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'''[[Guildhall]]'''
'''[[Guildhall]]'''
* When talking with [[Nine-Fingers Keene]] the first time, say you are Jaheira's friend, or say you came for the food. {{Approval|Jaheira|+1}}
* When talking with [[Nine-Fingers Keene]] the first time, say you are Jaheira's friend, or say you came for the food or that you're exploring the local sewer-life. {{Approval|Jaheira|+1}}
* When talking with [[Nine-Fingers Keene]], in the same conversation as above, say Jaheira is not alone or ask Nine-Fingers if she really thinks that this will stop Jaheira. {{Approval|Jaheira|+1}}
* When talking with [[Nine-Fingers Keene]], in the same conversation as above, say Jaheira is not alone or ask Nine-Fingers if she really thinks that this will stop Jaheira or tell Nine-Fingers you can handle it. {{Approval|Jaheira|+1}}
* When talking with [[Nine-Fingers Keene]] with [[Minsc]] in the party, Minsc will see her as an enemy and attack, succeed any check (Insight/Intimidation/Persuasion) to convince Minsc that she isn't an enemy. {{Approval|Jaheira|+10}}
* When talking with [[Nine-Fingers Keene]] with [[Minsc]] in the party, Minsc will see her as an enemy and attack, succeed any check (Insight/Intimidation/Persuasion) to convince Minsc that she isn't an enemy. {{Approval|Jaheira|+10}}



Revision as of 17:04, 10 March 2024

Template:CompanionTab Jaheira favors direct approaches and is not interested in flattery. She loves snarky jokes even at her own expense. She approves of good deeds no matter how small they are.

Greetings

Depending on their approval rating, Jaheira may greet the player with:

Very Low (-40 or less)[Needs Verification]

Low (-20 or less)[Needs Verification]

Neutral (-19 - 20)

Medium approval (20+)[Needs Verification]

High approval (40+)[Needs Verification]

Very High approval (60+)[Needs Verification]

Exceptional approval (80+)[Needs Verification]

Approval

The following story and dialogue choices will cause Jaheira to gain approval.

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington
  • As a ranger, offer to track down Yenna's mother.
  • Give Yenna coins.
  • Volunteer a companion, including her, to Dribbles' show
  • Tell Dribbles his joke is corny, or as a Bard, finish his scarecrow joke for him.
  • If going on stage with Dribbles yourself, say you're special because you treat the people around you with kindness (Jaheira approves +1)
  • Tell Yannis you'll look into the murder for her Jaheira approves +1
  • Tell Fist Rowan "They're innocent people. You can't just kill them!"
  • Tell Tinker Nayzeem that the way people treat refugees is terrible.
  • As a Baldurian, tell Saer Grotpoll that his accent sounds more Rivington than Baldur's Gate (Jaheira approves +1)
  • Try to help the Dying Stone Lord Thug (Jaheira approves +1)
  • Donate 500 gold for refugees to Manip Nestor. (Jaheira approves +1)
  • As a Ranger, Tell Fortuno Dibbs to relax for Biscotti.
  • Tell Tara to stop eating the carrier pigeons
  • Tell Commander Lightfeather that his soldiers fought to the last feather against a truly formidable foe.
  • Persuade Angry Mar'hyah (found near the post office) to let you keep Scratch.
  • Deceive Angry Mar'hyah about animal abuse rules.
  • Intimidate Angry Mar'hyah into leaving her job. (Approval on both checks)
  • Pick "I do all I can to keep my loved ones safe from my blade" in the first dialogue with Gyldro Angleiron the Smith.
  • If Orin is impersonating Gyldro Angleiron, tell him you would never kill someone you cared about. Jaheira approves +1
  • Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
  • Tell Wulbren That you are convinced and to give you the bomb -or- You'll contact the Gondians and maybe they'll see reason. (Jaheira approves +1)
    • If contacting the Gondians, accept the bomb anyway. (Jaheira approves +1)
  • After agreeing to bear curse, withstand the cursed monk's madness and earn Tasha's Hideous Laughter. (Jaheira approves +3)

Open Hand Temple

  • Offer to help Sister Yannis investigate Brilgor's death and prove his innocence. Jaheira approves +1
  • Resist the madness when accepting the monk's curse after delivering his amulet.

Carm's Garm

  • Tell Naaber "Correct. But nobody likes Naaber", when he's pretending to be a dog.


Wyrm's Crossing

Danthelon's Dancing Axe


Wyrm's Rock Fortress

  • When confronting Fist Reynash in the Flaming Fist barracks:
    • Give him 300 gold to flee. Jaheira approves +1
    • Wake the guards after discovering (by succeeding a perception, persuasion, or detect thoughts check) that he was trying to steal. Jaheira approves +1 After waking the guards, regardless if you succeeded a check to discover Reynash's thieving attempt or not:
      • Persuade Manip Bakshi that another Fist was trying to steal from him. Jaheira approves +2
      • Convince Manip Bakshi that you are a new recruit after passing a detect thoughts check. Jaheira approves +1
  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you.
  • When asked your opinion about the Steel Watch, tell to Lord Amber's bodyguard and the attendants of Lady Durinbold and Lord Shattershield:
    • You have seen the army of the Absolute and that no where's safe, Steel Watch or not. Jaheira approves +1
    • You should not trust the Steel Watchers because they will turn on everyone. Jaheira approves +1
  • Tell the Steel Watcher that confronts you at the coronation "Point taken" Jaheira approves +1
  • Use the Baldurian option when talking to Duke Ravengard right after Gortash's inauguration, wondering what has befallen the city's great hero.

Guildhall

  • When talking with Nine-Fingers Keene the first time, say you are Jaheira's friend, or say you came for the food or that you're exploring the local sewer-life. Jaheira approves +1
  • When talking with Nine-Fingers Keene, in the same conversation as above, say Jaheira is not alone or ask Nine-Fingers if she really thinks that this will stop Jaheira or tell Nine-Fingers you can handle it. Jaheira approves +1
  • When talking with Nine-Fingers Keene with Minsc in the party, Minsc will see her as an enemy and attack, succeed any check (Insight/Intimidation/Persuasion) to convince Minsc that she isn't an enemy. Jaheira approves +10

Lower City

  • X: -166 Y: -75 Play with the children.
  • Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". Jaheira approves +1
  • Allow Punkins to scan you. Jaheira approves +1
  • X: -210 Y: -165 Next to the Grey Harbour Docks portal, allow the father to go with their family by purchasing a 4th berth (1000 gold) or persuade/intimidate the captain. Jaheira approves +1
  • Jaheira approves when Halsin makes a donation to Mielikki at Stormshore Tabernacle. Jaheira approves +1
  • Successfully persuade Nesha Leesha that she is in danger. Jaheira approves +1

Elfsong Tavern

Elerrathin's Home

  • Tell Rion to listen to her mother.
  • Tell Rion to help the refugees.
  • Tell Jaheira it was foolish to keep her family a secret.
  • Tell Jaheira you understand her choice to keep her family a secret.
  • Tell Jaheira she chose to keep her family secret was because she's afraid of Rion.

Chromatic Scale

  • As a Bard, talk to Thomas C. Quirkilious and ask him what the benefits of using lute strings made of worg hair are. Jaheira approves +1

The Counting House

  • Give Rags Deelarma begging outside the entrance a handful of coins. Jaheira approves +1

Cloister of Sombre Embrace

Abandoned Cistern

  • Free Minsc from the Absolute's influence. Jaheira approves +20

Water Queen's House

Murder Tribunal

  • Ask "Would you like to kill the old man, or shall I?" during the conversation with Sarevok. Jaheira approves +5

Dark Urge

  • Refuse your father's gift. Jaheira approves +10

Camp/Conversation

  • When you ask about her past experiences with the Dead Three and when she has answered as your wise and wizened elder, say "Please. You're only one of those things."
  • Tell her, "Who are you speaking to? Maybe I'm the parasite, puppeting this body," while asking about her past.
  • Tell her, "My mind is still my own," while asking her what she knows about Illithids.
  • After the event at Danthelon's Dancing Axe, agree to look for Minsc.
  • After reaching Lower City, ask whether or not she is interested in Gortash's offer.
  • Call her ancient
  • Say that Orin is trying to make you paranoid (Nature check required)
  • When talking about the amulet you found in her home, talk about Khalid and then tell her that "He sounds like he had true strength" Jaheira approves +5
  • Tell her that her experience will be an asset.
  • Tease her to keep up.
  • Encourage Lae'zel to renounce Vlaakith once and for all.
  • After agreeing to an alliance with Gortash, agree with her that Gortash needs to be taken care of but that they agreed to deal with Orin first.
  • (As the Dark Urge) Ask her to tell you what you must do when she says she has found a better way in another time.

Disapproval

The following story and dialogue choices will cause Jaheira to lose approval.

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

  • Say "All hail the High Harper!" when you chose her as Dribbles' assistant.
  • Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
  • Tell Wulbren Gortash is the enemy -not the Gondians and that you'll find another way -or- This is too messy for you.
    • If contacting the Gondians, insist on refusing the bomb.
  • Boo at Dribbles' scarecrow joke.

Wyrm's Crossing

Sharess' Caress

  • Try Hoots Hooligan's special hooch at Sharess' Caress.

Wyrm's Rock Fortress

  • Blackmail or intimidate Fist Reynash in the barracks into giving you gold. Jaheira disapproves -1

Lower City

  • Tell Rion "We're all going to die" when asked about their chances against the Cult.
  • Intimidate Big Huido at the Grey Harbour Docks into giving you both the Guild shipment as well as his money. Jaheira disapproves -1

Lower City Sewers

Dark Urge

  • Accept your father's gift. Jaheira disapproves -∞ Leaves the party and becomes hostile.