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| '''[[Forest]]''' | | '''[[Forest]]''' |
| * Let [[Scratch]] sniff your scent so he may find your camp. | | * Let [[Scratch]] sniff your scent so he may find your camp. ({{Approval|Karlach|+1}}) |
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| '''[[Owlbear Nest]]''' | | '''[[Owlbear Nest]]''' |
| * Successfully make the [[Owlbear]] to let you go peacefully. ({{Approval|Karlach|+1}}) | | * Successfully make the [[Owlbear]] to let you go peacefully. ({{Approval|Karlach|+1}}) |
| * After killing the [[Owlbear]], spare the [[Owlbear Cub]]. ({{Approval|Gale|+1}}) | | * After killing the [[Owlbear]], spare the [[Owlbear Cub]]. ({{Approval|Karlach|+1}}) |
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| '''[[Blighted Village]]''' | | '''[[Blighted Village]]''' |
| * Gain entrance to the village by persuading or performing for the guard at the South gate. ({{Approval|Karlach|+1}}) | | * Gain entrance to the village by persuading or performing for the guard at the South gate. ({{Approval|Karlach|+1}}) |
| * Successfully deceive the ogres in the [[Blighted Village]] to get their [[horn]]. | | * Successfully deceive the ogres in the [[Blighted Village]] to get their [[horn]]. ({{Approval|Karlach|+1}}) |
| * Persuade [[Fezzerk]] at the Windmill to leave peacefully. | | * Persuade [[Fezzerk]] at the Windmill to leave peacefully. |
| * Save [[Barcus Wroot]] by the windmill in [[Blighted Village]] and tell him that he owe you nothing. | | * Save [[Barcus Wroot]] by the windmill in [[Blighted Village]] and tell him that he owe you nothing. ({{Approval|Karlach|+1}}) |
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| '''[[Sunlit Wetlands]]''' | | '''[[Sunlit Wetlands]]''' |
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| * Tell [[Eight]] "sorry for your loss" | | * Tell [[Eight]] "sorry for your loss" |
| * Tap once on the War Drum at the front gate. | | * Tap once on the War Drum at the front gate. |
| * Use [[Performance]] to play a rhytm on the War Drum at the front gate. | | * Use [[Performance]] to play a rhythm on the War Drum at the front gate. |
| * Deceive the goblins, say 'you can't be serious', then fling poo at them. | | * Deceive the goblins, say 'you can't be serious', then fling poo at them. |
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Karlach approves of helping people out. Due to her experiences in Avernus, she distrusts devils.
The actions and choices listed on this page will raise or lower Karlach's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on her approval rating, Karlach may greet the player with:
Low (-1 or less)[Needs Verification]
- "Yeah?"
- "What?"
- "Out with it."
Neutral
- "Soldier?"
- "Why're we slowing down?"
- "Hm?"
- "What can I do you for?"
- "Yeah?"
- "What's the story?"
- "Heya."
- "Hey, soldier."
Medium approval (10+)[Needs Verification]
- "Hey, soldier."
- "Soldier?"
- "What's on your mind?"
- "Copper for your thoughts?"
Approval
As a Companion character, the interactions listed below will cause Karlach to gain approval.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
Roadside Cliffs
- Deceive or peacefully persuade the tieflings to leave (Bard, Monk, Paladin have extra options.) ( +1)
- Ask Lae'zel to say 'please' after rescuing her ( +1)
- Recruit Lae'zel ( +1)
Chapel Entrance
- Choose the 'Attack' dialogue option when speaking to Gimblebock ( +1)
Druid Grove
Forest
- Let Scratch sniff your scent so he may find your camp. ( +1)
Owlbear Nest
Blighted Village
- Gain entrance to the village by persuading or performing for the guard at the South gate. ( +1)
- Successfully deceive the ogres in the Blighted Village to get their horn. ( +1)
- Persuade Fezzerk at the Windmill to leave peacefully.
- Save Barcus Wroot by the windmill in Blighted Village and tell him that he owe you nothing. ( +1)
Sunlit Wetlands
Goblin Camp
- Tell Eight "sorry for your loss"
- Tap once on the War Drum at the front gate.
- Use Performance to play a rhythm on the War Drum at the front gate.
- Deceive the goblins, say 'you can't be serious', then fling poo at them.
The Risen Road
- Speak to Karlach after her rampage in the Tollhouse and tell her she looks 'hot.'
- Pass a [Paladin] Check to Bless the dying hyena
- If you refuse to kill Rugan in the Zhentarim Hideout, available if you try to do a side deal with the missing shipment.
- If you purchase the artist Oskar Fevras in the Zhentarim Hideout.
- If you succeed with Persuasion/Intimidation to decrease the price for Oskar Fevras.
- If you agree to pay the extra 200 gold to the artist Oskar Fevras after you free him.
Mountain Pass
- Allow Lae'zel to speak with the Gith patrol.
- Speak with Gith patrol instead of letting Lae'zel speak.
Underdark
Grymforge
- Use Persuasion to convince Skickpit you're willing to kill his slavers.
- Pay respect to the heap of dead Deep Gnome corpses after killing Brathwen and Viss.
- After finding Philomeen, talk to Lunkbug and mention she wants Laridda to move on.
- Stand up for the deep gnome slaves when they're threatened by Nere once he's freed.
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere.
Camp/Conversation
- Tell Mizora not to lay a finger on Karlach during her first appearance. ( +5)
- Threaten to kill Mizora during her first appearance. ( +1)
- Tell Raphael he's mad if he thinks you'll make a deal with a devil
- Agree to use a Soul Coin on her to power up in combat.
- Feed the Owlbear Cub when it arrives at the Camp.
- Successfully skill check to heal the Owlbear Cub when it appears again at the Camp.
- Pet Scratch.
- At camp, promise Barcus Wroot that you will find his friend Wulbren at Moonrise Towers
- At the next long rest after the events at the Creche, encourage Lae'zel to listen to Kith'rak Voss or make her own choice when he visits the camp and speak about the Mysterious Artefact.
- After staking Astarion, say bringing him was a mistake. ( +1)
- After having a romantic night, tell her you'd love to be able to touch her properly. ( +5) (Can be repeated but only the first time gives approval)
Raphael's deal
- Meeting Raphael "You're mad if you think I'll make a deal with a devil." OR "Then fix it. Or die by my hand!" ( +5)
- After first encounter with Raphael speak with Shadowheart and choose dialogue option to refuse to trust Raphael twice. ( +5)
Act Two
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
Disapproval
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Unsorted
Roadside Cliffs
- Attack the tieflings. ( -1)
Chapel Entrance
- Talk Gimblebock and his crew into leaving. ( -1)
Druid Grove
- Refuse to help Zevlor.
- Tell the Tielfling kids trained by Asharak that they are going to die ( -1)
- Make Zorru kneel before Lae'zel ( -1)
- After the conversation with Zorru tell Lae'zel that she is good at interrogations ( -1)
- Let Arka shoot Sazza ( -1)
- Free Sazza from her cage and tell her to follow you ( -1)
- Attack Findal after healing him ( -1)
- Swear to Nettie you will take the Wyvern poison.
- Letting Barth hit Meli for stealing his locket.
- After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return. ( -1)
Owlbear Nest
- Choose to go closer to the Owlbear cub or attack the Owlbear. ( -1)
- After killing the Owlbear, kill it's cub as well. ( -1)
Blighted Village
Sunlit Wetlands
Goblin Camp
- Yell "boo, get off the stage!" at Volo in the goblin camp.
The Risen Road
- Convince Flind to attack the other Gnolls.
Mountain Pass
Underdark
Grymforge
- Ask Ward Magmar how to get a slave of your own.
- Convince the Deep Rothé to excavate for Skarjall via the Persuasion check "Breathe. Focus.".
- Side with Elder Brithvar when confronting Nere. ( -1)
- Side with Nere against Eldar Brithvar. ( -5)
- Let Elder Brithvar take the deep gnomes.
Camp
- Flirt with Mizora when she shows up. ( -1)
- Ask Mizora if she will leave if you turn on Karlach. ( -5)
- Letting Volo follow through with his attempt to remove the parasite.
- When meeting Raphael say "I'll do anything to get rid of the tadpole." ( -1)
- [Dark Urge] Confess to murdering the bard ( -1)
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Creche Y'llek
- Agree to Vlaakith's request to kill the person inside the Astral Prism.
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Wyrm's Crossing
- Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
Sharess' Caress
- Pick "Delicious" after pointing out the two drow look alike.