Duckie Verish
Occupation
Necromancer of Myrkul
STR
DEX
CON
INT
WIS
CHA
10 (0)
14 (+2)
17 (+3)
19 (+4)
14 (+2)
13 (+1)
STR
DEX
CON
INT
WIS
CHA
0
+2
+3
+7
+5
+1
Whenever you deal damage with a spell, deal an additional 1d8Necrotic damage.
You can make an additional free attack after making an unarmed or weapon attack.
Automatically attack an enemy moving out of your reach.
When you miss an attack, you deal Strength Modifier Bludgeoning damage (minimum of 1) anyway.
STR
DEX
CON
INT
WIS
CHA
10 (0)
14 (+2)
17 (+3)
19 (+4)
14 (+2)
13 (+1)
STR
DEX
CON
INT
WIS
CHA
0
+2
+3
+9
+7
+1
Whenever you deal damage with a spell, deal an additional 1d8Necrotic damage.
You can make an additional free attack after making an unarmed or weapon attack.
Automatically attack an enemy moving out of your reach.
When you miss an attack, you deal Strength Modifier Bludgeoning damage (minimum of 1) anyway.
STR
DEX
CON
INT
WIS
CHA
10 (0)
14 (+2)
17 (+3)
19 (+4)
14 (+2)
13 (+1)
STR
DEX
CON
INT
WIS
CHA
0
+2
+3
+7
+5
+1
Whenever you deal damage with a spell, deal an additional 1d8Necrotic damage.
You can make an additional free attack after making an unarmed or weapon attack.
Automatically attack an enemy moving out of your reach.
Allies automatically succeed Saving Throws against the user's spells.
When you miss an attack, you deal Strength Modifier Bludgeoning damage (minimum of 1) anyway.
Duckie Verish is a Cultist of Myrkul found in Act Two . She can be found in the Moonrise Towers Prison after the party has launched their assault on the cult .
Interactions
Duckie will always be hostile when encountered. Along with her allied necromancers Willinx Jindlebee and Sarabayle , she flanks the army of undead that greet anyone that trespass into the prison.
Winning the battle awards Soldier backgrounds with the inspiration "A Bone To Pick."
Combat
Attacks and abilities
Notable loot
Characters
Locations Quests