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Gather Your Allies is a main Quest spanning all three Acts of Baldur's Gate 3. It is obtained in Act One and completed in Act Three. Its objectives are completed as various quests are completed during the campaign.
Objectives[edit | edit source]
Objectives and journal entries may vary pending player decisions and outcomes.
Recruit allies in the fight against the cult
- Freeing ourselves of the parasite is proving more difficult than we imagined. We should be on the lookout for powerful allies - we'll likely need them in the fight to come.
- Volo has become a most loyal ally. His powerful words of encouragement are sure to be at our backs in the trials to come.
- Auntie Ethel is grateful for us letting her keep the child. We can rely on her help in the trials ahead.
- Halsin is grateful for our help protecting the sanctity of life. We can count on his formidable druidic powers, should the need arise.
- Yurgir, pleased to be free of his contract, will lend us the hellish might of an orthon in the trials to come.
- Mizora is sure to seek revenge for her abduction to Moonrise Towers. When the time comes to face the Absolute, we'll find her on our side.
- Isobel is grateful that, thanks to us, her beloved is safe. We are sure to have the light of Selûne guiding us in the darkness to come.
- Dame Aylin, the fearsome aasimar, is now our sworn ally. She'll have our backs in any fight - no matter the enemy.
- Lorroakan is more powerful than ever with the Nightsong in his possession, thanks to us. The might of Ramazith's Tower will be at our backs, should we ever need it.
- Rolan is grateful for our help securing his position in Ramazith's Tower. We can rely on the tower's full power, should we ever need it.
- Arabella is back from learning how to control her powers. We can trust that her magic will be there to help us when we need it most.
- The strange creature is thankful that we helped it enter the city. No doubt we'll have a powerful ally when we need it most.
- Valeria feels indebted to us for having saved her from an untimely death. She and her City Watch are prepared to support us in the final battle.
- Dammon the weaponsmith has become a staunch ally. We can rely on his ingenuity and the owlbear cub's might in our final battle.
- Wulbren and the Ironhand Gnomes no longer have to contend with the Gondians. We can rely on their aid, should we ever need it.
- The Gondians' lives were saved with our help. We've made loyal allies in them, should we ever need their aid.
- Barcus won't forget that we helped him become the new leader of the Ironhand Gnomes. We can count on his support should we ever need it.
- Grand Duke Ravengard is grateful for us saving him from the Absolute's clutches. He will stand by our side in the final battle.
- Florrick is immensely grateful that we freed her and helped with the threat at Moonrise. We are sure to have her and the Flaming Fist by our side when we need it most.
- The Zhentarim don't like to be in anyone's debt - it's bad for business. For helping them, we are sure to have their blades on our side, should it come to protecting the city. It's their new home, after all.
- Nine-Fingers is grateful that we helped her retain control of the Guild - she's not one to give away what's hers. We can count on her and her Lady's Court in the final battle.
- Mol isn't one to forget those who have helped her along the way. She'll have our back in the fight to come.
- We've made an ally of Kith'rak Voss. He and his mighty steed will aid us when the time comes.
- Astarion is grateful for us helping him become Vampire Ascendant. We can count on his dark magic in the final battle.
- The Gur people are grateful for our role in taking down Cazador Szarr. We are sure to have them by our side, come what may.
- Shadowheart is thankful that we helped her gain her rightful position in the Sharran Cloister. We can count on the dark power of the Sharrans in the battle to come.
- Viconia is grateful that we helped her establish her rightful position. We can count on Viconia and Lady Shar's faithful in the fight to come.
- Jaheira has joined our party. We'll have whatever aid the High Harper can muster in the fight to come.
- Bhaal is most pleased we have embraced him. The Lord's slayer will make for a powerful ally in the battle ahead.
Updates for Deceased/Abandoned Characters
The following objectives are added for characters who leave or are killed:
- Halsin has left, forging his own path. He won't help us in the fight to come.
- We killed Dammon, so he and the owlbear cub can no longer aid us in the battle to come.
- Shadowheart has left, so we will be without her aid in the battle to come.
- We killed Viconia, so have lost the aid of her and Lady Shar's faithful.
- Auntie Ethel would have lent us her aid, but we killed her before she could.
- We killed Ulma, so we will no longer have the help of the Gur people in the final battle.
- Astarion is gone, so we will be without his aid in the fight to come.
- Counsellor Florrick was ready to support us in battle, but we killed her before she could.
- The Guild are leaderless. They're in no condition to help us in our fight.
- The Zhentarim are newly victorious, but leaderless. They will be busy with matters of their own, so will not be able to aid us.
- Jaheira has left us - and with her, any chance of aid from the Harpers in the fight to come.
- With Wyll dead, Mizora has little interest in helping us.
- We sent Yurgir, who could have been a powerful ally in our final battle, back to the Hells.
- We killed the owlbear cub, despite how far it had come. We will no longer have its support in the battle to come.
- The phasm would have aided us in battle, no matter how formidable our foe, but we killed it.
- We killed Grand Duke Ravengard, who can no longer help us in the fight to come.
- We killed Isobel despite all we did for her and Dame Aylin. She can no longer help us in the final battle.
- We killed Dame Aylin despite all we did for her and Isobel. She can no longer help us in the final battle.
- We killed Lorroakan, so no longer have his support from the heights of Ramazith's Tower.
- We killed Rolan, despite having helped him accomplish his goals. He can no longer aid us when the time comes.
- We killed Wulbren. He can no longer aid us in our final battle.
- We killed Barcus, an unfortunate gnome until the end. He can no longer aid us in our final battle.
- We killed Valeria, despite having saved her so recently. She can no longer aid us in our final battle.
- We killed Volo, just a humble bard and documentarian at the core. He can no longer help us in the fight to come.
Quest Compete
- The allies we've made on our journey have all gathered together - ready to lend us their power in the battle ahead. It is time to finish this - once and for all.
Factors[edit | edit source]
- Objectives for this quest are often mutually exclusive (i.e. those who choose to side with Minthara over Halsin would not receive these objectives in their quest log.)
- For all companions, they must be recruited in Act One and their personal story quests must be resolved for their objectives to be completed in Gather Your Allies.
Ally | Recruitment | Boon |
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Volo |
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Volo's Guide to Monsters: +2 to Attack Rolls, Saving Throws and Ability Checks. |
Auntie Ethel |
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Veil of the Weird: Channel Auntie Ethel's magic to render 5 creatures withing range Invisible. |
Rolan |
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Rolan's Firestorm: Call upon Rolan, to unleash a fiery barrage from the Ramazith's Tower, 10d6 Fire + 10d6 Force dmg. |
Halsin |
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Spirit of the Land: Affected entities gain +1 to all Ability Scores, +2m Movement Speed. |
Arabella |
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Weavewalker: One must remove all obstacles to follow one's destiny. Arabella's favour grants affected entities Freedom of Movement. |
Dammon |
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Battle-Ready Owlbear: Summon your owlbear cub, all grown up and ready to rage; in full armour. |
Mol |
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Fetcher's Favour: Affected entities can cast Rays of Fire, reduce all Fire damage by 5 and gain additional 1d4 to Charisma checks and Saving Throws. |
Yurgir |
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Hellstalker Yurgir: Summon Yurgir to join your side in battle. |
Mizora |
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Mizora, Agent of Avernus: Summon Mizora to join your side in battle. |
Isobel |
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Balm of the Moonmaiden: Heal 14d6 up to 6 nearby allies. |
Dame Aylin |
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Sword of the Silverlight: Summon Dame Aylin, to join your side in battle. |
Jaheira |
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Silver Harp Squadron: Summon 3 elite Harper archers, to join your side in battle. |
Valeria |
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The Watch: Summon two City Watch great weapon fighters. |
Lorroakan |
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Lorroakan's Firestorm: Lorroakan uses all the arcane might Ramazith's Tower, 10d6 Fire + 10d6 Force damage. |
Ulder Ravengard |
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Rallied: Galvanising word and will of Duke Ravengard runs hot through your veins - gain 30 temporary hit points. |
Counsellor Florrick |
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Florrick's Cohort: Summon 3 highly defensive melee fighters that utilize reach. |
Nine-Fingers Keene |
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Guildmaster Keene's Fixers: Summon two elite assassin mercenaries. (rogues) |
Zhentarim |
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Zhent: Summon Zhent, presumably similar to Keene's. |
Wulbren |
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'Ironhand Grenadier: Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot Smokepowder Arrows. |
Barcus |
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Ironhand Grenadier: Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot Smokepowder Arrows. |
Ulma |
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Gur Huntwardens: Summon two Gur warriors and a Sharpshooter. |
Astarion | Retinue of the Vampire Lord: Summon 2 Shadows, 2 Giant Skeletons, a Ghast, a Shadow Mastiff and a Werewolf. | |
Kith'rak Voss |
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Kirh'raki Inferno: Command the red dragon of Supreme Kith'rak Voss to breathe a wall of fire onto the battlefield. 12d6 Fire dmg. |
Viconia |
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Nightbringer's Shadow Adepts: Summon two Sharran Novices and two Sharran Fidelian's. |
Shadowheart |
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Nightbringer's Shadow Adepts: Summon two Sharran Novices and two Sharran Fidelian's. |
Bhaal |
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Zevlor |
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The Hellrider Platoon: Summon Zevlor and a Paladin and a Cleric. This currently has no journal entry. |
Strange Ox |
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An Apple a Day: Summon Zlorb the shapeshifting monstrosity that can change into different types of monsters. |
Results[edit | edit source]
- After completing Free Orpheus, the final battle begins to Confront the Elder Brain. The player receives the special skill Call Forth Allies which summons friendly units in combat based on the characters who have been recruited. The recruited characters also appear in a room in the High Hall, where they give a short dialogue line of support.
- If Orpheus was recruited, player will also have Orphic Favour: While withing 18m of Orpheus, affected entity has Resistance to Psychic damage and +3 bonus to Intelligence, Wisdom, and Charisma Saving Throws.
Trivia[edit | edit source]
- Volo's passive buff, Volo's Guide to Monsters, is also a manual for the Dungeons and Dragons tabletop game.