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Spells
Spells are magical energies from the multiverse conjured by spellcasters (Wizard, Sorcerer, Druid, Warlock, etc.) through experience, knowledge, or innate ability to create magical Effects, deal damage to enemies, or heal their allies.
- All spellcasters are proficient with Spell Attacks. When they make an Attack Roll with a Spell, they will roll against the target's Armour Class:
d20 + Proficiency Bonus + Spellcasting Ability’s Modifiers (Charisma, Intelligence or Wisdom)
Spell Slots
Spell Slots are the spellcasters' resource to cast Spells. Once Spell Slots are depleted, they can only be regained through a Long Rest.
- Certain classes like Wizard and some Druid subclasses have the ability to regain a certain amount of Spell Slots once per day.
- Warlocks only need to take a Short Rest to fully regain their Spell Slots.
Spellcasting Ability Modifier
Your Spellcasting Ability Modifier affects your chance of success with certain spells, and sometimes how powerful they are.
Each class uses a different Ability Modifier for spellcasting:
- Wizards use Intelligence as their Spellcasting Ability Modifier.
- Clerics, Rangers, and Druids use Wisdom as their Spellcasting Ability Modifier.
- Bards, Paladins, Sorcerers, and Warlocks use Charisma as their Spellcasting Ability Modifier.
Concentration
Concentration Spells require the caster to put focus into the spell in order to maintain its effects. If the caster loses Concentration, the spell ends prematurely. A caster can only concentrate on one spell at a time.
When the caster takes damage, they make a Constitution Saving Throw
to maintain Concentration. The result must match or exceed a DC of 10 or half the number of damage they received.
d20 + Constitution Modifier
- Ways you can lose Concentration while maintaining Concentration Spells:
- Failing a Concentration Check by taking damage.
- Casting another Concentration Spell.
- Being affected by Conditions such as Downed, Sleeping, Rage, etc.
Prepared Spells
Prepared Spells are Spells that certain spellcasting classes must prepare in order to cast. In exchange, these classes know many Spells at low levels and will eventually learn all Spells from their class's Spell List.
Prepared Spells can be swapped at any time outside of combat.
The number of Prepared Spells each class can have at a time is equal to Spellcasting Ability Modifier + Class Level
(Minimum of 1 spell).
Known Spells
Known Spells are Spells memorized by certain spellcasting classes. These Spells are Always Prepared. In exchange, these classes know fewer Spells at low levels and will be unable to learn every Spell from their class's Spell List.
- Classes that use Known Spells:
Additionally, Spells granted by Races or by certain Subclasses (such as Cleric Domains) are Always Prepared.
List of Spells
All Spells
Cantrips
Cantrips are type of Spells that can be cast at will without expending Spell Slots.
- File:Acid Splash Icon 2.png Acid Splash
- File:Blade Ward Icon 2.png Blade Ward
- File:Chill Touch Icon 2.png Chill Touch
- File:Dancing Lights Icon 2.png Dancing Lights
- File:Eldritch Blast Icon 2.png Eldritch Blast
- File:Fire Bolt Icon 2.png Fire Bolt
- File:Friends Icon 2.png Friends
- File:Guidance Icon 2.png Guidance
Light
- File:Mage Hand Icon 2.png Mage Hand
- File:Minor Illusion Icon 2.png Minor Illusion
- File:Poison Spray Icon 2.png Poison Spray
Produce Flame
- File:Ray Of Frost Icon 2.png Ray of Frost
- File:Resistance Icon 2.png Resistance
- File:Sacred Flame Icon 2.png Sacred Flame
Shillelagh
- File:Shocking Grasp Icon 2.png Shocking Grasp
Thaumaturgy
- File:Thorn Whip Icon 2.png Thorn Whip
- File:True Strike Icon 2.png True Strike
- File:Vicious Mockery Icon 2.png Vicious Mockery
Level 1 Spells
Level 1 Spells are Spells that consume Level 1 Spell Slots when cast.
- File:Animal Friendship Icon 2.png Animal Friendship
Armour of Agathys
- File:Arms Of Hadar Icon 2.png Arms of Hadar
- File:Bane Icon 2.png Bane
- File:Bless Icon 2.png Bless
- File:Burning Hands Icon 2.png Burning Hands
Charm Person
- File:Chromatic Orb Icon 2.png Chromatic Orb
- File:Chromatic Orb Fire Icon 2.png Chromatic Orb: Fire
- File:Chromatic Orb Acid Icon 2.png Chromatic Orb: Acid
- File:Chromatic Orb Poison Icon 2.png Chromatic Orb: Poison
- File:Chromatic Orb Cold Icon 2.png Chromatic Orb: Cold
- File:Chromatic Orb Lightning Icon 2.png Chromatic Orb: Lightning
- File:Chromatic Orb Thunder Icon 2.png Chromatic Orb: Thunder
Colour Spray
Command
Compelled Duel
Create or Destroy Water
Cure Wounds
Disguise Self
Disguise Self: Femme Dwarf,
Disguise Self: Masc Dwarf
Disguise Self: Femme Drow,
Disguise Self: Masc Drow
Disguise Self: Femme Elf,
Disguise Self: Masc Elf
Disguise Self: Femme Githyanki,
Disguise Self: Masc Githyanki
Disguise Self: Femme Gnome,
Disguise Self: Masc Gnome
Disguise Self: Femme Half-Elf,
Disguise Self: Masc Half-Elf
Disguise Self: Femme Halfling,
Disguise Self: Masc Halfling
Disguise Self: Femme Human,
Disguise Self: Masc Human
Disguise Self: Femme Tiefling,
Disguise Self: Masc Tiefling
Dissonant Whispers
Divine Favour
Ensnaring Strike (Melee)
Ensnaring Strike (Ranged)
Entangle
Expeditious Retreat
Faerie Fire
False Life
Feather Fall
Find Familiar
Fog Cloud
Goodberry
Guiding Bolt
Grease
Hail of Thorns
Healing Word
Hellish Rebuke
Hex
Hunter's Mark
Inflict Wounds
Jump
Longstrider
Mage Armour
Magic Missile
Protection from Evil and Good
Ray of Sickness
Sanctuary
Searing Smite
Shield of Faith
Sleep
Speak with Animals
Tasha's Hideous Laughter
Thunderous Smite
Thunderwave
- File:Witch Bolt Icon 2.png Witch Bolt
Wrathful Smite
Level 2 Spells
Level 2 Spells are Spells that consume Level 2 Spell Slots when cast.
Aid
Barkskin
Blindness
Blur
Branding Smite
- File:Calm Emotions Icon 2.png Calm Emotions
Cloud of Daggers
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Enhance Ability
Enlarge/Reduce
Flame Blade
Flaming Sphere
Heat Metal
Hold Person
Invisibility
Lesser Restoration
Magic Weapon
Melf's Acid Arrow
Mirror Image
Misty Step
Moonbeam
Pass Without Trace
- File:Phantasmal Force Icon 2.png Phantasmal Force
Prayer of Healing
Protection from Poison
Ray of Enfeeblement
Scorching Ray
Shatter
Silence
Spike Growth
Web
Level 3 Spells
Level 3 Spells are Spells that consume Level 3 Spell Slots when cast.
Animate Dead
Beacon of Hope
Bestow Curse
Bestow Curse: Dread
Bestow Curse: Additional Damage
Bestow Curse: Attack Disadvantage
Bestow Curse: Strength Disadvantage
Bestow Curse: Dexterity Disadvantage
Bestow Curse: Constitution Disadvantage
Bestow Curse: Intelligence Disadvantage
Bestow Curse: Wisdom Disadvantage
Bestow Curse: Charisma Disadvantage
Call Lightning
Counterspell
Daylight
Fear
Feign Death
Fireball
Fly
Gaseous Form
Glyph of Warding
Haste
Hunger of Hadar
Hypnotic Pattern
Mass Healing Word
Plant Growth
Protection from Energy
Remove Curse
Revivify
Sleet Storm
Speak with Dead
Spirit Guardians
Stinking Cloud
Vampiric Touch