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Longbows: Difference between revisions

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(Created page with "{{WeaponTypePage | type = Longbows | example = Longbow | category = martial | handedness = two-handed | melee or ranged = ranged | damage count = 1 | damage die = 8 | damage modifier = ranged | damage type = Piercing | range m = 18 | range ft = 60 | ammunition = yes | heavy = yes | dippable = yes | actions = * {{Hamstring Shot}} * {{Brace (Ranged)}} }}")
 
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| handedness = two-handed
| handedness = two-handed
| melee or ranged = ranged
| melee or ranged = ranged
| damage count = 1
| damage = 1d8
| damage die = 8
| damage modifier = ranged
| damage type = Piercing
| damage type = Piercing
| range m = 18
| range ft = 60
| ammunition = yes
| ammunition = yes
| heavy = yes
| heavy = yes
| dippable = yes
| dippable = yes
| actions =
| weapon actions = Hamstring Shot, Brace (Ranged)
* {{Hamstring Shot}}
| seo image = Longbow Unfaded.png
* {{Brace (Ranged)}}
}}
}}
== External links ==
* {{FRWiki|Longbow|long}}
{{back to top}}
{{NavEquipment}}

Latest revision as of 23:48, 28 July 2024

Longbows Longbows are a type of two-handed martial ranged weapon. The following are some base attributes common to most longbows, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Longbow. Further down below, you can find a list of all longbows in the game.

Properties

Damage
Details
 Two-Handed
 Range: 18 m / 60 ft
Dippable Dippable

Actions[edit source]

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Hamstring Shot Hamstring Shot ()

Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.

Brace (Ranged) Brace ()

Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.

List of longbows

Weapon Enchant. Damage Damage Type Weight Price Special


Longbow

1d8

Piercing

1.1 kg
2.2 lb

50


Sahuagin Longbow

1d8

Piercing

1.1 kg
2.2 lb

50


Hellrider Longbow

+1

1d8 + 1

Piercing

1.1 kg
2.2 lb

770
Heightened Awareness
Gain a +3 bonus to Initiative rolls and Advantage Icon.png Advantage on Perception checks.
Fiendish Fire
Once per turn, a creature hit by this weapon will possibly be afflicted with Faerie Fire Faerie Fire.


Longbow +1

+1

1d8 + 1

Piercing

1.1 kg
2.2 lb

65


Spellthief

1d8

Piercing

1.1 kg
2.2 lb

100
Arcane Vehemence
Once per Short Rest, you regain a Level 1 spell slot when you land a Critical Hit with the Spellthief.


Longbow +2

+2

1d8 + 2

Piercing

1.1 kg
2.2 lb

155


The Joltshooter

1d8

Piercing

1.1 kg
2.2 lb

310
Electric Blood
When the wielder deals damage using this weapon, they gain 2 Lightning Charges Lightning Charges.


Titanstring Bow

+1

1d8 + 1

Piercing

1.1 kg
2.2 lb

310
Titan Weapon
This weapon deals additional damage equal to your Strength Modifier.
Pushing Attack (Titanstring Bow) Pushing Attack (Titanstring Bow) ()

Pushes your target back 4.5 m / 15 ft.


The Dead Shot

+2

1d8 + 2

Piercing

1.1 kg
2.2 lb

770
Improved Critical
The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Keen Attack
The wielder doubles their Proficiency Bonus when rolling ranged attacks with this weapon, unless they have Disadvantage.


Gontr Mael

+3

1d8 + 3

Piercing

1.1 kg
2.2 lb

1000
Promised Victory
On a hit, possibly inflict Guiding Bolt Guiding Bolt upon the target.
Gontr Mael: Glowing Gontr Mael: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft. Toggle this to douse and rekindle the light.
Celestial Haste Celestial Haste ()
Cast as a level 3 spell at will.
Bolt of Celestial Light Bolt of Celestial Light ()

Frighten Frighten your target with intimidating arrows. After attacking, ranged weapon attacks made by Gontr Mael deal an additional 1d4Damage TypesRadiant damage.

Legacy content

    (None)

External links[edit | edit source]

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