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Cleric

From bg3.wiki
Revision as of 21:39, 9 August 2023 by ArKade (talk | contribs) (→‎Level 5: domains)
Cleric Class 300px.png
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.

Cleric is a character Class in Baldur's Gate 3. Clerics worship and enact their deities' will to the world, for better or worse. They channel the power of their faith to cast Spells. Clerics use Wisdom as their primary ability score.

The Cleric Subclasses are: Life Domain Icon.pngLife Domain, Light Domain Icon.pngLight Domain, Trickery Domain Icon.pngTrickery Domain, Knowledge Domain Icon.pngKnowledge Domain, Nature Domain Icon.pngNature Domain, Tempest Domain Icon.pngTempest Domain, War Domain Icon.pngWar Domain

Class Information

Cleric's default armour

Spellcasting

  • Spellcasting Ability: Wisdom Wisdom
  • Prepared Spells: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
    • Number of Prepared Spells = Cleric level + Wisdom Wisdom Modifier (Minimum of 1 spell).

Level 1 Subclass

Clerics choose subclass (Domain) at level 1 and get domain-specific features:

Domain Features Spells and cantrips Proficiencies
Life Domain Life Disciple Of Life Disciple Of Life Cure Wounds Cure Wounds, Bless Bless Heavy armour
Light Domain Light Warding Flare Warding Flare Light Light, Burning Hands Burning Hands, Faerie Fire Faerie Fire -
Trickery Domain Trickery Blessing Of The Trickster Blessing Of The Trickster Charm Person Charm Person, Disguise Self Disguise Self -
Knowledge Domain Knowledge - Command Command, Sleep Sleep Arcana x2, History x2
Nature Domain Nature Acolyte Of Nature Acolyte Of Nature Heavy armour
Tempest Domain Tempest Wrath Of The Storm Wrath Of The Storm Thunderwave Thunderwave, Fog Cloud Fog Cloud Heavy armour, Martial weapons
War Domain War War Priest War Priest Divine Favour Divine Favour, Shield of Faith Shield of Faith Heavy armour, Martial weapons

Level Progression

Through experience, you acquire new power. You gain the following traits.

Level 1

  • Select Deity:
  • Selune Icon.png Selune
  • Gruumsh Icon.png Gruumsh
  • Tempus Icon.png Tempus
  • Tyr Icon.png Tyr
  • Helm Icon.png Helm
  • Ilmater Icon.png Ilmater
  • Mystra Icon.png Mystra
  • Oghma Icon.png Oghma
  • Kelemvor Icon.png Kelemvor
  • Moradin Icon.png Moradin
  • Corellon Larethian Icon.png Corellon Larethian
  • Garl Glittergold Icon.png Garl Glittergold
  • Yondalla Icon.png Yondalla
  • Lolth Icon.png Lolth
  • Laduguer Icon.png Laduguer
  • Tiamat Icon.png Tiamat
  • Eilistraee Icon.png Eilistraee
  • Lathander Icon.png Lathander
  • Talos Icon.png Talos
  • Tymora Icon.png Tymora
  • Mielikki Icon.png Mielikki
  • Bahamut Icon.png Bahamut
  • 2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
  • Cantrips Icon.png Cantrips (Choose 3)
  • Choose a number of Prepared Spells = 1 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell.)
  • New 1st Level Spells:

Select a Subclass

Life Domain Subclass 300px.png
Life Domain
Light Domain Subclass 300px.png
Light Domain
Trickery Domain Subclass 300px.png
Trickery Domain
Knowledge Domain Icon.png
Knowledge Domain
The Life domain is an aspect of many good deities, offering spells that protect and restore the mind, body, and soul.
The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.
A domain shared by wicked, chaotic, and mischievous deities alike, those who channel Trickery specialise in deception and illusion magic.
Adaptable and adroit in all manner of languages and skills, your mind is an intellectual cup brimming with exquisite knowing.
Nature Domain Icon.png
Nature Domain
Tempest Domain Icon.png
Tempest Domain
War Domain Icon.png
War Domain
Offered by deities of the natural world. Your faith has made you the very thunder that quakes the black firmament, the lightning coursing through the veins of a terrible storm. Offered by deities of war and martial skills.

Level 2

  • Channel Divinity Charges Icons.png Channel Divinity Charges: 1 (You gain the ability to channel divine energy, starting with two effects: Turn Undead and an effect determined by your domain. Replenished by Short or Long Rest.)
  • Channel Divinity Action: Turn Undead Icon.png Turn Undead
  • 3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
  • Choose a number of Prepared Spells = 2 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell.)
    • Spells: No new spells at this level
  • Subclass Features:
Life Domain Subclass 300px.png Life Domain Light Domain Subclass 300px.png Light Domain Trickery Domain Subclass 300px.png Trickery Domain Knowledge Domain Icon.png Knowledge Domain
  • Channel Divinity Action:

Preserve Life Icon.png Preserve Life

  • Channel Divinity Action:

Radiance Of The Dawn Icon.png Radiance of the Dawn

  • Channel Divinity Action:

Invoke Duplicity Icon.png Invoke Duplicity

Nature Domain Icon.pngNature Domain Tempest Domain Icon.pngTempest Domain War Domain Icon.pngWar Domain
  • Channel Divinity Action:

Action CharmAnimalsAndPlants.pngCharm Animals and Plants

  • Channel Divinity Action:

PassiveFeature DestructiveWrath.pngDestructive Wrath

  • Channel Divinity Action:

Guided Strike

Level 3

  • 4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slots.)
  • 2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
  • Choose a number of Prepared Spells = 3 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell.)
  • New 2nd Level Spells:
  • Subclass Features:
Life Domain Subclass 300px.png Life Domain Light Domain Subclass 300px.png Light Domain Trickery Domain Subclass 300px.png Trickery Domain Knowledge Domain Icon.png Knowledge Domain
Gain Domain Spells:
Nature Domain Icon.pngNature Domain Tempest Domain Icon.pngTempest Domain War Domain Icon.pngWar Domain

Level 4

  • Ability Score Improvement or Feat (Choose 1)
    • Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
    • Choose a Feat.
  • 4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
  • 3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
  • Choose a number of Prepared Spells = 4 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
    • Spells: No new spells at this level
  • Subclass Features: None at this level

Level 5

  • Choose a number of Prepared Spells = 5 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
  • New 3rd Level Spells:
  • Subclass Features:
Life Domain Subclass 300px.png Life Domain Light Domain Subclass 300px.png Light Domain Trickery Domain Subclass 300px.png Trickery Domain Knowledge Domain Icon.png Knowledge Domain
Gain Domain Spells:
Nature Domain Icon.pngNature Domain Tempest Domain Icon.pngTempest Domain War Domain Icon.pngWar Domain
  • Cantrip Damage Boost: Damage rolls for cantrips roll an additional die.

Level 6

  • Channel Divinity Charges Icons.png Channel Divinity Charges: 2 (Replenished by Short or Long Rest)
  • Level 3 Spell Slot Unlocked: 3 (You gain one Level 3 Spell Slot)

Level 7

  • Level 4 Spell Slot Unlocked: 1 (You gain one Level 4 Spell Slot)
  • Subclass Features:
Life Domain Subclass 300px.png Life Domain Light Domain Subclass 300px.png Light Domain Trickery Domain Subclass 300px.png Trickery Domain Knowledge Domain Icon.png Knowledge Domain
Gain Domain Spells:
Nature Domain Icon.pngNature Domain Tempest Domain Icon.pngTempest Domain War Domain Icon.pngWar Domain

Level 8

  • Ability Score Improvement or Feat (Choose 1)
    • Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
    • Choose a Feat.
  • Potent Spellcasting: Add your Wisdom Wisdom modifier to damage you deal with Cantrips.
  • Level 4 Spell Slot Unlocked: 2 (You gain an additional Level 4 Spell Slot)

Level 9

  • Level 4 Spell Slot Unlocked: 3 (You gain an additional Level 4 Spell Slot)
  • Level 5 Spell Slot Unlocked: 1 (You gain a Level 5 Spell Slot)
  • Subclass Features:
Life Domain Subclass 300px.png Life Domain Light Domain Subclass 300px.png Light Domain Trickery Domain Subclass 300px.png Trickery Domain Knowledge Domain Icon.png Knowledge Domain
Gain Domain Spells:
Nature Domain Icon.pngNature Domain Tempest Domain Icon.pngTempest Domain War Domain Icon.pngWar Domain

Level 10

Level 11

  • Level 6 Spell Slot Unlocked: 1 (You gain one Level 6 Spell Slot)

Level 12

  • Ability Score Improvement or Feat (Choose 1)
    • Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
    • Choose a Feat.

Cleric Spell List

* Spells marked with a domain indicates that the spell is considered a domain spell for that domain. These spells are always prepared for Clerics belonging to that domain.

Cantrips

Level 1 Spells


Light Domain Light Domain only:


Trickery Domain Trickery Domain only:

Level 2 Spells


Light Domain Light Domain only:


Trickery Domain Trickery Domain only:

Level 3 Spells


Light Domain Light Domain only:


Trickery Domain Trickery Domain only:

Level 4 Spells

  • Not available in early access

Level 5 Spells

  • Not available in early access

Level 6 Spells

  • Not available in early access