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Astarion/Approval
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Astarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is inspired when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his approval, however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need.
Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He disapproves when the player tries to reign him in or restrict him in some way.
The actions and choices listed on this page will raise or lower Astarion's Approval.
For more information about the approval system, see Approval.
Approval
The following story and dialogue choices will cause Astarion to gain approval.
Act One
Act Two
- Tell Jaheira that you are here on holiday
- Help Mol win the game against Raphael using the Sleight of Hand, Bard, or Wizard options
- Tell His Majesty that you wanted to admire him up close, and then quietly admire him
- Decline Jaheira's wine
- Tell Isobel you should "go with the winged freak" after Flaming Fist Marcus arrives
- As The Dark Urge, after Marcus attempts to kidnap her, tell Isobel that your blood is telling you to kill her. Resist the urges, and then say, "I'm not going to follow my order. You will live."
- Tell the drider that they are amazing, after watching them berate a goblin who "fed the shadows."
- Convince the drider through deception to give you the lantern
- Convince the drider through deception to walk into the shadows
- If travelling with the convoy when it is ambushed, choose to protect the convoy and maintain your cover as a True Soul.
- Tell Arabella her parents are dead
- Beat Oliver at hide-and-seek without being spotted
- Persuade Gerringothe Thorm that there's no one to oversee her.
- Deceive Gerringothe Thorm to make her believe she is released and all gold is hers
- Deceive the Sisters into killing each other
- Deceive Malus Thorm into killing himself
The Waning Moon
- Drink with Thisobald Thorm and tell him stories
- Sever the connection between Linsella and Barnabus
- Tell Araj Oblodra that Astarion is his own person
- At Araj Oblodra's offer, tell Astarion not to do anything he doesn't want to ( +5)
- Kill Fezzerk without combat (with dialogue choice) after ordered by Ketheric Thorm
- Ask Disciple Z'rell to show something real about what the Absolute has give her
- Tell Ketheric Thorm that seeing your enemies cowed never gets old.
- Persuade Balthazar to give you the bell to summon Flesh
- Tell him his scars must have hurt after the initial conversation with Raphael ( +1)
- Kill Yurgir and talk to Raphael about it, then promise Astarion you'll help him kill Cazador
- Tell him it's all part of the plan when he berates you for persuading Yurgir to let you look for something to help him out of his contract with Raphael ( +1)
- Persuade Yurgir to murder his Merregon followers, his displacer beast, and himself ( +8)
Camp/Conversation
- When he mentions enlisting Raphael's help to understand what his scars mean, reply with, "Sure, makes sense."
Act Three
- Volunteer Lae'zel, Halsin (or maybe any other companion) to Dribbles' show
- Give Yenna coins or food
- Resist the madness when accepting the monk's curse after delivering his amulet
- Answer Zethino's third question with "Most things fear him, actually."
- Agree with Astarion that Ulma's children already dead when talking with Ulma in Gur Camp.
- As a Baldurian, tell Saer Grotpoll that his accent sounds more Rivington than Baldur's Gate ( +1)
- Get more money out of Danzo Arkwright when returning the Zhentarim letters ( +1)
- Say "Woof" a second time to Mar'hyah ( +1)
- Accept the Deal with the Gnomes quest from Manip Falcäo
- Tell Adventurer Drin in Fraygo's Flophouse that "'Adventurer' means nothing here anymore."
- Pass the Investigation check to find the body in Fraygo's Flophouse during Solve the Open Hand Temple Murders questline.
- In Wyrm's Rock Fortress, convince the Flaming Fist quartermaster to trade with you.
- In Wyrm's Rock Fortress, tell Fist Reynash to get a grip.
- In Wyrm's Rock Fortress, agree to watch Gortash coronation.
- In Wyrm's Rock Fortress, escort Counsellor Florrick out of the prison.
Disapproval
The following story and dialogue choices will cause Astarion to lose approval.
Act One
- Agree to help the Tieflings for Wyll
- Tell Arabella's mother that the druids are overreacting
- Persuade Kagha to free Arabella
- Swear to take the Wyvern Poison
- Persuade Kagha to fight against the Shadow Druids
- Reveal his identity to the Gur
- Don't let him kill Gandrel ( -3)
- Disagree with Auntie Ethel and tell her you believe Mayrina is in trouble
- When Shadowheart asks you not to take the items from the Selunite shrine, say "if you insist"
- Tell Eight your sorry for the loss of his parents. ( -1)
- Purchase the artist at the Zhentarim Hideout
- When convincing Varsh Ko'kuu to give you the Githyanki egg, tell him you will raise it as your own or find a more forgiving creche ( -1)
- Say your disgust to Ward Magmar for using slaves.
- Pay respect to the heap of dead Deep Gnome corpses after killing Brathwen and Viss.
- Use Persuasion to convince Skickpit you're willing to kill his slavers.
- Agree to help Lunkbug by seeking Philomeen.
- Stand up for the deep gnome slaves when they're threatened by Nere once he's freed.
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere.
Camp/Conversations
- Give Gale Necromancy of Thay or destroy it.
- When meeting Raphael "I'll do anything to get rid of the tadpole." ( -5)
- After meeting Raphael, be dismissive of Astarion's worries of the devil's cunning. ( -1)
- Say "He's only a cambion, we can handle him" after you first meet with [Raphael]] (Note: this dialogue option only appears if you are a Warlock)
- Letting Volo follow through with his attempt to remove the parasite
- Reject him during the Party.
Vampirism
- Tell him to leave after getting caught trying to drink blood OR while letting him drink your blood fail to stake him. ( -10 Causes him to leave)
- Forbid him to drink blood from other people. ( -5)
- While speaking about Cazador, tell him that he's on his own. ( -5)
Act Two
- Free Dolly from the Moonlantern carried by Kar'niss
- Tell Harper Lassandra that you can aid in traversing the darkness (Wizard only)
- Say to Harper Lassandra, "I find the best introductions are made while sitting around a fire, perhaps with drinks?" (Bard only)
- Convince Astarion to drink the blood of Araj Oblodra.
- Offer Fezzerk a fair fight.
- Tell the guards to release Fezzerk.
- Give up all your gold to Gerringothe Thorm.
- Talk to Yurgir the Orthon instead of attacking immediately ( -2)
- Persuading Yurgir to let you search the place for him ( -2)
- Agree to peace with the rats after interacting with the broken effigy.
- Use the Neural Apparatus to release everyone in the Tadpoling Centre.
Camp/Conversations
- Saying, "Are you mad?!..." when he mentions enlisting Raphael's help to understand what his scars mean.
Act Three
- Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
- Tell Wulbren, "Gortash is the enemy - not the Gondions. I'll find another way." when speaking to him in Angleiron's Cellar