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Elindale: Difference between revisions

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Revision as of 22:34, 21 June 2024

Elindale is a lightfoot halfling wizard who is part of the Harpers in Act Two. He is first found in Last Light Inn, standing idle a few steps away from the entrance to the inn.

Last Light Inn

If the player reaches the Shadow-Cursed Lands through Grymforge, Elindale can be first encountered at the Last Light Inn, just south of of the entrance into the inn proper, a few steps away from Quartermaster Talli.

After talking with Jaheira, Elindale, along with Branthos, Lassandra, Manus, and Skywin will move to the bridge in front of Last Light Inn, waiting for the player so they can move in to intercept and ambush a nearby Absolutist convoy in order to acquire their source of protection against the Shadow Curse. Accepting the mission would have Elindale follow his squad of Harpers and move in to the Ruined Battlefield, where they'll lay in wait for the Absolutist convoy. The player can either go with the group immediately or catch up with them later, as the ambush site is marked on their map.

If the player immediately talks to Isobel and fight Marcus after talking with Jaheira, Elindale would already be on the bridge, out of reach of the battle.

Ambush

Main article: Follow the Convoy

Talking to Branthos at the ambush site will commence the ambush and spawn in the encounter. Once the convoy arrives, the player has a choice to attack immediately or hang back. If the player chooses to stay hidden and keep watching, Kar'niss kills Brawler Vez, one of the goblins in the convoy. From there, the party can either signal the Harpers or the Harpers will start the encounter themselves. After the fight, on the drider's corpse will be a Moonlantern.

Alternatively, the player can convince Kar'niss to relinquish the Moonlantern, and to lead the Absolutist convoy to its death, where they will eventually be cursed. Either way, Elindale will depart along the rest of his squad, and return to Last Light Inn.

If the player chooses to reach the Shadow-Cursed Lands through the Mountain Pass route, a goblin greets them and sends the player to a rendezvous point to wait for their guide to Moonrise Towers, where the player will pass off as a True Soul. This starts Follow the Convoy.

Kar'niss, the guide, will ferry the player's party, as well as the rest of the convoy to Moonrise. During the trek, Elindale, along with Branthos, Manus, and Skywin will ambush the convoy. The player can choose to either turn on the convoy and help the Harpers, or protect the convoy in order to continue their cover as a True Soul.

If the player is meeting the Harpers for the first time, and Branthos dies while siding with them, Elindale can tell the player to head to Last Light Inn, where they can reacquire the same Moonlantern after speaking with Isobel. If the player sticks with the convoy, Elindale will turn hostile, and be killed.

After the Ambush

If sided with and alive, Elindale can later be found on the top floor of Last Light Inn, drinking wine with Branthos.

Assault Moonrise Towers

Elindale is killed during the fight against Absolute forces before the party can arrive. His corpse can be found in the Moonrise Towers Prison, surrounded by a Death Shepherd and a horde of Necromites.

Loot

Combat

Attacks and Abilities

Magic Missile.webp
Magic Missile Magic Missile ()
D4 Force.png 1d4 + 1 (2~5) Damage TypesForce

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

 Range: 18 m / 60 ft
Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Topple.webp
Topple Topple ()   –  Quarterstaff
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning

Swipe at a creature to knock it Prone.

DEX Save
 Range: Normal weapon range
Recharge: Short rest

Notes

  • Elindale has a Harp-Shaped Pin pinned on his chest.
  • If Branthos killed at any point in time during the convoy's ambush, Elindale can take the lead in talking to the player instead and conclude the quest.