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The key to besting '''Marcus''' is preparation. During the conversation with him, shifting your party around to avoid getting caught up in his Vampiric Shout is a good way to avoid losing [[Concentration]] on a spell. An easy approach is to use [[Banishment]] to put him out of the fight, sparing Isobel his wrath and allowing the group to clear out the [[Winged Horror|Winged Horrors]]. By the time the spell ends, he will be no match against the full party and the Inn's defenders.
The key to besting '''Marcus''' is preparation. During the conversation with him, shifting your party around to avoid getting caught up in his Vampiric Shout is a good way to avoid losing [[Concentration]] on a spell. An easy approach is to use [[Banishment]] to put him out of the fight, sparing Isobel his wrath and allowing the group to clear out the [[Winged Horror|Winged Horrors]]. By the time the spell ends, he will be no match against the full party and the Inn's defenders.
Alternatively adding barrels and other objects to block the entrances will help by confusing the enemies and limiting how many have to be fought at the same time. Some enemies will attack the blockades to gain access, using explosive barrels with torches or other effects can trick enemies into damaging themselves.


==Notable Loot==
==Notable Loot==

Revision as of 19:38, 25 November 2023

Agent of the Absolute
Flaming Fist Marcus

Marcus Headshot.jpg

Marcus Wings.png

Stats
Level 6

STR

23
(+6)

DEX

16
(+3)

CON

16
(+3)

INT

10

WIS

10

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race [[Aberration, formerly Human.|Aberration, formerly Human.]]
Creature Type Icon.png  Type Aberration
HP Icon.png  HP 86, 40 Temporary HP
Creature AC Icon.png  AC 17
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 75kg
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative +6
Passive features
Character information
Location Last Light Inn
Faction Cult of the Absolute
Aberration

Marcus Model.png

Marcus Model Wings.png

Flaming Fist Marcus is NPC who is a former member of the Flaming Fist, now turned into an elite agent of the Followers of the Absolute.

Can be spoken to with Speak with Dead Speak with Dead.

Last Light Inn

When the party reaches Last Light Inn Jaheira is instantly wary of them and summons vines to stop them. She believes the party are True Souls. If tieflings were not saved in Act One Marcus comes to vouch for the party, telepathically revealing that he is an Absolutist spy.

Revealing that Marcus is tadpoled to Jaheira will trigger a fight against him. He will have a surprise round where he will summon 13 Crawling Claws and then disappear, returning to Moonrise Towers. He can however be defeated here if members of the party have the passive Alert or have the condition Elixir of Vigilance Elixir of Vigilance. Killing him here will prevent the abduction attempt when you first talk to Isobel.

If Marcus wasn't killed earlier, when the party first goes to speak with Isobel on how to traverse through the Shadow-Cursed Lands, Marcus will show up on the balcony much to her shock. He will quickly reveal his loyalty to the Absolute and Ketheric Thorm, urging Isobel to come with him to see the warlord. A critical choice is than made here.

  • Fight against Marcus and his Winged Horrors who will focus on taking down Isobel.
  • Turn against Isobel, making Marcus and the Winged Horrors allies. The rest of the inn won't be hostile at first though. Doing so will put a huge divide with Jaheira and the Harpers.
  • If Isobel is defeated, the barrier protecting the Last Light Inn will fade, letting the shadow curse in. Everyone except Jaheira and your party will either die or become Shadow-Cursed Undead. This will make multiple questlines prematurely end along with losing merchants, some of who will no longer be active in Act Three.

Moonrise Towers

If the player failed to protect Isobel and Marcus survived the fight in the Last Light Inn, Marcus can be found inside Moonrise Towers, on the top floor near the door to Balthazar's room. If Isobel was knocked out and thus abducted alive, Marcus will also be alive. If, however, Isobel didn't survive the abduction, Marcus will be found dead, presumably killed by an angry Ketheric Thorm.

Attacks and Abilities

Greatclub PlusOne Icon.png
Main Hand Attack - Greatclub +1
Make a melee attack with your equipped weapon. Action Attack roll: +10
D8 Bludgeoning.png 1d8 + 7 (8~15) Damage TypesBludgeoning
Vampiric Shout
Vent a malevolent shout, wounding nearby foes and healing yourself provided they're neither Constructs or Undead.
D8 Necrotic.png 2d8 (2~16) Damage TypesNecrotic
AoE: 8 m / 25 ft (Radius)
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

Tactics

Marcus is an incredibly aggressive great weapon fighter, who in the case of the encounter at the Last Light Inn will focus on Isobel in trying to knock her out. The fight there can end very quickly if he and the Winged Horrors act first on Initiative. Being a dedicated Fighter, his extra attack along with a bonus attack he can gain through a Critical Hit thanks to his Great Weapon Master passive.

The key to besting Marcus is preparation. During the conversation with him, shifting your party around to avoid getting caught up in his Vampiric Shout is a good way to avoid losing Concentration on a spell. An easy approach is to use Banishment to put him out of the fight, sparing Isobel his wrath and allowing the group to clear out the Winged Horrors. By the time the spell ends, he will be no match against the full party and the Inn's defenders.

Alternatively adding barrels and other objects to block the entrances will help by confusing the enemies and limiting how many have to be fought at the same time. Some enemies will attack the blockades to gain access, using explosive barrels with torches or other effects can trick enemies into damaging themselves.

Notable Loot