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Duckie Verish: Difference between revisions
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| occupation = Necromancer of Myrkul | | occupation = Necromancer of Myrkul | ||
| level = 8 | | level = 8 | ||
| size = Medium | | size = [[Medium]] | ||
| type = [[Humanoid]] | | type = [[Humanoid]] | ||
| archetype = [[Mistress of Souls]] | | archetype = [[Mistress of Souls]] |
Latest revision as of 13:20, 22 December 2024
Interactions[edit | edit source]
Duckie will always be hostile when encountered. Along with her allied necromancers Willinx Jindlebee and Sarabayle, she flanks the army of undead that greet anyone that trespass into the prison.
Winning the battle awards Soldier backgrounds with the inspiration "A Bone To Pick."
Unlike the Zealots, Adepts, and other members of the Cult of the Absolute, it appears Duckie and the other Mistresses of Souls are fully aware of what the Absolute is and the religious hoax they're perpetrating.[2] This greater understanding (and accompanying disdain) is shared by the other high-ranking Myrkulite necromancers serving General Thorm, with Kressa Bonedaughter bemoaning the weak servility of the infected she's presented with, and Balthazar using the player character's worm-infested status as an expletive.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Notable loot[edit | edit source]
Notes[edit | edit source]
- ↑ Despite being named as necromancers at several points, the Mistresses of Souls are Evocation Wizards.
- ↑ When talking to Radija, if passing an Insight check or trying to link with her own parasite, it is revealed she doesn't have one and that she (along with Kressa Bonedaughter) views party members with scorn for being unwitting infected tools.