Subclass | Feature | Description |
---|---|---|
![]() |
||
![]() |
||
![]() |
||
![]() |
||
![]() |
||
![]() |
||
![]() |
||
![]() |
User:Toancaro/Wizard: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
|||
Line 4: | Line 4: | ||
|-|Level 2= | |-|Level 2= | ||
{| class="wikitable sortable" style="width: 100%" | {| class="wikitable sortable" style="width: 100%" | ||
! style="width: | ! style="width: 110px" | Subclass | ||
! style="width: | ! style="width: 225px" | Feature | ||
! Description | ! Description | ||
|- | |- | ||
| {{User:Toancaro/Template: | | {{User:Toancaro/Template:Class|Abjuration|w=35}} || {{SAI|Arcane Ward|w=25}} || | ||
|- | |||
| {{User:Toancaro/Template:Class|Conjuration|w=35}} || {{SAI|Minor Conjuration: Create Water|w=25}} || | |||
|- | |||
| {{User:Toancaro/Template:Class|Divination|w=35}} || {{SAI|Portent|w=25}} || | |||
|- | |||
| {{User:Toancaro/Template:Class|Enchantment|w=35}} || {{SAI|Hypnotic Gaze|w=25}} || | |||
|- | |||
| {{User:Toancaro/Template:Class|Evocation|w=35}} || {{SAI|Sculpt Spells|w=25}} || | |||
|- | |||
| {{User:Toancaro/Template:Class|Illusion|w=35}} || {{SAI|Improved Minor Illusion|w=25}} || | |||
|- | |||
| {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Grim Harvest|w=25}} || | |||
|- | |||
| {{User:Toancaro/Template:Class|Transmutation|w=35}} || {{SAI|Experimental Alchemy|w=25}} || | |||
|} | |} | ||
</tabber> | </tabber> | ||
==Common cantrips & spells== | ==Common cantrips & spells== | ||
Cantrips and spells that are available for every subclasses of Wizard class. | Cantrips and spells that are available for every subclasses of Wizard class. | ||
{{User:Toancaro/Template:ClassPage|Wizard}} | {{User:Toancaro/Template:ClassPage|Wizard}} |
Revision as of 20:35, 8 January 2024
Subclass features
Common cantrips & spells
Cantrips and spells that are available for every subclasses of Wizard class.
Name | Spell School | Classes | C | C | R | A | ![]() |
![]() |
![]() |
D | Description | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Acid Splash | ![]() |
![]() ![]() |
![]() |
18 m | 2m | ![]() |
Throw a bubble of acid that damages each creature it hits. | ||||
![]() |
Blade Ward | ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() |
0 | Take only half the damage from ![]() ![]() ![]() |
||||||
![]() |
Bone Chill | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
18 m | ![]() |
Prevent the target from healing until your next turn. An undead target receives ![]() ![]() |
||||
![]() |
Booming Blade | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
Weapon Range | ![]() |
Strike with your weapon, afflicting your foe with a resonance that hurts them for 1d8![]() |
||||
![]() |
Bursting Sinew | ![]() |
![]() ![]() |
![]() |
18m | ![]() |
Explode a corpse, causing it to impale those around it. | |||||
![]() |
Dancing Lights | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
18 m | 9m | Illuminate a ![]() |
||||
![]() |
Fire Bolt | ![]() |
![]() ![]() |
![]() |
![]() |
18 m | ![]() |
Hurl a mote of fire. | ||||
![]() |
Friends | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
9 m | Gain ![]() |
|||||
![]() |
Light | ![]() |
![]() ![]() ![]() ![]() |
![]() |
1.5m | Infuse an object with an aura of light. | ||||||
![]() |
Mage Hand | ![]() |
![]() ![]() ![]() ![]() |
![]() |
18 m | Create a spectral hand that can manipulate and interact with objects. | ||||||
![]() |
Minor Illusion | ![]() |
![]() ![]() ![]() ![]() |
![]() |
18 m | Create an illusion that compels nearby creatures to investigate. | ||||||
![]() |
Poison Spray | ![]() |
![]() ![]() ![]() ![]() |
![]() |
3 m | ![]() |
Project a puff of noxious gas, dealing 1d12![]() |
|||||
![]() |
Ray of Frost | ![]() |
![]() ![]() |
![]() |
![]() |
18 m | ![]() |
Reduces the target's Movement Speed by ![]() |
||||
![]() |
Shocking Grasp | ![]() |
![]() ![]() |
![]() |
![]() |
1.5m | ![]() |
The target cannot use Reactions. This spell has ![]() |
||||
![]() |
Toll the Dead | ![]() |
![]() ![]() ![]() |
![]() |
18m | ![]() |
Ring the bell of impending doom. If the target is at full health, you deal 1d8![]() |
|||||
![]() |
True Strike | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
18m | Gain ![]() ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
![]() |
![]() |
D | Description | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Burning Hands | ![]() |
![]() ![]() |
![]() |
0 | 5m | ![]() |
Each flammable target is hit with 3d6![]() |
||||
![]() |
Charm Person | ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() |
18m | Charm a humanoid to prevent it from attacking you. You gain ![]() |
||||||
![]() |
Chromatic Orb | ![]() |
![]() ![]() |
![]() |
![]() |
18m | Hurl a sphere of energy.
It deals 3d8![]() ![]() ![]() ![]() ![]() ![]() |
|||||
![]() |
Colour Spray | ![]() |
![]() ![]() |
![]() |
0 | 5m | creatures up to a combined 33 Hit Points. | |||||
![]() |
Disguise Self | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
0 | Magically change all aspects of your appearance. | |||||
![]() |
Enhance Leap | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
1.5m | Triple a creature's Jumping distance. | |||||
![]() |
Expeditious Retreat | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
0 | Gain immediately and as a bonus action on each of your turns until this spell ends. | |||||
![]() |
False Life | ![]() |
![]() ![]() |
![]() |
0 | Bolster yourself with a necromantic facsimile of life to gain ![]() |
||||||
![]() |
Feather Fall | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
0 | 9m | You and nearby allies gain Immunity to Falling damage. | ||||
![]() |
Find Familiar | ![]() |
![]() |
![]() |
![]() |
18 m | Summon a familiar, a fey spirit that takes an animal form of your choosing | |||||
![]() |
Fog Cloud | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
18 m | 5m | Create a cloud of dense fog to and creatures within. | ||||
![]() |
Grease | ![]() |
![]() |
![]() |
18 m | Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall . | ||||||
![]() |
Ice Knife | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
18 m | 2m | ![]() |
Throw a shard of ice that deals 1d10![]() ![]() ![]() |
|||
![]() |
Longstrider | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
1.5m | Increase a creature's Movement Speed by ![]() |
|||||
![]() |
Mage Armour | ![]() |
![]() ![]() |
![]() |
1.5m | Surround an unarmoured creature in a protective magical force. Its ![]() |
||||||
![]() |
Magic Missile | ![]() |
![]() ![]() |
![]() |
18 m | ![]() |
Create three darts of magical force, each dealing 1d4 + 1![]() |
|||||
![]() |
Protection from Evil and Good | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
1.5m | Protect an ally against the attacks and powers of Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. | |||||
![]() |
Ray of Sickness | ![]() |
![]() ![]() |
![]() |
![]() |
CON | 18m | ![]() |
Possibly the target. | |||
![]() |
Shield | ![]() |
![]() ![]() |
![]() |
0 | When you are about to be hit by an enemy, use your Reaction to increase your ![]() |
||||||
![]() |
Sleep | ![]() |
![]() ![]() ![]() |
![]() |
18m | Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points. | ||||||
![]() |
Tasha's Hideous Laughter | ![]() |
![]() ![]() |
![]() |
![]() |
WIS | 18 m | Leave a creature with laughter, without the ability to get up. | ||||
![]() |
Thunderwave | ![]() |
![]() ![]() ![]() ![]() |
![]() |
1.5m | 5m | ![]() |
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing ![]() |
||||
![]() |
Witch Bolt | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
![]() |
18m | ![]() |
Link yourself to a target with a bolt of lightning. Deal an additional 1d12![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
![]() |
![]() |
D | Description | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Arcane Lock | ![]() |
![]() |
![]() |
1.5m | Close a door or container with a magical lock. It can no longer be lockpicked or opened with . | ||||||
![]() |
Blindness | ![]() |
![]() ![]() ![]() ![]() |
![]() |
CON | 18m | Limit a foe's sight range. It is easier to hit, and the creature will miss more often.
![]() ![]() ![]() |
|||||
![]() |
Blur | ![]() |
![]() ![]() |
![]() |
![]() |
0 | Attackers have ![]() ![]() |
|||||
![]() |
Cloud of Daggers | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
18m | ![]() |
Conjure a cloud of spinning daggers that attack anyone inside. | ||||
![]() |
Crown of Madness | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
WIS | 18 m | Instill madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied. | ||||
![]() |
Darkness | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
18m | Create a cloud of magical darkness that and inflicts to creatures within. Creatures cannot make ranged attacks into or out of it. | |||||
![]() |
Darkvision | ![]() |
![]() ![]() ![]() ![]() |
![]() |
1.5m | Grant a creature the ability to see in the dark out to a range of {12 m / 40 ft. | ||||||
![]() |
Detect Thoughts | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
![]() |
0 | Focus your mind to read the thoughts of certain creatures while talking to them. | ||||
![]() |
Enlarge/Reduce | ![]() |
![]() ![]() |
![]() |
![]() |
9 m | Make a creature larger or smaller. Either option has a duration of 10 turns.
This affects their weapon damage and Strength Checks and ![]() |
|||||
![]() |
Flaming Sphere | ![]() |
![]() ![]() |
![]() |
![]() |
18m | 2m | ![]() |
Summon a Flaming Sphere that deals 2d6![]() ![]() ![]() ![]() |
|||
![]() |
Gust of Wind | ![]() |
![]() ![]() ![]() |
![]() |
0 | 12m | Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength ![]() |
|||||
![]() |
Hold Person | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
WIS | 18m | Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a ![]() |
||||
![]() |
Invisibility | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
1.5m | Touch a creature to turn it . Attacks against it have ![]() ![]() |
|||||
![]() |
Knock | ![]() |
![]() ![]() ![]() |
![]() |
18m | Unlock an object that is held shut by a mundane lock. | ||||||
![]() |
Magic Weapon | ![]() |
![]() ![]() |
![]() |
![]() |
1.5m | Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to ![]() |
|||||
![]() |
Melf's Acid Arrow | ![]() |
![]() |
![]() |
![]() |
18m | ![]() |
Shoot a green arrow that bursts in a spray of acid. Deals 4d4![]() ![]() |
||||
![]() |
Mirror Image | ![]() |
![]() ![]() ![]() |
![]() |
0 | Create 3 illusory duplicates of yourself to distract attackers. Each duplicate increases your ![]() |
||||||
![]() |
Misty Step | ![]() |
![]() ![]() ![]() |
![]() |
18 m | Surrounded by silver mist, you teleport to an unoccupied space you can see. | ||||||
![]() |
Phantasmal Force | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
INT | 18m | Deal damage to a creature each turn. The type of damage changes to the last type of damage the creature suffered. | ||||
![]() |
Ray of Enfeeblement | ![]() |
![]() ![]() |
![]() |
![]() |
![]() |
18m | Weaken a foe: they deal half damage with weapon attacks using Strength. | ||||
![]() |
Scorching Ray | ![]() |
![]() ![]() |
![]() |
![]() |
18m | ![]() |
Hurl 3 rays of fire. Each ray deals 2d6![]() |
||||
![]() |
See Invisibility | ![]() |
![]() ![]() ![]() |
![]() |
0 | Become able to see creatures, and possibly reveal them to others. | ||||||
![]() |
Shadow Blade | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
1.5m | ![]() |
Weave a shadowy shortsword in your hand that deals 2d8![]() |
||||
![]() |
Shatter | ![]() |
![]() ![]() ![]() ![]() |
![]() |
18m | 3m | ![]() |
Damages all nearby creatures and objects. | ||||
![]() |
Web | ![]() |
![]() ![]() |
![]() |
![]() |
18m | 4m | Cover an area in thick, flammable webbing that can creatures within. An ally can use its action to try and tear away the webs. |
Name | Spell School | Classes | C | C | R | A | ![]() |
![]() |
![]() |
D | Description | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Animate Dead | ![]() |
![]() ![]() |
![]() |
3 m | Animate a corpse to create an undead servant while not in combat. | ||||||
![]() |
Bestow Curse | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
1.5m | Curse a creature with your touch. The curse either bestows ![]() ![]() ![]() ![]() ![]() |
|||||
![]() |
Blink | ![]() |
![]() ![]() |
![]() |
0 | At the end of your turn, roll a ![]() |
||||||
![]() |
Counterspell | ![]() |
![]() ![]() ![]() |
![]() |
m | Try to stop a spell being cast. | ||||||
![]() |
Fear | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
0 | 9m | Targets drop everything and become : they must flee from you and have ![]() |
||||
![]() |
Feign Death | ![]() |
![]() ![]() ![]() ![]() |
![]() |
1.5 m | Put an ally in a protective coma. They become Resistant to all damage except ![]() |
||||||
![]() |
Fireball | ![]() |
![]() ![]() |
![]() |
18 m | 4m | ![]() |
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6![]() |
||||
![]() |
Gaseous Form | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
1.5m | Transform yourself or an ally into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage. | |||||
![]() |
Glyph of Warding | ![]() |
![]() ![]() ![]() |
![]() |
9 m | 4m | Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy the selected magical effect will trigger. The glyph will last until triggered, or until a Long Rest. | |||||
![]() |
Grant Flight | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
1.5m | Bestow the ability to upon yourself or an ally. | |||||
![]() |
Haste | ![]() |
![]() ![]() |
![]() |
![]() |
9 m | Target yourself or an ally to become . The creature has a +2 bonus to ![]() ![]() ![]() |
|||||
![]() |
Hypnotic Pattern | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
WIS | 18m | 9m | creatures that can see the pattern. They cannot attack you. They cannot move nor act. | |||
![]() |
Lightning Bolt | ![]() |
![]() ![]() |
![]() |
0 | 30m | ![]() |
Call forth a blast of lightning that hits all creatures in the line of the eruption. | ||||
![]() |
Protection from Energy | ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
1.5m | Touch a creature to grant it Resistance to ![]() ![]() ![]() ![]() ![]() |
|||||
![]() |
Remove Curse | ![]() |
![]() ![]() ![]() ![]() |
![]() |
1.5m | Touch a creature or object to remove all Curses and Hexes affecting it. | ||||||
![]() |
Sleet Storm | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
18 m | Call forth a storm that douses fire, creates an ![]() ![]() ![]() |
|||||
![]() |
Slow | ![]() |
![]() ![]() |
![]() |
![]() |
WIS | 18m | Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit. | ||||
![]() |
Stinking Cloud | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
18m | Create a cloud of gas so nauseating it prevents creatures from taking actions. | |||||
![]() |
Vampiric Touch | ![]() |
![]() ![]() |
![]() |
![]() |
![]() |
1.5m | ![]() |
Touch an enemy to siphon their life force and regain half as many Hit Points. |
Name | Spell School | Classes | C | C | R | A | ![]() |
![]() |
![]() |
D | Description | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Banishment | ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
CHA | 18m | Temporarily your target to another plane of existence. | ||||
![]() |
Blight | ![]() |
![]() ![]() ![]() ![]() |
![]() |
9 m | ![]() |
Deals 8d8![]() ![]() ![]() |
|||||
![]() |
Confusion | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
WIS | 18m | 6m | Befuddle a group of creatures, causing them to attack at random, wander around aimlessly, and occasionally skip turns in the stupor. | |||
![]() |
Conjure Minor Elemental | ![]() |
![]() ![]() |
![]() |
18 m | Conjure a minor elemental to fight alongside you. | ||||||
![]() |
Dimension Door | ![]() |
![]() ![]() ![]() ![]() |
![]() |
50 m | Teleport yourself and up to one adjacent ally to a place you can see. The ally cannot be larger than Medium. | ||||||
![]() |
Evard's Black Tentacles | ![]() |
![]() |
![]() |
![]() |
18 m | 6m | ![]() |
Tentacles sprout from the ground, turning the area into , attacking and creatures within. | |||
![]() |
Fire Shield | ![]() |
![]() |
![]() |
0 | Wreathe your body in flames that shed light in a 3 m / 10 ft radius, provide Resistance to ![]() ![]() |
||||||
![]() |
Greater Invisibility | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
1.5 m | Turn a creature Invisible. Attacks against it have ![]() ![]() |
|||||
![]() |
Ice Storm | ![]() |
![]() ![]() ![]() |
![]() |
18 m | 6m | ![]() |
Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing ![]() ![]() ![]() |
||||
![]() |
Otiluke's Resilient Sphere | ![]() |
![]() |
![]() |
![]() |
DEX | 9 m | Enclose a target in a sphere of shimmering force, reducing its movement speed by half, and blocking all incoming and spell effects. | ||||
![]() |
Phantasmal Killer | ![]() |
![]() |
![]() |
![]() |
WIS | 18m | ![]() |
Haunt a creature with illusions of its greatest fears. It takes 4d10![]() ![]() |
|||
![]() |
Polymorph | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
WIS | 18 m | Transform a creature into a harmless sheep. | ||||
![]() |
Stoneskin | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
1.5m | Turn a creature's flesh hard as stone. It takes only half the damage of all non-magical ![]() ![]() ![]() |
|||||
![]() |
Wall of Fire | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
18 m | ![]() |
Create a blazing wall of fire, anyone who dares stand too close. Deals ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
![]() |
![]() |
D | Description | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Cloudkill | ![]() |
![]() ![]() |
![]() |
![]() |
18 m | ![]() |
Craft a large cloud that inflicts 5d8![]() |
||||
![]() |
Cone of Cold | ![]() |
![]() ![]() |
![]() |
0 | 9m | ![]() |
Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands. | ||||
![]() |
Conjure Elemental | ![]() |
![]() ![]() |
![]() |
18m | Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you. | ||||||
![]() |
Dominate Person | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
WIS | 18 m | a nearby humanoid. Allies are unaffected. | ||||
![]() |
Hold Monster | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
WIS | 18m | a creature. It can't move, act, or react. Attacks from within 3 m / 10 ft are always critical hits. | ||||
![]() |
Planar Binding | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
WIS | 18m | Target an otherworldly creature and attach its consciousness to your own. It will follow and fight for you as an ally. | ||||
![]() |
Seeming | ![]() |
![]() ![]() ![]() |
![]() |
18m | Disguise up to 4 members of your adventuring party. | ||||||
![]() |
Telekinesis | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
STR | 18 m | Throw a creature or object up to ![]() |
||||
![]() |
Wall of Stone | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
18 m | Raise a wall of non-magical, solid stone.
The wall can be created between any two points within range as long as there is a clear path between them. It is made up of Stone Pillars with 30 HP each, immune to ![]() ![]() ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
![]() |
![]() |
D | Description | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Arcane Gate | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
18m | Create two linked teleportation portals within range. All creatures, including enemies, may travel between the two portals as a free action. | |||||
![]() |
Chain Lightning | ![]() |
![]() ![]() |
![]() |
18 m | ![]() |
Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within range. | |||||
![]() |
Circle of Death | ![]() |
![]() ![]() ![]() |
![]() |
18 m | 9m | ![]() |
Sculpt a massive sphere of entropic energy around a creature. Devastate the target and all surrounding creatures. | ||||
![]() |
Create Undead | ![]() |
![]() ![]() ![]() |
![]() |
3 m | Create a corpse as a heinous mummy that fights by your side. | ||||||
![]() |
Disintegrate | ![]() |
![]() ![]() |
![]() |
9 m | ![]() |
Shoot a thin green ray from your finger. If the spell reduces the target to 0 hit points, it disintegrates into a crumbly ash. | |||||
![]() |
Eyebite | ![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
18 m | Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. | |||||
![]() |
Flesh to Stone | ![]() |
![]() ![]() |
![]() |
![]() |
18 m | Atrophy a foe, them until they temporarily turn to stone. | |||||
![]() |
Globe of Invulnerability | ![]() |
![]() ![]() |
![]() |
![]() |
18m | 3m | Create a barrier that makes creatures and objects inside it Immune to all damage. | ||||
![]() |
Otiluke's Freezing Sphere | ![]() |
![]() |
![]() |
1.5m | ![]() |
Create a ball of churning ice that can be launched instantly to generate a frosty explosion or stored for later use. | |||||
![]() |
Otto's Irresistible Dance | ![]() |
![]() ![]() |
![]() |
![]() |
9 m | Cause a creature to start dancing, making it unable to take Actions or Move. Its attackers have ![]() ![]() |
|||||
![]() |
Sunbeam | ![]() |
![]() ![]() ![]() |
![]() |
![]() |
m | 18m | ![]() |
A beam of brilliant light sears and all creatures in its path. | |||
![]() |
Wall of Ice | ![]() |
![]() |
![]() |
![]() |
18 m | ![]() |
Raise a wall of solid ice that deals 10d6![]() |