Ad placeholder

Brathwen: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
Line 29: Line 29:
{{DiQ|Stuff your Pegasus where the rainbow don't shine.|Brathwen| speaking to the [[Dark Urge]] origin}}
{{DiQ|Stuff your Pegasus where the rainbow don't shine.|Brathwen| speaking to the [[Dark Urge]] origin}}
==Involvement==
==Involvement==
Brathwen and his mate {{harLink|Viss}} are both Novices of the Absolute and can be found near the entrance of [[Grymforge]], opposite to the berth ({{coords|-608|404}}). They have been tasked with disposing of corpses of Deep Gnome slaves that died recently under the rockfall.
Brathwen and his mate {{CharLink|Viss}} are both Novices of the Absolute and can be found near the entrance of [[Grymforge]], opposite to the berth ({{coords|-608|404}}). They have been tasked with disposing of corpses of Deep Gnome slaves that died recently under the rockfall.


Speaking to Brathwen, the player will have an option to ask whether the duergar are searching the bodies for any loot, and roll {{Ability check|Perception|10}} next, or prepare to attack the duergar (at this point one of the party members might intervene).
Speaking to Brathwen, the player will have an option to ask whether the duergar are searching the bodies for any loot, and roll {{Ability check|Perception|10}} next, or prepare to attack the duergar (at this point one of the party members might intervene).

Revision as of 07:56, 27 July 2024

Brathwen is a Duergar NPC in Baldur's Gate 3.

Portrait Brathwen.png
Stuff your Pegasus where the rainbow don't shine.
Brathwen speaking to the Dark Urge origin

Involvement

Brathwen and his mate Viss Viss are both Novices of the Absolute and can be found near the entrance of Grymforge, opposite to the berth (X: -608 Y: 404). They have been tasked with disposing of corpses of Deep Gnome slaves that died recently under the rockfall.

Speaking to Brathwen, the player will have an option to ask whether the duergar are searching the bodies for any loot, and roll DC 10 Perception check next, or prepare to attack the duergar (at this point one of the party members might intervene).

If the initial roll has been successful, the player will notice a trinket on one of the bodies. After that, they might try to obtain the shiny thing by DC 20 Sleight of Hand check, try to chase the two duergar away by DC 10 Deception check, or attack them both.

Failing either check will lead Brathwen to notice the player's actions and take the trinket himself. In further dialogue the duergar will propose to purchase the bauble from him (with possible options to trade, let him take the thing or attack him).

Successful Sleight of Hand check will provide the player with the rare ring, Fetish of Callarduran Smoothhands.

If the player chooses to deceive the duergar and succeed, they will need to loot the dead gnomes one by one until they find the trinket [1]. The last option to obtain it is simply to defeat both duergar and loot the ring from Brathwen's body.

Combat

Attacks and Abilities

Bone Chill.webp
Bone Chill Bone Chill ()
D8 Necrotic.png 1d8 (1~8) Damage TypesNecrotic

Prevent the target from healing until your next turn. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.

 Range: 18 m / 60 ft
Concussive Smash.webp
Concussive Smash Concussive Smash ()   –  Warhammer
Normal weapon damage Hit an enemy with all your might to deal damage and possibly Daze Daze them.
CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Warhammer
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Menacing Attack Melee.webp
Menacing Attack (Melee) Menacing Attack (Melee) ()   –  Warhammer
Normal weapon damage + Superiority Die Damage TypesWeapon damage Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and possibly Frighten Frighten the target.
WIS Save
 Range: Normal weapon range

Notes

  1. Brathwen and Viss dispose of the corpses kicking them off the shore into the deep water. If the player doesn't approach them at once upon arriving at the Grymforge, the duergar will eventually leave one of the bodies intact - the very same that has the ring on it.