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Astarion/Approval: Difference between revisions
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=== Act Two === | === Act Two === | ||
{{SpoilerBox|act=2|nograd=1|unhide=1| | |||
'''[[Last Light Inn]]''' | '''[[Last Light Inn]]''' | ||
* Tell [[Jaheira]] that you are here on holiday | * Tell [[Jaheira]] that you are here on holiday | ||
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'''Camp/Conversation''' | '''Camp/Conversation''' | ||
* When he mentions enlisting [[Raphael]]'s help to understand what his scars mean, reply with, "Sure, makes sense." | * When he mentions enlisting [[Raphael]]'s help to understand what his scars mean, reply with, "Sure, makes sense." | ||
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=== Act Three === | === Act Three === |
Revision as of 14:47, 19 September 2023
Astarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is inspired when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his approval, however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need.
Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He disapproves when the player tries to reign him in or restrict him in some way.
The actions and choices listed on this page will raise or lower Astarion's Approval.
For more information about the approval system, see Approval.
Approval
The following story and dialogue choices will cause Astarion to gain approval.
Act One
Act Two
Act Three
- Volunteer Lae'zel, Halsin (or maybe any other companion) to Dribbles' show
- Give Yenna coins or food
- Resist the madness when accepting the monk's curse after delivering his amulet
- Answer Zethino's third question with "Most things fear him, actually."
- Agree with Astarion that Ulma's children already dead when talking with Ulma in Gur Camp.
- As a Baldurian, tell Saer Grotpoll that his accent sounds more Rivington than Baldur's Gate ( +1)
- Get more money out of Danzo Arkwright when returning the Zhentarim letters ( +1)
- Say "Woof" a second time to Mar'hyah ( +1)
- Accept the Deal with the Gnomes quest from Manip Falcäo
- Tell Adventurer Drin in Fraygo's Flophouse that "'Adventurer' means nothing here anymore."
- Pass the Investigation check to find the body in Fraygo's Flophouse during Solve the Open Hand Temple Murders questline.
- In Wyrm's Rock Fortress, convince the Flaming Fist quartermaster to trade with you.
- In Wyrm's Rock Fortress, tell Fist Reynash to get a grip.
- In Wyrm's Rock Fortress, agree to watch Gortash coronation.
- In Wyrm's Rock Fortress, escort Counsellor Florrick out of the prison.
Disapproval
The following story and dialogue choices will cause Astarion to lose approval.
Act One
- Agree to help the Tieflings for Wyll
- Tell Arabella's mother that the druids are overreacting
- Persuade Kagha to free Arabella
- Swear to take the Wyvern Poison
- Persuade Kagha to fight against the Shadow Druids
- Reveal his identity to the Gur
- Don't let him kill Gandrel ( -3)
- Disagree with Auntie Ethel and tell her you believe Mayrina is in trouble
- When Shadowheart asks you not to take the items from the Selunite shrine, say "if you insist"
- Tell Eight your sorry for the loss of his parents. ( -1)
- Purchase the artist at the Zhentarim Hideout
- When convincing Varsh Ko'kuu to give you the Githyanki egg, tell him you will raise it as your own or find a more forgiving creche ( -1)
- Say your disgust to Ward Magmar for using slaves.
- Pay respect to the heap of dead Deep Gnome corpses after killing Brathwen and Viss.
- Use Persuasion to convince Skickpit you're willing to kill his slavers.
- Agree to help Lunkbug by seeking Philomeen.
- Stand up for the deep gnome slaves when they're threatened by Nere once he's freed.
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere.
Camp/Conversations
- Give Gale Necromancy of Thay or destroy it.
- When meeting Raphael "I'll do anything to get rid of the tadpole." ( -5)
- After meeting Raphael, be dismissive of Astarion's worries of the devil's cunning. ( -1)
- Say "He's only a cambion, we can handle him" after you first meet with [Raphael]] (Note: this dialogue option only appears if you are a Warlock)
- Letting Volo follow through with his attempt to remove the parasite
- Reject him during the Party.
Vampirism
- Tell him to leave after getting caught trying to drink blood OR while letting him drink your blood fail to stake him. ( -10 Causes him to leave)
- Forbid him to drink blood from other people. ( -5)
- While speaking about Cazador, tell him that he's on his own. ( -5)
Act Two
- Free Dolly from the Moonlantern carried by Kar'niss
- Tell Harper Lassandra that you can aid in traversing the darkness (Wizard only)
- Say to Harper Lassandra, "I find the best introductions are made while sitting around a fire, perhaps with drinks?" (Bard only)
- Convince Astarion to drink the blood of Araj Oblodra.
- Offer Fezzerk a fair fight.
- Tell the guards to release Fezzerk.
- Give up all your gold to Gerringothe Thorm.
- Talk to Yurgir the Orthon instead of attacking immediately ( -2)
- Persuading Yurgir to let you search the place for him ( -2)
- Agree to peace with the rats after interacting with the broken effigy.
- Use the Neural Apparatus to release everyone in the Tadpoling Centre.
Camp/Conversations
- Saying, "Are you mad?!..." when he mentions enlisting Raphael's help to understand what his scars mean.
Act Three
- Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
- Tell Wulbren, "Gortash is the enemy - not the Gondions. I'll find another way." when speaking to him in Angleiron's Cellar