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Bedi

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Bedi is a half-orc barbarian and a new recruit of the Cult of the Absolute that can be encountered in Act Two. He is initially found in the outskirts of the Ruined Battlefield, on a mission to escort a True Soul to Moonrise Towers.

Involvement[edit | edit source]

Follow the Convoy[edit | edit source]

If reaching the Shadow-Cursed Lands through the Mountain Pass, Bedi can be found a short jog away from the entry point, on the edge of the Shadow Curse and on the lookout for potential threats. His small group of Absolutists is led by fellow half-orc Kansif Kansif, and he is joined by the goblins Vez Brawler Vez, Gronag Warrior Gronag, and Lora (goblin) Sharp-Eye Lora.

Speaking with Kansif gives the party the opportunity to initiate Follow the Convoy Follow the Convoy by playing the Spider's Lyre, which summons Kar'niss Kar'niss. The party can then attack Bedi and the cultists, or follow the convoy to Moonrise Towers.

Ambush[edit | edit source]

Following the cultists takes them and the party through the Ruined Battlefield, where a nearby group of Harpers lay in wait to ambush the convoy in an attempt to acquire Kar'niss' Moonlantern. The Harpers immediately attack the convoy on sight, but momentarily give the party a chance to change sides and attack Kansif and the other cultists, which advances Seek Protection from the Shadow Curse Seek Protection from the Shadow Curse. Otherwise, siding with the Absolutists allows the party to Infiltrate Moonrise Towers Infiltrate Moonrise Towers, while siding with the Harpers leads to Bedi's death and has Branthos Branthos refer the party to Last Light Inn.

Alternatively, if reaching the Shadow-Cursed Lands through Grymforge instead, the party can encounter Bedi and the convoy for the first time mid-transit, with or without a Harper escort. The party can subsequently either ambush the convoy and seize the Moonlantern for themselves, let them pass, or convince Kar'niss to give them the Moonlantern. If waiting a little longer before attacking, Kar'niss slays Lora for venturing towards where the party and Harpers are hiding.

Convincing the cultists to part with the Moonlantern results in them walking into the Shadow Curse, only to be found later in the center of Reithwin as Shadow-Cursed Undead Shadow-Cursed Undead. They are automatically hostile to the party in this form and cannot be interacted with other than by attacking.

Arriving at Moonrise Towers[edit | edit source]

If sided with and alive, Bedi arrives alongside the party at Moonrise Towers, where Kar'niss departs. Bedi remains in the towers' quarters, alongside Kansif and the goblins. Talking with Bedi has him disdainfully ridicule the state of Moonrise Towers, unimpressed and seeing it unfit for the Absolute.[1] Although, he will show rabid eagerness in invading Baldur's Gate in Her name.[2]

Bedi has the tendency to voice his thoughts out loud, making disrespectful remarks towards Ketheric Thorm General Thorm, to which Kansif will berate him for and tell him to guard his tongue.[3]

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Lacerate.webp
Lacerate Lacerate ()   –  Handaxe
Normal weapon damage

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Handaxe
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Off-Hand Attack Melee.webp
Off-Hand Attack (Melee) Off-Hand Attack (Melee) ()   –  Lantern
Normal weapon damage Make a melee attack with your off-hand weapon.
 Melee: 1.5 m / 5  ft
Rage Wolf Heart.webp
Rage: Wolf Heart Rage: Wolf Heart ()

Enter a Rage Rage so inciting it spurs on your allies.

You can use Inciting Howl Inciting Howl, and your allies have Advantage Icon.png Advantage on melee Attack rolls against enemies within 2 m / 7 ft of you.

 Range: Self
Reckless Attack.webp
Reckless Attack Reckless Attack ()
Normal weapon damage Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll. Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
 Range: Normal weapon range

Allies[edit | edit source]

Notable loot[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

  • Devnotes denote Bedi to be a relatively new recruit that does not guard his tongue well. This is in contrast to Kansif, who is said to be a solemn leader, and a stoic, honourable half-orc.[4][5]

References[edit | edit source]

  1. "Stink of dead gods and dust. This ruin is scarcely worthy of our Absolute."
  2. "Her cathedral will stand in the city, True Soul. On the bones of all Baldurians."
  3. Dialogue with Kansif Kansif:
    "I wonder what this place looked like in its glory." - Bedi
    "This is its glory." - Kansif
    "Still. I bet Ketheric changed his wall hangings as often as his gods."
    "Careful. The General has excellent hearing, I'm told."
    "...right."
  4. Devnotes:
    Kansif is the solemn leaderm, the other half orc is a relatively new recruit and doesn't guard his tongue too well.
  5. Devnotes:
    Player approaches Kansif (a stoic, honourable male half-orc)