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Shadowheart/Approval

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< Shadowheart
Revision as of 13:45, 27 September 2023 by Alomis (talk | contribs)
Shadowheart Approves
Shadowheart likes finding pragmatic and efficient solutions to problems. She appreciates discretion, privacy, and open-mindedness. Shadowheart generally responds well to acts of heroism.

Shadowheart dislikes those that disapprove of her worship or people pressing her for answers or details. She does not like needless cruelty or violence and can respond unfavorably to being too open with untrustworthy or unknown individuals.

The actions and choices listed on this page will raise or lower Shadowheart's Approval.

For more information about the approval system, see Approval.

Greetings

Depending on their approval rating, Shadowheart may greet the player with:

Neutral (below 0) to Very Low (-40 or less)

  • What do you want?
  • What?
  • What is it?

Neutral (above 0)

  • Something the matter?

Medium approval (20+) to Exceptional (80+)

  • All's well I hope? Aside from the obvious?
  • Almost pleasant, travelling with company. If you ignore all the... less pleasant aspects.
  • I wasn't expecting it, but I'm glad to have some company on this journey.
  • After learning about Sharran worship:
    • May the darkness protect you.
    • Shar's blessing upon you.
    • Lady of Sorrows guide us. Did you want something?

[Needs Verification]

Approval

As a Companion character, the interactions listed below will cause Shadowheart to gain approval.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

  • Free her from her pod aboard the Nautiloid, wake her up on the Ravaged Beach and have her join your active group. (If there are too many characters and she cant join, these points will not be acquired.) (Shadowheart approves +10)
  • Accept Astarion's apology when you meet him and say you would have done the same (Shadowheart approves +1)
  • Use Animal Handling to calm the Scared Boar found near Astarion or tell it (Speak with Animals) that you will not hurt it (Shadowheart approves +1)

Roadside Cliffs

  • Persuade the Tieflings to shoot open the trap holding Lae'zel. (Warning. This forces you to choose between killing Lae'zel or the tieflings. Making you lose a companion or getting a massive amount of disapproval.)(Shadowheart approves +1)
    • Attack Lae'zel (Seems to kill her permanently.) (Shadowheart approves +5)
  • Ask Lae'zel to say 'please' after rescuing her (Shadowheart approves +1)

Chapel Entrance

  • Solve the encounter with Gimblebock outside the Crypt without violence. (Shadowheart approves +1)

Dank Crypt

Druid Grove

Forest

  • Tell Andrick and Brynna to forget the owlbear and go away. (Shadowheart approves +1)
  • After sending off Andrick and Brynna express distrust towards the power the parasite grants. (Shadowheart approves +1)
  • Give scent (Animal Handling) to Scratch so he can come to the Camp or tell Scratch (Speak with Animals) he can come to the Camp

Owlbear Nest

  • Successfully make the Owlbear to let you go peacefully. (Shadowheart approves +1)
  • After killing the Owlbear, spare the Owlbear Cub. (Shadowheart approves +1)
  • Agreeing with her on not looting the Selunite chest. (Shadowheart approves +5)

Blighted Village

  • Enter the village by talking with the goblin booyahg at the East gate or intimidate the goblin warrior on the South gate. (Shadowheart approves +1)
  • Persuade Fezzerk at the Windmill to leave peacefully. (Shadowheart approves +5)
  • Persuade Lump the Enlightened to fight for you. (Shadowheart approves +1)

Sunlit Wetlands

  • When entering the Sunlit Wetlands, pass the check to break the illusion, then BAA at the redcaps when you speak to them.
  • When talking with Johl and Demir after Auntie Ethel leaves, tell them "You're on your own. I have enough problems."

Goblin Camp

The Risen Road

  • Save Rugan, then use Persuasion to convince him to sell his employer's wares
  • Recruit Karlach into the party (Shadowheart approves +2)

Zhentarim Basement

  • Intimidate the bandits into turning off the traps (unsure if other peaceful methods work) (Shadowheart approves +1)

Mountain Pass

  • Pass the Deception Check when speaking to the Githyanki Patrol.

Underdark

  • When meeting the Myconids in their settlement, tell the Mysterious Voice/Sovereign the truth of your parasite situation.
  • Successfully intimidate Derryth Bonecloak for a reward in exchange for the Noblestalk, then take the reward and keep the Noblestalk.
  • Tell BOOOAL he is a fake god, tell him you are going to kill him and take his power.

Grymforge

  • When talking to Ward Magmar about traveling to Moonrise Towers, tell that it holds the answers you need
  • Convince the Deep Rothé to excavate for Skarjall via the Persuasion check "Breathe. Focus."
  • Convince the Deep Rothé to attack the duergar via the Persuasion check "Give in to your rage.."
  • Convince Elder Brithvar to free the deep gnomes after the fight with Nere
  • Give Shadowheart the Idol of Shar.

Creche Y'llek

  • Do a successful persuade to convince Sa'varsh Kethk to spare Youth Varrl.
  • Do a successful Dexterity Ability Check to non-fatality stab Youth Varrl.
  • Successfully persuade Varsh Ko'kuu to let you take the githyanki egg and suggest you'll take it to a better Creche or raise it yourself.
  • If Lae'zel is chosen to use the zaith'isk, succeed a difficult persuasion or Wisdom check to have her get out of the it before it harms her
  • If Lae'zel is chosen to use the zaith'isk, succeed a difficult deception check or a Wisdom check followed by a persuasion to have her get out it' during the second phase Will permanently lower Lae'zel's INT by 2.
  • If Lae'zel is chosen to use the zaith'isk, succeed a difficult deception check or a Constitution check followed by a persuasion to have her get out of it during the third phase Will permanently lower Lae'zel's INT and WIS by 2.
  • Successfully persuade Lae'zel to stand by your side when deciding to give the Mysterious Artefact to Ch'r'ai W'Wargaz
  • Refuse Vlaakith's demands to enter the Mysterious Artefact

Camp/Conversation

  • Say "I won't pry" when she rebuffs your attempts to know each other better (Shadowheart approves +1)
  • In camp on the first night tell her you agree with her about finding a healer as soon as possible (Shadowheart approves +8)
  • Talk about her missing memories, make her promise to point out Night Orchids.
  • When she has odd magical flare-up, choose to change the subject and ignore it.
  • Pet Scratch.
  • Feed the Owlbear Cub when it arrives at the Camp.
  • Pet the Owlbear Cub when it stays at the Camp.
  • At the next long rest after the events at the Crèche, encourage Lae'zel to listen to Kith'rak Voss or make her own choice when he visits the camp and speak about the Mysterious Artefact.
  • Use Persuasion to successfully convince her to explore the illithid powers.

Raphael's deal

  • Meeting Raphael
    • "I need to think this over." (Shadowheart approves +1)
    • "You're mad if you think I'll make a deal with a devil." (Shadowheart approves +5)
  • Tell her you would never trust Raphael. (Shadowheart approves +5)

Sharran Worship

  • Tell her that you don't care who she worships, without pushing her into telling about Shar. (Shadowheart approves +1)
  • Ask her about her faith, then persuade her that you have no problems with it. (Shadowheart approves +1)

Origin:Astarion

  • Confess to her that you are a vampire. (Shadowheart approves +10)

Getting caught as a vampire

  • Succeed the check to explain why you didn't reveal your vampirism to Shadowheart. (Shadowheart approves +1)

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

Last Light Inn

House in Deep Shadows

  • Agree to play hide-and-seek with Oliver

Reithwin Town

Reithwin Tollhouse

The Waning Moon

Sharran Sanctuary

  • Perform the blood offering to Shar at the secret altar under the town square of Reithwin Town

House of Healing

Gauntlet of Shar

  • Let Shadowheart step up at the sacrificial bowl at the each of the Gauntlet of Shar trials.
  • Persuade Balthazar to give you the bell to summon Flesh
  • Agree to peace with the rats after interacting with the broken effigy
  • Convince Yurgir to kill himself

Moonrise Towers

Mind Flayer Colony

  • Use the Neural Apparatus to release everyone in the Tadpoling Centre.

Camp/Conversation

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Disapproval

As a Companion character, the interactions listed below will cause Shadowheart to lose approval. This list is most likely incomplete.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

  • Threaten Astarion in your first encounter with him

Roadside Cliffs

  • Attack the Tieflings holding Lae'zel in a cage (Shadowheart disapproves -1)
  • Persuade the Tieflings to shoot open the cage (Shadowheart approves +1) and then attack them. (Shadowheart disapproves -5)
  • Recruit Lae'zel into the party (Shadowheart disapproves -5)

Druid Grove

Owlbear Nest

  • Choose to go closer to the Owlbear cub or attack the Owlbear. (Shadowheart disapproves -1)
  • After killing the Owlbear, kill it's cub as well. (Shadowheart disapproves -1)
  • Unsuccessfully try to persuade or intimidate Shadowheart into looting the Selunite chest. (Shadowheart disapproves -5)
  • Loot the Selunite chest and fail the Sleight of Hand if you agreed not to or wasn't able to talk her into letting you do it. (Shadowheart disapproves -2)

Blighted Village

  • Select the option to attack Fezzerk and the goblins by the windmill. (Shadowheart disapproves -1)
  • Interrupt the bugbear and ogre lovers in the barn. (Shadowheart disapproves -1)

Sunlit Wetlands

  • When talking with Johl and Demir after Auntie Ethel leaves, tell them "Let me - I'll bring Mayrina home".

Riverside Teahouse

Goblin Camp

  • Play the War Drum at the front gate. (Shadowheart disapproves -5)
  • Take her to the Chicken Chase in the Goblin Camp, and tell her not to be hasty.
  • Telling Brakkal that Gods are fickle.

Shattered Sanctum

  • Pick a fight with Priestess Gut while she is still on her throne. (Shadowheart disapproves -1)

The Risen Road

Zhentarim Basement

  • If you agree to pay the extra 200 gold to the artist Oskar Fevras after you free him

Grymforge

  • Decide to attack Morghal and Orgath.
  • Express contempt on the dead, skeletal Dark Justiciars.
  • Instigate a fight against Elder Brithvar by either taunting him to take your gold or suggesting involving Sergeant Thrinn in the conspiracy against Nere.

Creche Y'llek

Camp/Conversation

  • Tell Astarion you trust him
  • Insist on continuing to use the tadpole's power after the second dream.
  • Tell her you trust Raphael. (Shadowheart disapproves -5)
  • At the next long rest after the events at the Crèche, encourage Lae'zel to kill to Kith'rak Voss when he visits the camp and speak about the Mysterious Artefact This leads into a very difficult optional boss fight.
  • Letting Volo follow through with his attempt to remove the parasite
  • Persuade her to eat the Noblestalk

Sharran Worship

  • When she has the odd magical flare-up, ask if it was some form of Sharran magic.
  • Fail to read her mind on why she is against Selune. (Shadowheart disapproves -5)
  • Tell her to leave after she tells of her worship of Shar. (Shadowheart disapproves -5 She leaves the party, possibly not permanently)

'Origin:Astarion Getting caught as a vampire

  • Fail the check to explain why you didn't reveal your vampirism to Shadowheart. (Shadowheart disapproves -1)
  • After getting caught, tell her secrets keep you safe. (Shadowheart disapproves -5)
  • Swear that you are not a vampire after being caught biting. (Shadowheart disapproves -10)

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

  • Call Madeline a coward.
  • Tell Madeline to stop stabbing herself.

Last Light Inn

Gauntlet of Shar

  • Lick the dead spider (Shadowheart disapproves -1)
  • Lick the dead spider again (Shadowheart disapproves -1)
  • Listen in on her thoughts at the Verge of the Shadows

Mind Flayer Colony

  • Use the Neural Apparatus to purge everyone in the Tadpoling Centre.

Unsorted

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

  • Refusing to help Yenna when she first approaches the party.

Wyrm's Crossing