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Magma Mephit: Difference between revisions

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|CHA=10
|CHA=10
|level=3
|level=3
|race=Mephit
|race=[[Mephit]]
|type=Elemental
|type=Elemental
|HP=12; 15{{Tactician}}
|HP=12; 15{{Tactician}}
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}}
}}


'''Magma Mephits''' are a type of [[List_of_Creature_Types#Elemental|Elemental]] creature in [[Baldur's Gate 3]]. They explode in a burst of flames on death and can cast [[Heat Metal]].
'''Magma Mephits''' are a type of [[Elemental]] creature in [[Baldur's Gate 3]]. They explode in a burst of flames on death and can cast [[Heat Metal]].


== Attacks and Abilities ==
== Attacks and abilities ==
{{Feature box
{{Feature box
|name = Burning Claws
|name = Burning Claws
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|link = Death Burst (Fire)
|link = Death Burst (Fire)
|image name = Generic Explosion.webp
|image name = Generic Explosion.webp
|{{DamageInfo|2d6|Fire|save=Dexterity|save effect=half}}
|* When slain, explodes in a burst of fire with a {{Range|m=2|ft=7}} radius.
Explode in a burst of fire.
 
{{DamageInfo|2d6|Fire|save=Dexterity|save effect=half}}
}}
}}


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}}
}}


== Unique Traits ==
{{Feature box
 
|link= Fly (Class Action)
* Can use [[Fly]] as a {{Action|Bonus}} with a {{Range|m=15|ft=50}}.
|name= Fly
* When slain, triggers a '''Death Burst''' with a {{Range|m=2|ft=7}} radius, dealing 2d6 [[Damage Types|Fire]]. [[Dexterity]] [[Saving Throw]] [[Difficulty Class|DC]]: 11 to halve damage.
|image name= Fly.webp
|* Can fly as a {{Action|Bonus}} with a {{Range|m=15|ft=50}}.
}}


== Tactics ==
== Tactics ==
Magma Mephits are quite weak individually, so they make up for it with their mobility with flight and attacking in large numbers. Considering their immunity to fire and ability to fly, they can use the environment to their advantage. Their fire breath attack can also created more hazardous terrain with [[Fire Surface|Fire Surfaces]], likely setting anyone stuck aflame as well. Even killing a Mephit will have them causing harm as their Death Burst can quickly stack up damage.
Magma Mephits are quite weak individually, so they make up for it with their mobility with flight and attacking in large numbers. Considering their immunity to fire and ability to fly, they can use the environment to their advantage. Their fire breath attack can also created more hazardous terrain with [[Fire Surface]]s, likely setting anyone stuck aflame as well. Even killing a Mephit will have them causing harm as their Death Burst can quickly stack up damage.


The best counter is to prepare for {{DamageType|fire}} damage. Using an [[Elixir of Fire Resistance]] will halve any fire damage and be immune to gaining {{cond|Burning}} until your next long rest. Also, simply using a [[Water|Bottle of Water]] to gain the {{cond|wet}} is a simple and cheaper method for protection, though its short duration limits its use. It can at least serve as a mundane means to put out a party member that is on fire.
The best counter is to prepare for {{DamageType|fire}} damage. Using an [[Elixir of Fire Resistance]] will halve any fire damage and be immune to gaining {{cond|Burning}} until your next long rest. Also, simply using a [[Water|Bottle of Water]] to gain the {{cond|wet}} is a simple and cheaper method for protection, though its short duration limits its use. It can at least serve as a mundane means to put out a party member that is on fire.
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As for combat, spells and attacks that deal {{DamageType|cold}} is extreme potent against them with the spells {{SAI|Ray of Frost}} and {{SAI|Ice Knife}} cheap yet effective means to kill them. [[Arrow of Ice|Arrows of Ice]] are a more physical method to dealing said damage. Relying ranged attacks and spells overall is the best way to avoid damage from their short ranged Death Burst as well. Overall though, Mephits aren't too hard to hit and kill thanks to their low [[Armour Class|AC]] and [[Hit Points|HP]].
As for combat, spells and attacks that deal {{DamageType|cold}} is extreme potent against them with the spells {{SAI|Ray of Frost}} and {{SAI|Ice Knife}} cheap yet effective means to kill them. [[Arrow of Ice|Arrows of Ice]] are a more physical method to dealing said damage. Relying ranged attacks and spells overall is the best way to avoid damage from their short ranged Death Burst as well. Overall though, Mephits aren't too hard to hit and kill thanks to their low [[Armour Class|AC]] and [[Hit Points|HP]].


 
== Loot ==
== Drops ==
* Random [[Miscellaneous|Gemstone]]
* Random [[Miscellaneous|Gemstone]]
* [[Heart-Shaped Rock]]
* {{MdRarityItem|Heart-Shaped Rock}}


== External links ==
== External links ==

Revision as of 00:31, 18 December 2023

Magma Mephit
Magma Mephit Model.png
Stats
Level 3

STR

8
(-1)

DEX

12
(+1)

CON

12
(+1)

INT

7
(-2)

WIS

10

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race [[Mephit|Mephit]]
Creature Type Icon.png  Type Elemental
HP Icon.png  HP 12; 15TTactician
Creature AC Icon.png  AC 11
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Tiny
Weight Icon.png  Weight 4kg / 8lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +1
Passive features
Resistances
Immune to all FireVulnerable to ColdResistant to all Poison
Character information
Location The Adamantine Forge


Magma Mephits are a type of Elemental creature in Baldur's Gate 3. They explode in a burst of flames on death and can cast Heat Metal.

Attacks and abilities

Generic Physical.webp
Burning Claws Burning Claws ()
+
D4 Fire.png 1d4 (1~4) Damage TypesFire

Lash out with burnin claws, dealing 1d4Damage TypesFire.

 Melee: 1.5 m / 5  ft
Generic Fire.webp
Fire Breath (Magma Mephit) Fire Breath (Magma Mephit) ()
D6 Fire.png 2d6 (2~12) Damage TypesFire

Exhale a cone of fire.

DEX Save
AoE: 5 m / 16 ft (Cone)
Generic Explosion.webp
Death Burst Death Burst
D6 Fire.png 2d6 (2~12) Damage TypesFire

Explode in a burst of fire.

DEX Save
AoE: 2 m / 6.5 ft (Radius)
Heat Metal.webp
Heat Metal Heat Metal ()
D8 Fire.png 2d8 (2~16) Damage TypesFire

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.

If the creature is only wearing metal armour, it always receives Disadvantage.

If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8Damage TypesFire and force the creature to let go or receive Disadvantage.

CON Save
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

Tactics

Magma Mephits are quite weak individually, so they make up for it with their mobility with flight and attacking in large numbers. Considering their immunity to fire and ability to fly, they can use the environment to their advantage. Their fire breath attack can also created more hazardous terrain with Fire Surfaces, likely setting anyone stuck aflame as well. Even killing a Mephit will have them causing harm as their Death Burst can quickly stack up damage.

The best counter is to prepare for Damage Typesfire damage. Using an Elixir of Fire Resistance will halve any fire damage and be immune to gaining Burning Burning until your next long rest. Also, simply using a Bottle of Water to gain the Wet Wet is a simple and cheaper method for protection, though its short duration limits its use. It can at least serve as a mundane means to put out a party member that is on fire.

As for combat, spells and attacks that deal Damage Typescold is extreme potent against them with the spells Ray of Frost Ray of Frost and Ice Knife Ice Knife cheap yet effective means to kill them. Arrows of Ice are a more physical method to dealing said damage. Relying ranged attacks and spells overall is the best way to avoid damage from their short ranged Death Burst as well. Overall though, Mephits aren't too hard to hit and kill thanks to their low AC and HP.

Loot

External links

Magma mephit on the Forgotten Realms Wiki