an unoccupied space you can see. |
![Phantasmal Force](/w/images/thumb/a/ac/Phantasmal_Force_Icon.webp/40px-Phantasmal_Force_Icon.webp.png) |
Phantasmal Force |
Illusion |
Bard
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
INT |
18m |
|
|
Deal damage to a creature each turn. The type of damage changes to the last type of damage the creature suffered. |
![Ray of Enfeeblement](/w/images/thumb/7/7b/Ray_of_Enfeeblement_Icon.webp/40px-Ray_of_Enfeeblement_Icon.webp.png) |
Ray of Enfeeblement |
Necromancy |
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18m |
|
|
Weaken a foe: they deal half damage with weapon attacks using Strength. |
![Scorching Ray](/w/images/thumb/8/8e/Scorching_Ray_Icon.webp/40px-Scorching_Ray_Icon.webp.png) |
Scorching Ray |
Evocation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18m |
|
![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png) |
Hurl 3 rays of fire. Each ray deals 2d6 Fire damage. |
![See Invisibility (spell)](/w/images/thumb/c/c3/See_Invisibility_Icon.webp/40px-See_Invisibility_Icon.webp.png) |
See Invisibility |
Divination |
Bard
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
|
|
Become able to see Invisible creatures, and possibly reveal them to others. |
![Shadow Blade](/w/images/thumb/6/6e/Shadow_Blade_Icon.webp/40px-Shadow_Blade_Icon.webp.png) |
Shadow Blade |
Illusion |
Sorcerer
Warlock
Wizard |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
1.5m |
|
![Damage Types](/w/images/thumb/0/04/Psychic_Damage_Icon.png/25px-Psychic_Damage_Icon.png) |
Weave a shadowy shortsword in your hand that deals 2d8 Psychic damage. |
![Shatter](/w/images/thumb/c/c5/Shatter_Icon.webp/40px-Shatter_Icon.webp.png) |
Shatter |
Evocation |
Bard
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18m |
3m |
![Damage Types](/w/images/thumb/8/87/Thunder_Damage_Icon.png/25px-Thunder_Damage_Icon.png) |
Damages all nearby creatures and objects. |
![Web](/w/images/thumb/8/8b/Web_Icon.webp/40px-Web_Icon.webp.png) |
Web |
Conjuration |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18m |
4m |
|
Cover an area in thick, flammable webbing that can Enweb creatures within.
An ally can use its Help action to try and tear away the webs. |
|
Name |
Spell School |
Classes |
C |
C |
R |
A |
![Saving Throw Icon.png](/w/images/thumb/e/e7/Saving_Throw_Icon.png/20px-Saving_Throw_Icon.png) |
![Range Icon.png](/w/images/thumb/0/08/Range_Icon.png/20px-Range_Icon.png) |
![](/w/images/thumb/d/d0/Aoe_Icon.png/25px-Aoe_Icon.png) |
D |
Description |
![Animate Dead](/w/images/thumb/2/2f/Animate_Dead_Icon.webp/40px-Animate_Dead_Icon.webp.png) |
Animate Dead |
Necromancy |
Cleric
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
3 m |
|
|
Animate a corpse to create an undead servant while not in combat. |
![Bestow Curse](/w/images/thumb/0/00/Bestow_Curse_Icon.webp/40px-Bestow_Curse_Icon.webp.png) |
Bestow Curse |
Necromancy |
Bard
Cleric
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
1.5m |
|
|
Curse a creature with your touch. The curse either bestows Disadvantage on Ability checks and Saving throws, Disadvantage on Attack rolls, lets you deal additional damage to the target, or robs it of its Actions.
The effect of the curse is based on the variant selected, and lasts for 10 turns. |
![Blink](/w/images/thumb/b/b3/Blink_Icon.webp/40px-Blink_Icon.webp.png) |
Blink |
Transmutation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
|
|
At the end of your turn, roll a d20. On 11 or higher, you vanish into the Ethereal Plane. While there, you can't be harmed or seen in this world. |
![Counterspell](/w/images/thumb/5/50/Counterspell_Icon.webp/40px-Counterspell_Icon.webp.png) |
Counterspell |
Abjuration |
Sorcerer
Warlock
Wizard |
![Reaction](/w/images/thumb/c/c1/Reaction_Icon.png/25px-Reaction_Icon.png) |
|
|
|
|
m |
|
|
Try to stop a spell being cast. |
![Fear](/w/images/thumb/a/ad/Fear_Icon.webp/40px-Fear_Icon.webp.png) |
Fear |
Illusion |
Bard
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
0 |
9m |
|
Targets drop everything and become Fearful: they must flee from you and have Disadvantage on Ability Checks and Attack Rolls. |
![Feign Death](/w/images/thumb/f/fe/Feign_Death_Icon.webp/40px-Feign_Death_Icon.webp.png) |
Feign Death |
Necromancy |
Bard
Cleric
Druid
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
1.5 m |
|
|
Put an ally in a protective coma. They become Resistant to all damage except Psychic. Disease and poison no longer have any effect. |
![Fireball](/w/images/thumb/c/cb/Fireball_Icon.webp/40px-Fireball_Icon.webp.png) |
Fireball |
Evocation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18 m |
4m |
![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png) |
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6 Fire damage. |
![Gaseous Form](/w/images/thumb/6/62/Gaseous_Form_Icon.webp/40px-Gaseous_Form_Icon.webp.png) |
Gaseous Form |
Transmutation |
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
1.5m |
|
|
Transform yourself or an ally into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage. |
![Glyph of Warding](/w/images/thumb/8/88/Glyph_of_Warding_Icon.webp/40px-Glyph_of_Warding_Icon.webp.png) |
Glyph of Warding |
Abjuration |
Bard
Cleric
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
9 m |
4m |
|
Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy the selected magical effect will trigger.
The glyph will last until triggered, or until a Long Rest. |
![Grant Flight](/w/images/thumb/4/45/Grant_Flight_Icon.webp/40px-Grant_Flight_Icon.webp.png) |
Grant Flight |
Transmutation |
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
1.5m |
|
|
Bestow the ability to Fly upon yourself or an ally. |
![Haste](/w/images/thumb/1/11/Haste_Icon.webp/40px-Haste_Icon.webp.png) |
Haste |
Transmutation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
9 m |
|
|
Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving throws, its Movement Speed is doubled, and can take one additional Action per turn. |
![Hypnotic Pattern](/w/images/thumb/2/28/Hypnotic_Pattern_Icon.webp/40px-Hypnotic_Pattern_Icon.webp.png) |
Hypnotic Pattern |
Illusion |
Bard
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
WIS |
18m |
9m |
|
Hypnotise creatures that can see the pattern. They cannot attack you. They cannot move nor act. |
![Lightning Bolt](/w/images/thumb/c/cb/Lightning_Bolt_Icon.webp/40px-Lightning_Bolt_Icon.webp.png) |
Lightning Bolt |
Evocation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
30m |
![Damage Types](/w/images/thumb/3/31/Lightning_Damage_Icon.png/25px-Lightning_Damage_Icon.png) |
Call forth a blast of lightning that hits all creatures in the line of the eruption. |
![Protection from Energy](/w/images/thumb/1/15/Protection_from_Energy_Icon.webp/40px-Protection_from_Energy_Icon.webp.png) |
Protection from Energy |
Abjuration |
Cleric
Druid
Ranger
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
1.5m |
|
|
Touch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage. |
![Remove Curse](/w/images/thumb/7/7f/Remove_Curse_Icon.webp/40px-Remove_Curse_Icon.webp.png) |
Remove Curse |
Abjuration |
Cleric
Paladin
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
1.5m |
|
|
Touch a creature or object to remove all Curses and Hexes affecting it. |
![Sleet Storm](/w/images/thumb/5/50/Sleet_Storm_Icon.webp/40px-Sleet_Storm_Icon.webp.png) |
Sleet Storm |
Conjuration |
Druid
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18 m |
|
|
Call forth a storm that douses fire, creates an Ice surface, and forces spellcasters to succeed at a Concentration Saving throw in order to maintain Concentration.
Ice is a surface that is considered Difficult Terrain. Creatures moving through it have their Movement Speed halved, and will fall Prone on a failed Dexterity Saving throw. |
![Slow](/w/images/thumb/b/be/Slow_Icon.webp/40px-Slow_Icon.webp.png) |
Slow |
Transmutation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
WIS |
18m |
|
|
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit. |
![Stinking Cloud](/w/images/thumb/b/b7/Stinking_Cloud_Icon.webp/40px-Stinking_Cloud_Icon.webp.png) |
Stinking Cloud |
Conjuration |
Bard
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18m |
|
|
Create a cloud of gas so nauseating it prevents creatures from taking actions. |
![Vampiric Touch](/w/images/thumb/8/85/Vampiric_Touch_Icon.webp/40px-Vampiric_Touch_Icon.webp.png) |
Vampiric Touch |
Necromancy |
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
1.5m |
|
![Damage Types](/w/images/thumb/3/39/Necrotic_Damage_Icon.png/25px-Necrotic_Damage_Icon.png) |
Touch an enemy to siphon their life force and regain half as many Hit Points. |
|
Name |
Spell School |
Classes |
C |
C |
R |
A |
![Saving Throw Icon.png](/w/images/thumb/e/e7/Saving_Throw_Icon.png/20px-Saving_Throw_Icon.png) |
![Range Icon.png](/w/images/thumb/0/08/Range_Icon.png/20px-Range_Icon.png) |
![](/w/images/thumb/d/d0/Aoe_Icon.png/25px-Aoe_Icon.png) |
D |
Description |
![Banishment](/w/images/thumb/6/6d/Banishment_Icon.webp/40px-Banishment_Icon.webp.png) |
Banishment |
Abjuration |
Cleric
Paladin
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
CHA |
18m |
|
|
Temporarily Banish your target to another plane of existence. |
![Blight](/w/images/thumb/e/e0/Blight_Icon.webp/40px-Blight_Icon.webp.png) |
Blight |
Necromancy |
Druid
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
9 m |
|
![Damage Types](/w/images/thumb/3/39/Necrotic_Damage_Icon.png/25px-Necrotic_Damage_Icon.png) |
Deals 8d8 Necrotic to a target. Plants take maximum damage from this spell, and have Disadvantage on the Saving throw against it. |
![Confusion](/w/images/thumb/7/7b/Confusion_Icon.webp/40px-Confusion_Icon.webp.png) |
Confusion |
Enchantment |
Bard
Druid
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
WIS |
18m |
6m |
|
Befuddle a group of creatures, causing them to attack at random, wander around aimlessly, and occasionally skip turns in the stupor. |
![Conjure Minor Elemental](/w/images/thumb/0/08/Conjure_Minor_Elemental_Azer_Icon.webp/40px-Conjure_Minor_Elemental_Azer_Icon.webp.png) |
Conjure Minor Elemental |
Conjuration |
Druid
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18 m |
|
|
Conjure a minor elemental to fight alongside you. |
![Dimension Door](/w/images/thumb/d/da/Dimension_Door_Icon.webp/40px-Dimension_Door_Icon.webp.png) |
Dimension Door |
Conjuration |
Bard
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
50 m |
|
|
Teleport yourself and up to one adjacent ally to a place you can see. The ally cannot be larger than Medium. |
![Evard's Black Tentacles](/w/images/thumb/d/d6/Evard%27s_Black_Tentacles_Icon.webp/40px-Evard%27s_Black_Tentacles_Icon.webp.png) |
Evard's Black Tentacles |
Conjuration |
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18 m |
6m |
![Damage Types](/w/images/thumb/7/7d/Bludgeoning_Damage_Icon.png/25px-Bludgeoning_Damage_Icon.png) |
Tentacles sprout from the ground, turning the area into Difficult Terrain, attacking and Smothering creatures within. |
![Fire Shield](/w/images/thumb/e/e0/Fire_Shield_Icon.webp/40px-Fire_Shield_Icon.webp.png) |
Fire Shield |
Evocation |
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
|
|
Wreathe your body in flames that shed light in a 3 m / 10 ft radius, provide Resistance to Fire or Cold damage, and retaliate against melee attacks. |
![Greater Invisibility](/w/images/thumb/2/28/Greater_Invisibility_Icon.webp/40px-Greater_Invisibility_Icon.webp.png) |
Greater Invisibility |
Illusion |
Bard
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
1.5 m |
|
|
Turn a creature Invisible. Attacks against it have Disadvantage. It attacks with Advantage. |
![Ice Storm](/w/images/thumb/9/9b/Ice_Storm_Icon.webp/40px-Ice_Storm_Icon.webp.png) |
Ice Storm |
Evocation |
Druid
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18 m |
6m |
![Damage Types](/w/images/thumb/7/7d/Bludgeoning_Damage_Icon.png/25px-Bludgeoning_Damage_Icon.png) |
Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing Bludgeoning and Cold damage. It also creates an Ice surface that lasts 2 turns. |
![Otiluke's Resilient Sphere](/w/images/thumb/8/82/Otiluke%27s_Resilient_Sphere_Icon.webp/40px-Otiluke%27s_Resilient_Sphere_Icon.webp.png) |
Otiluke's Resilient Sphere |
Evocation |
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
DEX |
9 m |
|
|
Enclose a target in a sphere of shimmering force, reducing its movement speed by half, and blocking all incoming and spell effects. |
![Phantasmal Killer](/w/images/thumb/d/da/Phantasmal_Killer_Icon.webp/40px-Phantasmal_Killer_Icon.webp.png) |
Phantasmal Killer |
Illusion |
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
WIS |
18m |
|
![Damage Types](/w/images/thumb/0/04/Psychic_Damage_Icon.png/25px-Psychic_Damage_Icon.png) |
Haunt a creature with illusions of its greatest fears. It takes 4d10 Psychic Damage per turn, cannot move, has Disadvantage on Ability Checks and Attack Rolls |
![Polymorph](/w/images/thumb/f/f6/Polymorph_Icon.webp/40px-Polymorph_Icon.webp.png) |
Polymorph |
Transmutation |
Bard
Druid
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
WIS |
18 m |
|
|
Transform a creature into a harmless sheep. |
![Stoneskin](/w/images/thumb/c/c3/Stoneskin_Icon.webp/40px-Stoneskin_Icon.webp.png) |
Stoneskin |
Abjuration |
Druid
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
1.5m |
|
|
Turn a creature's flesh hard as stone. It takes only half the damage of all non-magical Bludgeoning, Piercing, and Slashing damage. |
![Wall of Fire](/w/images/thumb/c/ca/Wall_of_Fire_Icon.webp/40px-Wall_of_Fire_Icon.webp.png) |
Wall of Fire |
Evocation |
Druid
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18 m |
|
![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png) |
Create a blazing wall of fire, Burning anyone who dares stand too close. Deals Fire to anything that moves into or starts it's turn in the area. |