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| ** OR, Playing as [[The Dark Urge]], say you've ''used to'' be a murderer {{Approval|Jaheira|+1}} | | ** OR, Playing as [[The Dark Urge]], say you've ''used to'' be a murderer {{Approval|Jaheira|+1}} |
| ** OR, Playing as an [[The Archfey|Archfey Warlock]], first say that you never pass up a faerie mischief {{Approval|Jaheira|+1}} | | ** OR, Playing as an [[The Archfey|Archfey Warlock]], first say that you never pass up a faerie mischief {{Approval|Jaheira|+1}} |
| | * Speaking with [[Zara]] the mummy, say you don't understand her, and then mime her grunting {{Approval|Jaheira|+1}} |
| | ''Dealing with [[Akabi]] the djinni:'' |
| | * Tell him that he is VERY LOUD. {{Approval|Jaheira|+1}} |
| | * Play the game and accuse the djinni of rigging the wheel {{Approval|Jaheira|+1}} |
| | ** If successful, play again and try to distract Akabi, letting out a loud fart {{Approval|Jaheira|+1}} |
| | ** OR, Playing as a [[Bard]], ask him about his adventures {{Approval|Jaheira|+1}} |
| | ** OR Provoke him to transform you {{Approval|Jaheira|+1}} |
| | * After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it {{Approval|Jaheira|+1}} ''(either option)'' |
| * Talking to [[Shadow-Whiskers]], break the lock on her cage. {{Approval|Jaheira|+1}} ''(works with or without {{SAI|Speak with Animals}})'' | | * Talking to [[Shadow-Whiskers]], break the lock on her cage. {{Approval|Jaheira|+1}} ''(works with or without {{SAI|Speak with Animals}})'' |
| * Talking to [[Crimson]], give him some meat OR promise to bring it later (if you don't have any in inventory) {{Approval|Jaheira|+1}} ''(either option)'' | | * Talking to [[Crimson]], give him some meat OR promise to bring it later (if you don't have any in inventory) {{Approval|Jaheira|+1}} ''(either option)'' |
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| ** Then insist on your choice and cheer them {{Approval|Jaheira|+1}} ''(including herself and unique line for Minthara)'' | | ** Then insist on your choice and cheer them {{Approval|Jaheira|+1}} ''(including herself and unique line for Minthara)'' |
| * If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique line for [[The Dark Urge]] {{Approval|Jaheira|+1}} | | * If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique line for [[The Dark Urge]] {{Approval|Jaheira|+1}} |
| ''Dealing with [[Akabi]] the djinni:''
| | |
| * Tell him that he is VERY LOUD. {{Approval|Jaheira|+1}}
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| * Play the game and accuse the djinni of rigging the wheel {{Approval|Jaheira|+1}}
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| ** If successful, play again and try to distract Akabi, letting out a loud fart {{Approval|Jaheira|+1}}
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| ** OR, Playing as a [[Bard]], ask him about his adventures {{Approval|Jaheira|+1}}
| |
| ** OR Provoke him to transform you {{Approval|Jaheira|+1}}
| |
| * After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it {{Approval|Jaheira|+1}} ''(either option)''
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| '''[[Wyrm's Crossing]]''' | | '''[[Wyrm's Crossing]]''' |
| Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Jaheira favors direct approaches and is not interested in flattery. She loves snarky jokes even at her own expense. She approves of good deeds no matter how small they are.
Greetings
Depending on their approval rating, Jaheira may greet the player with:
Negative (<0):
- "Speak, so long as you have something sensible to say."
- "What."
Neutral and Medium (0 - 39):
- "Speak."
- "Yes?"
- "Well - are we ready for the road once more?" (in camp)
High (40+):
- "The cub speaks."
- "What is it, cub?"
Approval
The following story and dialogue choices will cause Jaheira to gain approval.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Talking to Yenna:
- Give Yenna coins.
- Playing as a Ranger, offer to track down Yenna's mother.
Elsewhere:
- Tell Tinker Nayzeem that the way people treat refugees is terrible. +1
- Tell Saer Grotpoll that his own accent sounds more Rivingtonian than Baldurian +1
▶ Note: This option is available only if your character is a Baldurian themselves, or has successfully deceived Grotpoll into believing so, if they're not
- Donate (500) gold to Manip Nestor for refugees. Also grants inspiration Sharing the Spoils +2
- As a Ranger, tell Fortuno Dibbs to relax for Biscotti.
At the Requisitioned Barn:
At the Angleiron's Cellar:
- Tell Wulbren that you are convinced and to give you the bomb or reason with the Gondians. +1
- If contacting the Gondians, accept the bomb anyway. +1
Dealing with Orin's guises:
- If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people +1
- OR Tell her that you're going to report to the commanding officer +1
- OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer +1
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. +1
▶ Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)
- Playing as The Dark Urge, tell her that you do all you can to keep your loved ones safe from your blade
▶ Note: This option is available only if Orin is not impersonating the Thug
At the Sword Coast Couriers and kennels:
At the Open Hand Temple:
Circus of the Last Days:
- At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, Deception or any class-based option except pretending to be a friend of Gortash's +1
- OR, Playing as The Dark Urge, say you've used to be a murderer +1
- OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief +1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting +1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD. +1
- Play the game and accuse the djinni of rigging the wheel +1
- If successful, play again and try to distract Akabi, letting out a loud fart +1
- OR, Playing as a Bard, ask him about his adventures +1
- OR Provoke him to transform you +1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it +1 (either option)
- Talking to Shadow-Whiskers, break the lock on her cage. +1 (works with or without Speak with Animals)
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) +1 (either option)
- After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up. +1 (either option)
- OR, Say you'd have killed him before he hurts anyone else +1
Watching Dribbles's show:
- Say "What a corny joke." +1
- OR, Playing as a Bard, interrupt him with your own pun +1
- Volunteer any companion to the stage as Dribbles's assistant, except Jaheira herself +1
- Then insist on your choice and cheer them +1 (including herself and unique line for Minthara)
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge +1
Wyrm's Crossing
- Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. +1
- Refuse to deliver the gnome leader's head to Manip Falcäo +1
- At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. +1
▶ Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.
Danthelon's Dancing Axe
- When speaking to Geraldus and Chelvin, succeed an Insight check and then:
- Expose the doppelgangers before Jaheira +2
- OR Wait for Jaheira's signal +2
- OR Ask Jaheira what does "Selûne's Tears" codeword mean. +2
- OR Attack them straightaway +2
- OR, Playing as a Sorcerer, choose class-based dialogue option +2
- Successfully probe Jaheira's thoughts for directions. +5
- Speaking to Geraldus after the fight, stand to him, telling Jaheira:
- That the choice to live or die must be his only +10
- OR That it was her fault, while Geraldus lived to warn her +10
- Agree to find Minsc right away. +2
Wyrm's Rock Fortress
At the Flaming Fist quarters:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
When you spot Fist Reynash trying to open a chest:
- Wake other guards +1
▶ Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others.
- Find out that Reynash needs gold, and then:
- Tell him to get a grip +1
- OR Give him 300 gold to take the ferry +1
Speaking to Manip Bakshi (regardless if you succeeded a check to discover Reynash's thieving attempt or not):
- Successfully detect his thoughts and pretend to be a new recruit +1
- OR Tell him you've spotted another guard on stealing +1, and then:
- Let Bakshi arrest you +1
- Agree to leave barracks (or let him escort you out) +1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say:
- That you have seen the army of the Absolute and no where's safe. +1
- That the Steel Watchers will eventually turn on everyone. +1
- Pass the Steel Watcher that confronts you at the coronation +1
▶ Note: This dialogue appears only if Karlach is not in the party
- Refuse to become allies with Gortash "You're on your own" +1
- Tell Gortash that you have no interest in this sham of a coronation +1
Approaching Duke Ravengard after the coronation:
- Ask what has happened to the city's great hero +1 (a Baldurian option)
- Ask if the current state of the city is what they call tyranny +2
- Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location and tell him that Gortash is a tyrant +2
Guildhall
- When talking with Nine-Fingers Keene the first time, say you are Jaheira's friend, OR say you came for the food, OR that you're exploring the local sewer-life. +2
- Then tell Keene that Jaheira is not alone, OR ask her if she really thinks that this will stop Jaheira, OR tell her you can handle it. +2
- Make Tut Thistlebog to reveal the location of the ambush against Stone Lord. +2
- Tell Uktar "The quicker I deal with the Stone Lord [...]". +2
- When talking with Nine-Fingers Keene with Minsc in the party, use any check (Insight/Intimidation/Persuasion) to convince him that Keene isn't an enemy. +10
Lower City
At the Elfsong Tavern:
- X: -166 Y: -75 Play with the children.
- Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". +1
- Allow Punkins to scan you. +1
- X: -210 Y: -165 Next to the Grey Harbour Docks portal, allow the father to go with their family by purchasing a 4th berth (1000 gold) or persuade/intimidate the captain. +1
- Jaheira approves when Halsin makes a donation to Mielikki at Stormshore Tabernacle. +1
- Successfully persuade Nesha Leesha that she is in danger.
- Speaking to Araj Oblodra at Crimson Draughts, ask Astarion if he wishes to leave. +1
- Then, refuse to take part in Araj's experiments, saying you saw how she made Astarion feel. +1
Elerrathin's Home
- Tell Rion to listen to her mother.
- Tell Rion to help the refugees.
- Tell Jaheira it was foolish to keep her family a secret.
- Tell Jaheira you understand her choice to keep her family a secret.
- Tell Jaheira she chose to keep her family secret was because she's afraid of Rion.
Chromatic Scale
- As a Bard, talk to Thomas C. Quirkilious and ask him what the benefits of using lute strings made of worg hair are. +1
The Counting House
- Give Rags Deelarma begging outside the entrance a handful of coins. +1
- When speaking to Rakath Glitterbeard about losing innocent people's money, intimidate him into taking half the stolen gold. +1
- After the event at the Counting House, call her ancient. +5
House of Grief
Abandoned Cistern
- Free Minsc from the Absolute's influence. +20
Water Queen's House
Murder Tribunal
- Ask "Would you like to kill the old man, or shall I?" during the conversation with Sarevok. +5
Dark Urge
- Refuse your father's gift. +10
Camp/Conversation
- When you ask how she's faring without her harpers, tell her that her "experience will be an asset" or "try to keep up." +2
- When you ask about her past experience with the Dead Three, say "Please. You're only one of those things." +3
- When you ask about what she knows about Illithids, say "Maybe I'm the parasite, puppeting this body." or "My mind is still my own." +3
- After the event at Danthelon's Dancing Axe, agree to look for Minsc.
- After reaching Lower City, ask whether or not she is interested in Gortash's offer.
- If agreed to ally with Gortash, tell her that Gortash needs to be taken care of but that you need to deal with Orin first.
- When Jaheira greets you with "The cub speaks", call her a crow. +2
- When discussing about doppelgangers, first pass the DC 15 Nature check, then say that Orin is trying to make you all paranoid. +1
- When talking about the amulet you found in her home, ask about Khalid and tell her that "He sounds like he had true strength" +5
- Encourage Lae'zel to renounce Vlaakith once and for all.
- Tell Jaheira she was staring at a statue of Minsc without realizing it was him. +3
- Tell Jaheira that her sitting at Minsc's statue, not knowing it was Minsc himself is a little funny. +3
- Tell Jaheira you'll save Minsc and that it won't take a hundred years. +3
- (As the Dark Urge) Ask her to tell you what you must do when she says she has found a better way in another time.
Disapproval
The following story and dialogue choices will cause Jaheira to lose approval.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Crèche Y'llek
- When talking to Vlaakith, rat Shadowheart out that it was she who stole the artifact -1 (the line is available only if Shadowheart is in the party)
Mind Flayer Colony
- When speaking to the Fresh Mind, tell them that they will never wake again.
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
- Say "All hail the High Harper!" when you volunteer her as an assistant to Dribbles. -1
- Tell Wulbren Gortash is the enemy -not the Gondians and that you'll find another way -or- This is too messy for you.
- If contacting the Gondians, insist on refusing the bomb.
Circus of the Last Days:
- At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception check) -1
- Talking to Shadow-Whiskers with Speak with Animals, note that her cage looks comfy. -1
- Then tell her to murder whoever she wants OR say "Sure thing, pussycat". -1 (either option)
- Without Speak with Animals, choose the line "Kill them all, kitty". -1
- Talking to Crimson, refuse to feed him via Speak with Animals or mock him for being hungry (without the spell) -1 (either option)
- Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken -1
Watching Dribbles's show:
- Yell "Boo! Get off the stage!" -1
- Volunteer Jaheira to the stage as an assistant to Dribbles, and then cheer her, saying "All hail the High Harper!" -1
- OR Choose to cross your arms and glare. -1
- OR Just answer "No." -1
Dealing with Orin's guises:
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson -1
- If Orin is impersonating Gyldro Angleiron, tell her you would kill someone close to you without hesitation. -1
Wyrm's Crossing
- Agree to deliver the gnome leader's head to Manip Falcäo. -1
- Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. -1
Sharess' Caress
Wyrm's Rock Fortress
At the Flaming Fist barracks, when you spot Fist Reynash trying to open a chest:
- Intimidate or blackmail him into giving you his stash -1
- OR Fail the Intimidation check to make him surrender his stash -1
- Speaking to Manip Bakshi afterwards (regardless if you succeeded a check to discover Reynash's thieving attempt or not), choose to attack him -1
- If failed to convince Arkleia Oloril to trade, attack her -1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you feel safer -1
Lower City
- Tell Rion "We're all going to die" when asked about their chances against the Cult.
- Intimidate Big Huido at the Grey Harbour Docks into giving you both the Guild shipment as well as his money. -1
Sorcerous Sundries
- Tell Lorroakan that you know where the Nightsong is.
Lower City Sewers
Dark Urge
- Accept your Father's gift. -∞ Leaves the party and becomes hostile.
Camp/Conversation
- Report to Jaheira after siding with the Zhentarim against The Guild. All dialogue options lead to the same disapproval. -2