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| ''''''[[Crèche Y'llek]]''' | | ''''''[[Crèche Y'llek]]''' |
| * At the [[Crèche_Y'llek#Infirmary|Infirmary]], ask [[Stornugoss]] whether the [[zaith'isk]] process will hurt you {{Approval|Minthara|-1}} | | * At the [[Crèche_Y'llek#Infirmary|Infirmary]], ask [[Stornugoss]] whether the [[zaith'isk]] process will hurt you {{Approval|Minthara|-1}} |
| | * Playing as a {{Class|Fighter}}, save [[Youth Varrl]] in the [[Crèche_Y'llek#Classroom|Classroom]] by whatever means, and then tell him that capacity for mercy is what separates us from feral beasts {{Approval|Minthara|-1}} |
| * When speaking with [[Kith'rak Therezzyn]], surrender the [[Mysterious Artefact]] to her {{Approval|Minthara|-1}} | | * When speaking with [[Kith'rak Therezzyn]], surrender the [[Mysterious Artefact]] to her {{Approval|Minthara|-1}} |
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Revision as of 15:01, 10 October 2024
| Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Being a Drow and follower of the Absolute, Minthara has a highly hostile and cruel attitude towards other beings, considering pretty much everyone as inferior. She has a special disdain for those who do not share her beliefs, and as a drow noble, she holds drow characters in high regard.
The actions and choices listed on this page will raise or lower Minthara's Approval.
For more information about the approval system, see Approval.
Greetings
Currently, regardless of their approval rating or relationship status, Minthara greets the player with: [Needs Verification]
- "You wish to consult me?"
If spoken to by someone other than the player character:
- "I do not have time for idle chatter."
Approval
The following story and dialogue choices will cause Minthara to gain approval.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Crèche Y'llek
Shadowed Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Order Warrior Gronag to fetch the bone, after he makes the same with the hyena.
- Convince the drider to give up the moon lantern. +1
- After being persuaded to give you the moon lantern, Convince a drider patrol to leave without protection from the curse. +1
Last Light Inn
- Refuse to drink the spiked wine when talking to Jaheira inside.
- Talking to the Strange Ox, promise to keep its secret
- When speaking with Marcus, claim you can kidnap Isobel by your self.
- Inform Isobel that Marcus is a true soul.
- Tell Isobel that Marcus plans to kidnap her when he attacks the Last Light Inn.
Reithwin Town
- Avoid meeting Arabella in Act Two until you find her parents. Afterwards, tell her that they will never return +1
In the House of Healing
- Convince Malus Thorm to order his sisters to hone their blades on each other. +1
- Persuade Malus Thorm to operate on himself. +1
- Convince Malus Thorm to take the place of his patient and submit to sisters' curing. +1
- Playing as a Paladin, tell Malus Thorm that you are duty bound to end him.
In the Reithwin Tollhouse
- When talking to Gerringothe Thorm, tell her you bring death.
- Successfully convince Gerringothe Thorm to end herself by any available option.
At The Waning Moon
- Refuse to drink with Thisobald Thorm.
- Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total +1(each time)
- OR successfully imitate drinking (rolling Sleight of Hand) +1 (gains approval only in first round)
- Successfully entertain Thisobald Thorm with your stories (through Performance roll), up to two times +1 (each time) .
Gauntlet of Shar
In the Shadowfell:
- Encourage Shadowheart to kill the Nightsong.
- Choose to fight Shadowheart when confronting the Nightsong.
Mind Flayer Colony
Moonrise Towers
▶ Note: This option requires DC 21 Intimidation check and any of subsequent DC 30 checks first
- When talking to Minthara after killing Ketheric Thorm:
- Say that it suits her. +1
- Tell her that together you make a good team. +10
- Tell her you can hardly wait to reshape the world +5
- Propose to take Orin's place to lead the cult of Absolute +5
- Tell her "I'm with you" when she proposes claiming the Netherstones. +5
- When Minthara asks about the one thing that needs explaining:
- Say that you attacked the Grove to impress her. +3
- Tell her you want to learn more about the tadpole. +10
- Tell her you wanted revenge. +10
- After Minthara gets up from the throne:
- Ask whether she respected Ketheric. +1
- When discussing her joining the cult of the Absolute, tell her Ketheric gave you the welcome you felt you deserved. +1
- Promise she will have her revenge on Orin. +5
- When talking to Jaheira after killing Ketheric Thorm, say that she seems to enjoy herself, then tell you're having the time of your life, too +1
Camp/Conversation
- When discussing her serving the Absolute tell her that losing free will and be forced to kill is horrible. +5
- When talking about the time she invaded Moonrise, say that pride can be a great weakness.
- Tell her "A dangerous upbringing. It made you strong." +1
- When she reaches out to your mind as you approach:
- Let her in exchange to see her thoughts as well. +3
- Tell her you're flattered or that she is rather special, too +3
- If you imagine her as a Lover +10
- OR If you imagine her as any of the others, except for monster, you can follow up with 'I want you too.' +10
- As the Dark Urge, when you confess your yearn to kill:
- When she asks why you confide in her, answer that you trust her. +5
- When she tells you she fear your bloodlust controls you, answer that you enjoy killing, but can control myself. +1
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Talking to Yenna:
- Tell Yenna to get lost. +1
Dealing with Orin's guises:
▶ Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)
- Tell the Strange Ox that it takes worse than a bit of gore to turn your gullet. +1
▶ Note: Available if you haven't resolved interactions with the Ox in the Act Two
- Promise to protect her from Orin. +5
- Tell Nestor that you will take a donation.
- Leave Scratch with Angry Mar'hyah. +1
- Threaten the guard at the checkpoint. +1
- As Origin Astarion, refuse to help Ulma in the Gur Camp. +1
- Get more money out of Danzo Arkwright in return for the Zhentarim letters, using any check-based option.
- Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing +1
Circus of the Last Days
Watching Dribbles's show:
- Yell 'Boo! Get off the stage!' OR say 'What a corny joke' +1 (either)
- Refuse to get onto the stage. +1
- If going on stage yourself, say you're special because of your kindness to everyone, your courage or your strength. +1 (either)
- Prompt her to the stage with the drider joke. +1
- Suggest Astarion to get onto the stage. +1
- Suggest Lae'zel to get onto the stage. +2
- Suggest Minsc get on stage +1, then tell him "Go on, Minsc!" +1
When passing Zethino's trial, choose answers:
- First question: 'Picking off siblings' +2, OR 'Ulaver wine' +1
- Second question: 'Me' +2, OR 'Gods' +2, OR 'Nobody' +1
- Third question: 'Let herself be captured' +2
▶ Note:You must have an approval of at least 50 to take the test with Minthara.
Open Hand Temple
- Agree with Brother Bill that if Father Logan had been pickier, he might still be alive. +1
- Refuse to take on the curse of the spirit in the amulet. +1
- Agree to bear the curse -1and then withstand Monk Manifestation's madness. +3
Angleiron's Cellar
Wyrm's Crossing
Wyrm's Rock Fortress
At the Flaming Fist quarters:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
- OR, If failed to convince, attack her +1
When you spot Fist Reynash trying to open a chest:
- Find out that he needs gold, and then:
- Tell him to get a grip +1
- OR Intimidate or blackmail him into giving you his stash +1
- Fail the Intimidation check to make him surrender his stash +1
Speaking to Manip Bakshi (regardless if you succeeded a check to discover Reynash's thieving attempt or not):
- Successfully detect his thoughts and pretend to be a new recruit +1
- OR Tell him you've spotted Reynash on stealing +1, and then:
- Ask whether it is Fists' job to catch criminals +1
- OR Ask a reward for turning Reynash in +1
- Attack Bakshi +1
- OR Agree to leave barracks (or let him escort you out) +1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the Steel Watchers will eventually turn on everyone. +1
- Pass the Steel Watcher that confronts you at the coronation +1
▶ Note: This dialogue appears only if Karlach is not in the party
- Refuse twice to give Gortash the Netherstones. +1
- Playing as The Dark Urge, when Gortash explains your previous dealings:
- Say that you'll make Orin pay for taking your place +1
- OR reply that you don't remember a thing, but the plan sounds brilliant +1
- Tell Duke Ravengard that Florrick sent you, then probe his mind to discover councellor's location and tell him that Gortash is a tyrant +1
Lower City:
- Tell Silfy she's not a good salesperson when she tries to sell you a copy of Baldur's Mouth Gazette. +1
- Tell Luan she's not a good salesperson when she tries to sell you a copy of Baldur's Mouth Gazette +1, then tell her to stand up straight and project her voice +1.
In Cazador's Dungeon:
- Tell Sebastian you have no intention of freeing the spawn. +1
At the House of Grief:
- Tell Arves you've come to collect interest on his debt. +1
- Kill Viconia after interrogating her, if previously she had been knocked out in the battle. +1
At the Chromatic Scale:
At the Devil's Fee:
- When first speaking with Helsik, persuade her to give you a free sample. +1
- Upon returning from House of Hope, intimidate Helsik saying that you've just killed a devil in his own home. +1
At the Sorcerous Sundries:
Camp/Conversation
- Let her use the Astral-Touched Tadpole. +5
- Agree with her on that refugees should earn their keep. +3
- When talking about Menzoberranzan, tell her that her upbringing made her strong. +1
- Ask her why not to take the head of the next urchin. +1
- After revealing your origin as the Dark Urge, tell her that she is also exquisite. +5
- Tell Scratch he's back where he belongs after he returns back to camp.
- Persuade Lae'zel to kneel to Vlaakith when she appears at your camp.
- When asking her if she has seen anything like the Steel Watchers before, tell her you wish you had such devices of your own. +1
- After purchasing a copy of Baldur's Mouth Gazette from a street vendor, ask her what she would do if she ran the paper. +3
- After defeating Orin:
- Tell her that fight isn't over yet OR that she's one of few people who dared to face a Chosen of Bhaal. +3
- Observe that she sounds disheartened. +1
- Tell her she is nothing like Orin OR that she and Orin could have been sisters. +5
Disapproval
The following story and dialogue choices will cause Minthara to lose approval.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
'Crèche Y'llek
Last Light Inn
- Agree to help Marcus abduct Isobel.
- Tell Isobel she is going to "meet Ketheric face-to-face" when helping Marcus abduct her.
Shadow-Cursed Lands
Gauntlet of Shar
- Lick the suspicious spider carcass.
Moonrise Towers
- Disagree with Minthara's plans of taking over control of the Absolute.
- When Minthara asks why you chose to kill the tieflings in the Grove:
- Tell her you did it to watch them suffer.
- Tell her you enjoy killing.
- Tell her a violent urge is the cause.
Mind Flayer Colony
- Use the Neural Apparatus to release everyone in the Tadpoling Centre.
Camp/Conversation
- After confessing your urge to kill as the Dark Urge, tell her that you fear that you're similar to a qu'lith quarthan. -1
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
- When passing Zethino's trial, choose answers:
- First question: 'Pet spiders' OR 'Time with her family' -1 (either)
- Second question: 'Drizzt Do'Urden' -1
- Third question: 'Raiding the grove', OR 'Deny Lolth', OR 'Fall for me' -1 (either)
- Suggest her as candidate for the stage at Dribbles the Clown's performance. -1
- Intimidate Angry Mar'hyah while standing up for Scratch. -1
- Intimidate or deceive Mar'hyah into leaving. -1
- Convince Mar'hyah that Scratch is a terrible influence for the other dogs. -1
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone close to you. -1
▶ Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)
Angleiron's Cellar
Wyrm's Crossing
- Try to hire any of the drow twins. -1
- Give Reynash the necessary gold to pay the ferry ticket. -1
Wyrm's Rock Fortress
At the Flaming Fist barracks:
- Give Fist Reynash 300 gold to take the ferry -1
- Speaking to Manip Bakshi afterwards (regardless if you succeeded a check to discover Reynash's thieving attempt or not), let him arrest you -1
At the Audience Hall:
- As the Dark Urge, during the inauguration and after Gortash explains how he has met you before, reply, "You misread me. I've come to end this evil plot"
Lower City
Stormshore Tabernacle
- Donate to a deity at their statue.
- Donate to Lolth. -5
- Donate to any other deity. -1
The Counting House
- Give Rags Deelarma begging outside the entrance a handful of coins. -1
Cazador's Dungeon
- Tell Sebastian "We'll set you free - what else?" when he asks what will happen to the spawn. -1
House of Hope
Lower City Sewers
Camp/Conversation
- When asking her if she has seen anything like the Steel Watchers before, tell her they need to destroy them, and put a stop to this 'revolution'. -1
- Call Gortash a tyrant, not a saviour