More actions
Wyll dislikes villainous acts like killing the innocent or defenseless.
The actions and choices listed on this page will raise or lower Wyll's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on their approval rating, Wyll may greet the player with:
Very Low (-40 or less)[Needs Verification]
Low (-20 or less)[Needs Verification]
Neutral (-19 - 20)
Medium approval (20+)[Needs Verification]
- Well met.
High approval (40+)[Needs Verification]
Very High approval (60+)[Needs Verification]
Exceptional approval (80+)[Needs Verification]
Approval
As a Companion character, the interactions listed below will cause Wyll to gain approval.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Speak with Dead Ask the Abducted Nobleman on the Crashed Nautiloid ship if he; wants you to write his story +1, (Cleric or Paladin) would like rites preformed on his body +1, (Ranger or Druid) wants to be buried +1
- Demand more than apologies from Astarion when meeting him +1
- Use Animal Handling to calm the Scared Boar found near Astarion or tell it (Speak with Animals) that you will not hurt it +1
Roadside Cliffs
- Deceive, persuade or intimidate the tieflings who captured Lae'zel to leave (Bard, Monk, Paladin, Drow, Githyanki have extra options) +1
- Use Athletics/Insight or Detect Thoughts to help Guex train +1
- Tell Guex to not shout out his moves after helping him train +1
- Order Lae'zel to stand down when talking to Zorru +1
- Let Arka shoot Sazza +1
- Talk about Rolan and his wizard master Lorroakan and agree to set up an introduction (requires Gale in party) +1
- Agree to help Zevlor (in his cave) to try to convince to Kagha to stop the ritual. (only if you previously decline to help / skip talking to Zevlor / knockout by Aradin) +5
- While talking/buying from Mattis, catch Silfy trying to pickpocket you, and see her tears as genuine
- Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them +1
- Persuade Kagha to free Arabella +5
- Call Kagha a monster +1
- Persuade Kagha to fight against the Shadow Druids
- Tell Zevlor you'll kill the goblin's leaders without asking for compensation +5
- Play with Alfira or convince her to finish her song +1
- Persuade Barth to stop threatening Meli +1
- While using Speak with Animals tell Scratch to follow your scent to the camp. +1
- After killing the Owlbear, spare the Owlbear Cub +1
- Gain entrance to the village by intimidating the guard at the South gate +1
- Attack Fezzerk and his gang +5
- Deliver the final blow to Goblin Fezzerk +5
- Save Barcus Wroot by the windmill in Blighted Village and tell him that he owe you nothing +1
- Drop and prepare to destroy the Necromancy of Thay +1
- Tell the brothers that you know Auntie Ethel
- Tell Mayrina that Auntie Ethel killed her brothers
- Reject Mayrina's reward for saving her +1
- Resurrect Connor Vinderblad with the wand Bitter Divorce and then attack him or let Mayrina have the wand +1
- Successfully deceive the goblins, and fling poo at them
- Demand that Crusher kiss your foot +1
- Make Crusher kiss your foot after defeating him in a fight +1
- Continue to attack Crusher after he is defeated, if he attacks you This will make the whole camp hostile +1
- Successfully pass a check to take the Owlbear Cub from Goblin Krolla
- Successfully deceive Minthara by misleading her when ordered for directions to the Emerald Grove
- Convince the spiders in the pit that goblins taste better than you
- Stop the goblin children from throwing stones at the bear
- Recruiting Halsin into the party after rescuing him
- Telling Halsin to stay at where he's at after recruiting him into the party
- Agree to rescue Duke Ravenguard when prompted by Counsellor Florrick +10
- Saving Benryn in the burning building
- Successfully intimidate the guard guarding the hatch to the Zhentarim Basement
- Agree to purchase the artist in the Zhentarim Basement
- Agree to pay the extra 200 gold to the artist after you free him
- Ask the Inquisitor how he knows so much about the player character
- When first speaking to the guard at the Myconid Colony, successfully persuade them that you are a traveller seeking adventure
- Tell Spaw "Sure, I can handle those Duergar nearby"
- When talking to Thulla, choose "Give her an antitoxin"
- Tell Derryth "I could look for him - for a price."
- When you Defeat the Duergar Intruders and speak to Sovereign Glut, side with Sovereign Spaw
- Agree to help the trapped Baelen Bonecloak in the field of Bibberbang mushrooms
- Agree to do what you can to find Philomeen and her explosives
- Bow your head in respect to the fallen deep gnomes
- Tell True Soul Nere that no more innocents will die today
- Attack True Soul Nere by siding with mercenaries against absolutists
- Convince Elder Brithvar or Kirgrath to free the deep gnomes after the fight with True Soul Nere
- Wish Barcus Wroot luck with his search for his friend
Camp/Conversation
- Ask him how he came to be the Blade of Frontiers +5
- Tell Lae'zel that "No one is dying tonight. We still have time." +5
- Tell Wyll that we should rescue Duke Ravenguard +3
- Say "Hail to the Blade"/"Hail to us" during the '!' conversation after killing Karlach +2
- When asking what is like being the Duke son, say "Good wine? I'll toast to that"
- Pet Scratch
- Feed the Owlbear Cub when it arrives at the Camp
- Successfully skill check to heal the Owlbear Cub when it appears again at the Camp
- When discussing the tadpole and its lack of side-effects, choose any option besides the "poison mushroom" one +3
Raphael's Deal
- Meeting Raphael
- Say you are not taking Raphael's deal +1
Dialogue with Mizora, if Karlach was spared.
- Tell Mizora not to lay a finger on Karlach during her first appearance +5
- Ask him about how it feels to be a devil +3
Pact Dialogue
- Encourage him to get of out his pact with Mizora +5
- Ask about how he ended up with the pact. +5
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Tell Harper Lassandra that you can aid in traversing the darkness (Wizard only)
- Tell Harper Meygan, "Move. I'll take care of this."
- Free Dolly from the Moonlantern carried by Kar'niss
- Accept He Who Was' offer
- Show Jaheira the Mysterious Artefact when you first meet her
- Drink the wine when talking to Jaheira inside
- Ask Counsellor Florrick if the Flaming Fist are just going to stand around
- Warn Isobel that Marcus plans to kidnap her
- Play the Lute to wake up Art Cullagh
- Tell Halsin "You can count on me" before he opens the portal +1
- Successfully protect the portal Halsin enters +1
- Agree to play hide-and-seek with Oliver
- Agree to help Arabella find her parents
- Invite Arabella to join your camp
- Successfully pass a saving throw or sleight of hand check when interacting with Thisobald Thorm
- Reunite Oliver with Thaniel
- Tell Mizora you'll help her if she releases Wyll from his pact (Perception check required)
- Pass any skill check in response to Mizora asking why she should let her pet go
- Tell Araj Oblodra that Astarion is his own person
Camp / Exclamation Mark Conversation
- After talking to Mol and Raphael at Last Light Inn, say you need to warn her away from Raphael +3
- After talking to Counsellor Florrick at Last Light Inn, say you can't let the Absolute take Grand Duke Ravengard
- Smile and bow when he invites you to dance with him +5
- Wish Wyll a good night or ask if he wants to spend the night together with you +10
- Invite Halsin to join your party
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Gain access to Wyrm's Rock Fortress by showing Elin an Admission Pass
Disapproval
As a Companion character, the interactions listed below will cause Wyll to lose approval. This list is most likely incomplete.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Accept Astarion's apology when you meet him and say you would have done the same OR likewise wanted to see Astarion's innards on the ground -1
- Tell Arron "Seems like most are tieflings. They'll be fine. They have devilish powers" -1
- Tell the Tielfling kids trained by Asharak that they are going to die -1
- Use Persuasion/Intimidation or Detect Thoughts to convince Arka to not shoot Sazza -1
- Tell Sazza that you will free her from her cage -1
- Free Sazza from her cage and tell her to follow you -1
- Tell Zevlor that you have other things to do
- Help the Goblins assault the Druid Grove
- After saving Mirkon from the harpies, tell him to stop sniveling or the harpies will return -1
- While using Speak with Animals to talk with Scratch, start shouting at the corpse to prove Gomwick is dead. -1
- Request to be compensated by Barcus Wroot after saving him -1
- Interrupt the bugbear and ogre lovers in the barn -1
- Pay Fezzerk a lot of gold to let you pass -1
- When Auntie Ethel's true form surrenders, accept the deal to let her keep Mayrina -5
- Let Auntie Ethel do her magic on your eye
- Tell Tracker Grikka that you will "get answers for them" when discussing their prisoners. -1
- Kiss Crusher's foot -1
- Help up Crusher after defeating him in a fight -1
Camp/Conversation
- Be dismissive of him saving a little boy from goblins -2
- At camp, when Astarion reveals to the party he is a vampire, say that Astarion can stay in the party because you trust him, or say to the party if they don't like [having a vampire in the party] that they can leave
- When discussing the tadpole and its lack of side-effects, choose tell him you "could probably dig up some poison mushrooms" ( -1)
- As the Dark Urge: Confess to murdering the bard -1
Raphael's deal
Pact with Mizora
- Flirt with Mizora -1
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
- Kill Fezzerk without combat after Ketheric Thorm tells you to
- Lick the spider meat
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Accept the Deal with the Gnomes quest from Manip Falcäo -1
- Agree to try the special from Hoots Hooligan at Sharess' Caress -1