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Belub: Difference between revisions

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(Added involvement)
m (Added combat-relevant skills to infobox)
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| wis = 14
| wis = 14
| cha = 9
| cha = 9
| athletics = 0
| acrobatics = 0
| perception = 2
| resistances =  
| resistances =  
| passives = Duergar Resilience, Dwarven Resilience, Opportunity Attack, Sunlight Sensitivity, Superior Darkvision
| passives = Duergar Resilience, Dwarven Resilience, Opportunity Attack, Sunlight Sensitivity, Superior Darkvision

Revision as of 06:29, 11 November 2024

Acolyte Belub is an Acolyte of the Absolute within Moonrise Towers located at X: -163 Y: -180.

Involvement

Defending Moonrise Towers

If the Nightsong is freed and the Harpers assault Moonrise Towers, Belub can be found on the rafters in main lobby of the tower where he will attack his enemies from above.

Combat

Attacks and abilities

Bless.webp
Bless Bless ()
Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Cure Wounds.webp
Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft

Loot