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Pikes: Difference between revisions
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| dippable = yes | | dippable = yes | ||
| weapon actions = Rush Attack, Piercing Strike, Brace (Melee) | | weapon actions = Rush Attack, Piercing Strike, Brace (Melee) | ||
| seo image = Pike Unfaded.png | |||
}} | }} | ||
== External | == External links == | ||
* {{FRWiki|Pike (weapon)|long}} | * {{FRWiki|Pike (weapon)|long}} | ||
{{back to top}} | |||
{{NavEquipment}} |
Latest revision as of 23:47, 28 July 2024
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are a type of two-handed martial melee weapon. The following are some base attributes common to most pikes, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Pike. Further down below, you can find a list of all pikes in the game.
Properties
- Damage
- 1d10 (1~10) + Strength modifier Piercing
- Details
- Two-Handed
- Range: 2.5 m / 8 ft
- Extra Reach
- Dippable
Actions[edit source]
If you have proficiency, equip in main hand to gain:
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
- Piercing Strike ()
Stab an enemy and possibly inflict .
- Brace ()
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.
List of pikes
Weapon | Enchant. | Damage | Damage Type | Weight | Price | Special |
---|---|---|---|---|---|---|
1d10 |
Piercing |
8.1 kg |
10 | |||
1d10 |
Piercing |
8.1 kg |
1 | |||
1d10 |
Piercing |
8.1 kg |
20 | |||
+1 |
1d10 + 1 |
Piercing |
8.1 kg |
40 | ||
+1 |
1d10 + 1 |
Piercing |
8.1 kg |
40 | ||
+1 |
1d10 + 1 |
Piercing |
8.1 kg |
65 |
|
|
+2 |
1d10 + 2 |
Piercing |
8.1 kg |
190 | ||
+1 |
1d10 + 1 |
Piercing |
8.1 kg |
190 |
|
Legacy content
External links[edit | edit source]