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| role = Leader of the Myconid colony | | role = Leader of the Myconid colony | ||
| level = 5 | | level = 5 | ||
| size = Medium | | size = [[Medium]] | ||
| type = [[Plant]] | | type = [[Plant]] | ||
| ac = 13 | | ac = 13 | ||
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| cha = 10 | | cha = 10 | ||
| resistances = Fire vulnerable | | resistances = Fire vulnerable | ||
| passives = Darkvision | | passives = Darkvision, Multiattack: Spores, Muscular, Opportunity Attack, Sun Sickness | ||
}} | }} | ||
'''Sovereign Spaw''' is a [[myconid]] in ''[[Baldur's Gate 3]]''. It is the Sovereign of the Myconid colony in [[Ebonlake Grotto]]. | '''Sovereign Spaw''' is a [[myconid]] in ''[[Baldur's Gate 3]]''. It is the Sovereign of the Myconid colony in [[Ebonlake Grotto]]. |
Revision as of 12:55, 10 November 2024
“((*flesh-talker. I show you a memory. watch and listen*))„
Overview
Sovereign Spaw's colony was attacked by Duergar slavers who were trying to recapture Thulla, a runaway Deep Gnome slave the Myconids were giving safe harbour to. They were able to repel the deep dwarves, but sought help to finish off the invaders.
Involvement
Spaw will telepathically engage the party from afar when they pass through Rapport Spores for the first time. Spaw will explain using imagery that Duergar invaders have been killing their young, and then threaten the party with images of strangulation.
The party must convince Spaw they come in peace to enter the Ebonlake Grotto:
- [PERSUASION] Conjure tranquil memories in hopes of calming the sovereign. (DC 5)
- [BERSERKER] [INTIMIDATION] THREATEN ME AGAIN. I DARE YOU. (DC 10 )
- [GITHYANKI] [INTIMIDATION] Utter a githyanki war cry. Did you truly wish to risk battle with me? (DC 10)
- [INTIMIDAITON] Do you truly wish to do battle with a great warrior? (DC 10)
- [DUERGAR] [PERSUASION] Kneel in submission. I am not of the killers' clan. (DC 10)
- [PERSUASION] Kneel in submission. I mean no harm to you. (DC 10)
- [BARD] Hum a peaceful tune in harmony with the sovereign.
- [UNDERDARK] The Underdark is my home. I do not need your permission to be here.
When they come face-to-fungi in the Ebonlake Grotto, Spaw asks the party to slay the Duergar that threaten its colony.
If the party slays the Duergar, or a Bard convinces Spaw to believe they are already dead ( DC 20 Deception check) Spaw will go further and request Nere's head, ending the Absolute's push through the Underdark. If the party completes this quest, Spaw will transform the dead Drow's head into a Blooming Drow Head and celebrate with a little dance.
Glut
The party can turn on Spaw as part of the quest Avenge Glut's Circle. Attempting to coup Spaw will turn the entire colony hostile against Glut and the party, but this battle can be ended prematurely by focusing on Spaw alone. Once Spaw is dead, the rest of the colony turns neutral as they immediately accept Glut as a new sovereign.
Combat
Attacks and abilities
Notable loot
Related Quests
Notes
- The tooltip of Spaw's animating spores mentions that it can only be used on one target at a time; however, this is untrue for this variation of the ability, which Spaw can use each turn as long as there are valid targets.
- When Spaw initially greets the party telepathically, it commands them to "descend" to it, despite the party needing to climb up a large series of mushroom "steps" to get to it.
Gallery
External links
- Spaw on the Forgotten Realms Wiki