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Garmor
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Revision as of 09:14, 18 August 2024 by Nodforkiss (talk | contribs) (Created page with "{{Infobox creature | name = Garmor | image = <gallery> Garmor.jpg|In-game Garmor Model.jpg|Model Portrait Garmor.png|Portrait </gallery> | race = Duergar | class = Barbarian | level = 4 | faction = |e hp = 36 |hp = 52 |t hp = 67 | ac = 14 | size = Medium | type = Humanoid | movement m = 9 | weight kg = 75 | str = 16 | dex = 12 | con = 16 | int = 10 | wis = 12 | cha = 12 | str save prof = yes | con save prof = yes | resistances = poison resistance full | pass...")
Novice Garmor is a Duergar Barbarian who is a member of Gekh Coal's squad in Decrepit Village.
Combat
Attacks and abilities
- Main Hand Attack () – Greataxe
- Normal weapon damage Make a melee attack with your equipped weapon.
- Melee: 1.5 m / 5 ft
- Unrelenting Ferocity ()
-
1d8 (1~8) + Constitution modifier hit points
Muster up your stamina to heal yourself.
Can only be used once per Rage.
- Range: Self
- Throw () – Javelin
- Normal weapon damage Throw a character or item from the world or your inventory. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of weapons with the thrown property is the same as the weapon's melee damage.
- Range: 18 m / 60 ft
- Rage: Bear Heart ()
-
Enter a Rage that makes you tough enough to stand up to any punishment.
You can use Unrelenting Ferocity, and have Resistance to all damage types except Psychic damage.
- Range: Self
- Reckless Attack () – Greataxe
- Normal weapon damage Throw all caution in the wind to gain Advantage on your melee Attack roll. Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
- Range: Normal weapon range
- Enlarge ()
-
Grow in size to become stronger
You gain Advantage on Ability Checks and Saving Throws using Strength, and weapon attacks deal an additional 1d4 damage.
- Range: Self
Notable loot
Related Quests
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