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{{PageSeo
{{PageSeo
| title = Lae'zel
| title = Lae'zel
| description = Lae'zel is an Origin character and companion in Baldur's Gate 3. She is a Githyanki Fighter with the Soldier background.
| description = Lae'zel is an Origin character and companion in Baldur's Gate 3. She is a githyanki Fighter with the Soldier background.
| image = Laezel.png
| image = Laezel.png
}}
}}
{{CharacterInfo
{{Companion tab|Lae'zel}}
|title =Ferocious Warrior
{{Infobox creature
|name =Lae'zel
| name = Lae'zel
|image=[[File:Laezel.png|350px]]
| identity = Female
|STR=17
| image = <gallery>
|DEX=13
Laezel.png|Cover artwork
|CON=15
Portrait Lae'zel.png|Portrait
|INT=10
</gallery>
|WIS=12
| full name = Lae'zel of Crèche K'liir
|CHA=8
| title = The Githyanki Warrior
|level=1
| voice = Devora Wilde
|race={{Race|Githyanki}}
| creator = Kevin Vanord
|type=Humanoid
| role = [[Origin characters|Origin Character]]<br>[[companion]]
|HP=12
| race = [[Githyanki]]
|AC=16
| class = [[Fighter]]
|speed=9m / 30ft
| subclass = [[Battle Master]] (default)
|size=Medium
| background = [[Soldier]]
|weight=75kg / 150lbs
| hometown = [[Crèche K'liir]]
|proficiency=2
| level = 1
|initiative=+1
| movement m = 9
|class = Fighter
| weight kg = 75
|background= Soldier
| str = 17
|location = [[Nautiloid]], [[Wilderness]]
| dex = 13
|alt-name = In-game
| con = 15
|alt-image = [[File:Laezelheadshot.jpg|Lae-zel in EA|350px]]
| int = 10
|str save=yes|con save=yes}}'''Lae'zel''' is an [[Origins|Origin]] character and [[Companion]] in [[Baldur's Gate 3]]. She is a [[Githyanki]] [[Fighter]] with the [[Soldier]] background.
| wis = 12
| cha = 8
| con save prof = yes
| str save prof = yes
| hp = 16
| ac = 16
| va = Devora Wilde
| size = Medium
| type = [[Humanoid]]
| passives = Great Weapon Fighting, Martial Prodigy, Opportunity Attack
}}
'''Lae'zel of Crèche K'liir''' is an [[Origin characters|Origin Character]] and a recruitable [[Companion]] with the [[Soldier]] background. She is a [[Githyanki]] and a [[Fighter]] first appearing during the [[Prologue]].


Origin characters can be played as the main character, otherwise, they can be recruited as a [[companion]] early on.
A ferocious warrior zealously devoted to the Lich Queen {{CharLink|Vlaakith}}, she will do whatever is necessary to end the terror of the [[Illithid]] and prove herself to her queen. She can be first found on the [[Nautiloid]] during the prologue where she serves as a temporary companion, and she can be properly recruited on the [[Wilderness|Roadside Cliffs]] in Act One as well as romanced by characters of any gender.


Can be spoken to with {{SmallIcon|Speak with Dead Icon.png}} [[Speak with Dead]].
{{NoExcerpt|{{DiQ|Who am I? Your only chance of survival.|Lae'zel| introduces herself.}}}}
{{TOC|limit=3}}


{{NoExcerpt|{{Q|Who am I? Your only chance of survival.|Lae'zel introduces herself.}}}}
== Overview ==
{{hatnote|For a full overview of Lae'zel's starting features, see the articles [[Fighter]] and [[Githyanki]].}}
=== Background ===
A fierce warrior from crèche K'liir, Lae'zel is a follower of Vlaakith, the Lich Queen of the githyanki. Sworn to obey her queen and serve as a blade against the Illithid, she was captured on her quest to present a Mind Flayer head to her queen. Now, tadpoled and with few options at hand, she must find a way to rid herself of the parasite and finally prove herself as a worthy warrior to the Undying Queen. How she does it, and whether she remains loyal to Vlaakith, is something she can decide throughout the game.


== Gameplay ==
=== Starting class ===
As a [[Fighter]], Lae'zel should be at the forefront of most combat situations. At level 1, she comes with the two-handed [[Fighting Style]] Great Weapon Fighting. She is capable of withstanding heavy damage and dealing heavy damage back to enemies in return. As a [[Githyanki]], she has access to several very useful mobility spells as she levels, including [[Mage Hand]], [[Enhance Leap]], and eventually [[Misty Step]]. At level 3, Lae'zel gains a [[Fighter]] subclass which allows her to broaden her list of martial abilities or diverge into something different, such as enhancing her combat abilities with spellcasting.
Before she is recruited, Lae'zel is a level 1 Fighter with the following [[Ability Scores]]: STR = 17, DEX = 13, CON = 14, INT = 11, WIS = 12, CH = 8.
If she is recruited, then Lae'zel changes to a level 1 Fighter with the standard ability scores for that [[Class]].
Lae'zel starts with a focus on two-handed weapons as is githyanki tradition. Upon reaching level 3, she will default to the [[Battle Master]] subclass, allowing her to control the battlefield and subdue foes with great martial skills.


=== Proficiencies ===
=== Special features ===
Lae'zel does not have any special features unique to her. Being the only githyanki companion, she can, however, make the most out of all the githyanki exclusive passives and abilities from their [[Githyanki#Exclusive equipment|racial equipment]] found throughout the game.


===== Equipment =====
=== Personal quest ===
* {{SimpleWeaponsProf}}, {{MartialWeaponsProf}}
Lae'zel's personal quest is {{Quest|The Githyanki Warrior}}, spanning all acts of the game. In it, she explores her strong feelings of duty for her people, her zealous devotion to her queen, and where her loyalties should truly lie.
* {{LightArmour}}, {{MediumArmour}}, {{HeavyArmour}}, {{Shields}}


===== Saving Throws =====
Lae'zel's companion quest ties into two further, separate quests. In {{Quest|Free Lae'zel}}, the party finds her trapped in a cage by a pair of tieflings, and must decide how to proceed. During {{Quest|Help Kith'rak Voss}}, Lae'zel must consider a proposition that promises to change the fate of her people forever.
* {{Ability|Strength|35}}
* {{Ability|Constitution|35}}


===== Skills =====
===Recruitment===
* [[Athletics]]
Lae'zel can be recruited as a temporary companion during the [[Prologue]] on the [[Nautiloid]] by agreeing to fight with her when encountered. She can then become a permanent companion during [[Act One]].
* [[Acrobatics]]
* [[Survival]]
* [[Intimidation]]


=== Spells Known ===
==== Prologue ====
* Lae'zel is first encountered on the nautiloid during the prologue. While escaping from the ship, she joins the party as a temporary companion. She leaves the party after successfully escaping. If Lae'zel is chosen as an Origin, she will be accompanied by {{CharLink|Losiir}} in this encounter instead.


===== Cantrips Known =====
==== Act One ====
{{div col | style = column-width: 18em; list-style-type: none;}}
* Lae'zel is encountered again a second time in the [[Wilderness]] near the [[Roadside Cliffs]] at {{Coords|242|370}}. She has been captured in a wooden cage by two [[Tiefling|tieflings]], {{CharLink|Damays}} and {{CharLink|Nymessa}}. If the party is able to free her, she can be invited to join the party.
* [[File:Mage Hand Icon.png|frameless|upright=0.1|link=Mage Hand]] [[Mage Hand]] (from Githyanki)
* If she dies aboard the Nautiloid, her body will be found at the beach starting area. She can be brought back to life and recruited.
{{div col end}}
* If the party progresses further into the game, Lae'zel breaks out of her cage and disappears, killing Damays and Nymessa if they are still alive. She can then be found later on and be recruitable again. She can still be found in the cage even if the party progresses to the [[Emerald Grove]] and trigger the initial attack scene at the gates.
* After breaking out of the cage if she has been refused from joining up with the party until this point, she will show up when the party encounters the githyanki near the [[Mountain Pass]]. If she doesn't turn hostile during the encounter she can be recruited at the end of the battle. If she dies during it as an ally or neutral, she can be resurrected and still join.
* If the player character misses all the recruitment opportunities above or refuses her, she can be found again one final time near the first waypoint in the [[Rosymorn Monastery Trail]] where the [[Crèche Y'llek]] is located for a final recruitment opportunity.


== Recruitment ==
==== Main recruitment ====
Lae'zel can be recruited in [[Act One]].
* Lae'zel is first encountered on the [[Nautiloid]] during the [[Prologue]]. While escaping from the nautiloid, she joins the party as a temporary companion. She leaves the party after successfully escaping.
* Lae'zel is encountered again a second time in the [[Wilderness]] near the [[Roadside Cliffs]] at {{Coords|242|370}}. She has been captured in a wooden cage by two Tieflings, [[Damays]] and [[Nymessa]]. If the player is able to free her, she can be invited to join the party.


==== Alternative recruitment opportunities ====
[[File:20241109L1.png|center|alt=Lae'zel in Crèche Y'llek, wearing Helldusk Armour with the Silver Sword of the Astral Plane at her Back, speaking to The Party.|thumb|A determined Lae'zel in Crèche Y'llek, wearing {{SmRarityItem|Helldusk Armour}} with the {{RarityItem|Silver Sword of the Astral Plane}} at her back.|450px]]
* If she dies during the Tutorial level, her body will be found at the beach starting area. Using a [[scroll of Revivify]] on her will bring her back to live and players can recruit her.
* If players progress further to the [[Emerald Grove]] and trigger the scene at the gates, she will break out of her cage and disappear, killing [[Damays]] and [[Nymessa]] if they are still alive. She can then be found later on and be recruitable again.
* After breaking out of the cage, or if players refused her joining up with them until this point, she will show up when players encounter the Githyanki near the [[Mountain Pass]]. Players have another chance to recruit her there if she doesn't turn hostile during the encounter. If she dies during it as an ally or neutral, she can be resurrected and still join.
* If players miss all the recruitment opportunities above, or refuse her in them, she can be found again one final time near the first waypoint in the [[Location|region]] where the [[Crèche Y'llek|Crèche]] is located for a final recruitment opportunity.


==== Recruitment cut off point ====
{{SpoilerBox|
* If players proceed inside the Crèche without recruiting Laezel either in party or in camp, she will be missing from the mountain pass. If players proceed to the shadowcursed lands, they will find her as an undead there, permanently dead. She went the wrong way when trying to find the Crèche.
}}


Should the party proceed inside the crèche without having recruited Lae'zel, she will disappear from the mountain pass. When the party proceeds to the [[Shadow-Cursed Lands]], they will find her as an [[Undead]] there, having gone the wrong way when trying to find the crèche.


== Background ==
Lae'zel is a Githyanki Warrior from Crèche K'liir, a githyanki enclave on an asteroid near Selûne, the moon of Faerûn. Before the events of Baldur's Gate 3, Lae'zel was captured by [[Mind Flayer]]s. After being abducted, she is encountered by the player on the [[Nautiloid]]. They join forces in order to commandeer the Nautiloids transponder and escape.
== Personal Quest ==
Lae'zel's [[:Category:Companion Quests|Companion Quest]] is: [[The Githyanki Warrior]]
== Personality ==
Lae'zel is depicted as xenophobic, arrogant, and quick to anger. She is proud of Githyanki, and frequently makes comments to the party detailing Githyanki customs and the nature of her people. In her mission to remove her Mind Flayer parasite, she does not hesitate to intimidate or harm those who would step in her way. She also approves of evil-aligned actions from the player. She is fiercely loyal to [https://bg3.wiki/wiki/Deities#Vlaakith Vlaakith], the queen of all Githyanki.
== Interactions ==
=== Approval ===
=== Approval ===
[[File:Lae'zel Approval.png|44px|left|alt=Lae'zel Approves|link=|Lae'zel Approves]]Lae'zel favors direct approaches and is not interested in wasting any time in finding a solution to the [[Tadpole]] infection.
{{main|Lae'zel/approval}}[[File:Lae'zel Approval.png|50px|left|alt=Lae'zel Approves|link=|Lae'zel Approves]]
Lae'zel prefers direct approaches and is focused on quickly finding a solution to the tadpole infection, without wasting any time. She approves of direct solutions to problems, as well as not getting involved in petty issues unnecessarily. Displaying feats of martial skill and being resolute also sit well with her.


The following story and dialogue choices will cause Lae'zel to gain [[approval]].
Lae'zel dislikes acts of mercy and compassion as well as showing submission, respect, or diplomacy when force is also an option. She doesn't agree with helping others for the sake of benevolence, despises showing weakness, and will vehemently disapprove of any form of neutral or positive interaction with Illithid of any sort.
{{SpoilerBox|


==== Act One ====
=== Romance ===
'''[[Ravaged Beach]]'''
{{main|Lae'zel/romance}}
* Accept [[Astarion]]'s apology when you meet him and say you would have done the same OR likewise wanted to see Astarion's innards on the ground. ({{Approval|Lae'zel|+1}})
Lae'zel can be romanced by characters of any gender. At first only about sex, the relationship will turn more serious as Lae'zel gradually learns to see the player character as an equal and then as a partner.


'''[[Chapel Entrance]]'''
== Description ==
* Choose the 'Attack' dialogue option when speaking to Gimblebock ({{Approval|Laezel|+1}})
===Appearance===
Lae'zel has yellowish-green skin, with black accents below her ochre eyes, cheeks and neck. Her scars, most prominent of all one that runs from her nose to her chin, give her the mean look of a seasoned warrior. Black bumpy mottles adorn her face on her cheeks, and like all githyanki, she has a flattened nose and long and pointed ears, with ridges protruding on the back edges. Her hair, kept shoulder-length, is auburn and straight, with a few adorned silver braids running along the side of her head and a small bun on the back. Though shorter than the rest of the companions, and with a wiry, athletic frame, she stands proud and intimidating.


'''[[Druid Grove]]'''
===Personality===
* Punch [[Aradin]] or [[Zevlor]] after the Goblin Attack ({{Approval|Lae'zel|+1}})
Lae'zel is depicted as xenophobic, arrogant, and quick to anger. Proud of her species, she frequently makes comments to the party detailing the nature of her people, often as a means to illustrate githyanki superiority. She can be rough in her expressions and often cares little for the feelings of others. In her mission to remove her mind flayer parasite, she does not hesitate to intimidate or harm those who would step in her way. She is fiercely loyal to her queen {{CharLink|Vlaakith}}, desperately seeking to prove her worth to the Lich Queen. Over time; she becomes more accepting of her companions, though never losing her biting edge. Despite her often vicious behaviour, she is keenly observant and frequently understands the feelings of party members. Lae'zel isn't above pragmatism either, willing to go along with a plan she disagrees with or work together with someone she dislikes, as long as the party stand to benefit. She is still a juvenile to her people, which is shown by her youthful stubbornness at times.
* Refuse to help [[Zevlor]] persuade [[Kagha]] to let the Tieflings stay ({{Approval|Lae'zel|+1}})
* Tell [[Elegis]] that she is pathetic of being scared of a few goblins ({{Approval|Lae'zel|+1}})
* Tell the Tielfling kids trained by [[Asharak]] that they are going to die ({{Approval|Lae'zel|+1}})
* Talk to [[Zorru]] ({{Approval|Lae'zel|+5}})
* Make [[Zorru]] bow ({{Approval|Lae'zel|+5}})
* Make [[Zorru]] kneel ({{Approval|Lae'zel|+5}})
* After letting her interrogate [[Zorru]] say that she is good at interrogations ({{Approval|Lae'zel|+5}})
* Get information from [[Zorru]] after taking over the interrogation and letting him calm down ({{Approval|Lae'zel|+5}})
* Use [[Athletics]]/[[Insight]] or [[Detect Thoughts]] to help [[Guex]] train ({{Approval|Lae'zel|+1}})
* Tell [[Guex]] to not shout out his moves after helping him train ({{Approval|Lae'zel|+1}})
* Swear to take the Wyvern Poison


'''[[Forest]]'''
When romanced, Lae'zel will slowly begin to soften up to her partner, and start enjoying the small things together with them, even seeing worth in Faerûn as a place to live in with her new lover.
* Tell Edowin's siblings to avenge their brother or tell them you're a survivor of the crash, initiating combat
* Crush the tadpole that leaves True Soul Edowin
* When talking with Johl and Demir after [[Auntie Ethel]] leaves, tell them "You're on your own. I have enough problems."


'''[[Owlbear Nest]]'''
== History ==
* Choose to go closer to the Owlbear cub or attack the Owlbear. ({{Approval|Lae'zel|+1}})
===Crèche K'liir===
* After killing the Owlbear, kill it's cub as well. ({{Approval|Lae'zel|+1}})
Lae'zel is reserved when it comes to herself, and shares only fragments of her past before the conflict against the [[Absolute]].  
* Unsuccessfully try to persuade or intimidate Shadowheart into looting the Selunite chest. ({{Approval|Lae'zel|+1}})


'''[[Blighted Village]]'''
She hails from crèche K'liir, also known as Stardock,{{ref|[[Baldur's Gate]], party banter between Lae'zel and Minthara.<br>''Minthara: "I would like to visit your home one day, Lae'zel. Where is K'liir?"<br>Lae'zel: "You may know it as Stardock. An asteroid, one of the Tears of Selûne. Its tunnels are home to all manner of creatures to hunt."''}} a githyanki enclave on an asteroid in the Tears of Selûne, an asteroid cluster near the namesake moon.{{ref|name=kliir|[[Campsite]], lines spoken by Lae'zel when asked about her hometown.<br>''"Next time you're able, look to the sky, watch the moon cross it. The Tears follow it. Rocky bodies tumbling through the Sea of Night. One of them is my crèche: K'liir."''}} There, Lae'zel received the customary githyanki martial education, with lessons on how to battle, raid and plunder in the name of Vlaakith. This brutal training instilled a hatred for illithid in her, as well as turn her into a ruthless warrior who would do anything to accomplish her missions. The indoctrination further gave her a racial superiority complex, and contempt for races other than githyanki.
* Gain entrance to the village by intimidating the guard at the South gate. ({{Approval|Lae'zel|+1}})
* Attack [[Fezzerk]] and his gang. ({{Approval|Lae'zel|+1}})
* Deliver the final blow to the goblin Fezzerk


'''[[The Risen Road]]'''
During her time in the crèche, she and her clutch battled beholders in a nearby asteroid and infiltrated a neogi spelljammer, slaying its entire crew.{{ref|Campsite, lines spoken by Lae'zel when asked about her hometown.<br>''"My entire clutch battled beholders within the Eye of the Sky's tunnels. We infiltrated a neogi spelljammer and laid waste to its crew."''}} Tested by battle, but still considered a youngling by her people, she sought to prove herself to Vlaakith as a worthy warrior, and be welcomed to the [[Astral Plane]] among her kin.{{ref|name=worth|[[Mind Flayer Colony]], party banter between Lae'zel and Wyll.<br>''Wyll: "Lae'zel - did you ever fight illithid creatures in your training days?"<br>Lae'zel: "Never. The ghaik aboard the nautiloid was the first I ever witnessed in flesh."<br>Wyll: "Really? I figured you would have joined your fellow gith in a colony raid."<br>Lae'zel: "A young warrior is expected to fight their first ghaik with their cousins - kin hatched from the same clutch. The ones who triumph earn a place in githyanki society. The one's who don't, perish."''}} Thus, she set out in search of mind flayers, until then only heard in stories, to battle and present her queen a severed illithid head as proof of worth.{{ref|name=worth}}{{ref|name=illihead|Various locations, party banter between Lae'zel and Gale.<br>''Gale: "Tell me, Lae'zel, what is it like on the Astral Plane? Your home realm intrigues me."<br>Lae'zel: "Githyanki lay their eggs on other planes. They cannot mature in the Astral. I will only be welcomed once I obtain a mind flayer's head."''}} Lae'zel is captured by the nautiloid during this mission, tadpoled in a cruel mockery of their ancestral feud. Kept in a pod, she awaited [https://forgottenrealms.fandom.com/wiki/Ceremorphosis ceremorphosis], doomed to her fate.
* Agree to kill the one-horned Tiefling for Paladin Anders.
* Recruit [[Karlach]] into the party. ({{Approval|Lae'zel|+2}})
* Tell the merchant Cyrel that you'll take the supplies.
* Speak to the artist and call him a slave.
* Pass the Deception Check when speaking to the Githyanki Patrol.
* Let Lae'zel speak to the Githyanki Patrol.


'''[[Sunlit Wetlands]]'''
== Involvement ==
* Drink from the well outside Auntie Ethel's house.
[[File:Laezel Icon.png|right|125px]]
{{Hatnote|See main article: [[The Githyanki Warrior]]}}
''The Githyanki Warrior'' is Lae'zel's personal quest. It is added to the journal upon recruiting her and spans all three acts of the game.


'''[[Goblin Camp]]'''
=== Prologue ===
* Deceive the goblins, say 'you can't be serious', then fling poo at them
Lae'zel can be encountered during the battle aboard the nautiloid. Having escaped her pod, she will ambush the party as they attempt to find an exit. Seeing as they are free from illithid influence just like her, she proposes a temporary alliance until they find a way out. After the ship crashes at the [[Ravaged Beach]], she disappears leaving the party to fend on their own.
* Tell Tracker Grikka that you will "get answers for them" when discussing their prisoners. ({{Approval|Lae'zel|+1}})
* Say 'Boo' to Volo as he performs. ({{Approval|Lae'zel|+1}})
* Keep insulting [[Crusher]] until he attacks. ({{Approval|Lae'zel|+1}})
* Demand that Crusher kiss your foot. ({{Approval|Lae'zel|+1}})
* Make Crusher kiss your foot. ({{Approval|Lae'zel|+1}})
* Continue to attack Crusher after he is defeated, if he attacks you. '''This will make the whole camp hostile.''' ({{Approval|Lae'zel|+1}})
* Take Shadowheart to the Chicken Chase in the Goblin Camp, and tell her not to be hasty.
* Tell [[Gut]] you're here to spill her guts on the floor upon meeting her.
* Torture Liam for the goblins.


'''[[Underdark]]'''
=== Act One ===
* Tell [[Glut]] "I'll have no part of this" when asked to eliminate [[Spaw]].
Once properly recruited into the party, Lae'zel discloses that her people know a way of getting rid of tadpoles and that they must find a creche. As the party explores the [[Wilderness]], they eventually find a tiefling named {{CharLink|Zorru}} in the [[Druid Grove]] who confesses to having run into a group of githyanki near the [[Mountain Pass]]. When reaching this location, the party will find a group of githyanki led by {{CharLink|Voss|Kith'rak Voss}} skirmishing against a squad of [[Flaming Fist]]. Quickly dispatched by {{CharLink|Qudenos}}, Voss' mighty red dragon, the commander turns to the party and interrogates them on the whereabouts of a {{SmRarityItem|Mysterious Artefact}}. {{CharLink|Shadowheart}} and Lae'zel's presence can influence the outcome of this encounter, but regardless of the outcome, Lae'zel will be angry that they're no closer to a cure for their parasites.
* Tell BOOOAL he is a fake god, tell him you are going to kill him and take his power.
* Succeed the [[Athletics]] check and push Corsair Greymoon off of the skiff on your first voyage to Grymforge.


'''[[Grymforge]]'''
Back at camp, Lae'zel will confront Shadowheart over her artefact she carries. Shadowheart is reluctant to part ways with the object, and mockingly suggests a duel at dawn. Later that night, the party will be woken up by a struggle between Shadowheart and Lae'zel, the latter pinned to the ground with a knife at her neck. The argument can be defused, in which case both parties agree to set their differences aside for the moment.
* Tell Morghal and Orgath that them keeping slaves is not a problem for you.
* Decide to attack Morghal and Orgath after finding out they use slaves.
* Ask Ward Magmar how to get a slave of your own.
* When talking to Ward Magmar about traveling to Moonrise Towers, tell that it holds the answers you need
* Express contempt on the dead, skeletal Dark Justiciars.
* Convince the Deep Rothé to attack the duergar via the [[Persuasion]] check "Give in to your rage.."
* Instigate a fight against [[Elder Brithvar]] by either taunting him to take your gold or suggesting involving [[Sergeant Thrinn]] in the conspiracy against [[Nere]].
* After finding [[Philomeen]], talk to [[Lunkbug]] and mention she wants Laridda to move on


'''[[Trielta Crags]]'''
The clues left by the githyanki and the corpses of their victims point to [[Creche Y'llek|Crèche Y'llek]] in the nearby mountains. Upon reaching the [[Rosymorn Monastery]], the party finds githyanki dealing with looters, indicating that they're in the right place. Once inside, exploring the crèche can lead to an encounter with {{CharLink|Stornugoss|Ghustil Stornugoss}} at the infirmary. She quickly diagnoses the party as being infected with tadpoles, and prompts them to use the nearby zaith'isk, a device used not for healing, but rather purification through death. The machine ultimately fails and Stornugoss flees to inform the inquisitor. An audience is then granted with {{CharLink|W'wargaz|Ch'r'ai W'wargaz}}, an inquisitor dispatched to the crèche to help them find the mysterious object Voss was after. The inquisitor quickly reveals that he knows about the party and that they hold the artefact the githyanki are after. Whatever the outcome of this encounter, Vlaakith herself will appear through a projector and reveal that the object is an Astral Prism designed to contain somebody. She demands they kill the prism's inhabitant and earn her gratitude, opening the way inside. Within the prism, the party finally faces the [[Dream Visitor]] and must make the decision to spare or kill them. Upon exiting, if W'wargaz remains alive, he will turn on the party at the behest of Vlaakith, along with the rest of the crèche.  
* Attack [[Lady Esther]] after she requests you steal a Githyanki egg.


'''[[Creche Y'llek]]'''
At camp, Lae'zel can be found mulling over the events at the crèche. Betrayed by her people, she believes it must be a test of faith from Vlaakith, yet seeds of doubt have been planted in her mind. Voss will appear shortly after, asking to be heard. If given the chance, he will reveal that Vlaakith is a pretender and that the true son and heir of [[Gith]], {{CharLink|Orpheus}}, still lives. Voss leaves not long after, but not before asking the party to meet him at [[Sharess' Caress]] in [[Baldur's Gate]]. Lae'zel can be guided down one of two paths here: remain loyal to Vlaakith, or reject the Lich Queen and find Orpheus. Whatever her choice, the next stop is Baldur's Gate.
* Let Lae'zel speak for the group when you enter the Gith Creche and are questioned by Gish Far'Aag
* Show Gish Far'aag the [[Mysterious Artefact]] to gain entry into the Creche
* Offer to fight Youth Varrl to the death
* Successfully intimidate or persuade Youth Varrl for his [[Orpheus, Prince of the Comet, Part Two: Sacrifice]]
* Successfully persuade Varsh Ko'kuu to let you take the Githyanki egg and suggest you'll take it to a better Creche
* Let her speak for the group when talking to Ghustil Stornugoss about trying to remove the tadpoles. ({{Approval|Lae'zel|+1}})
* Approach the "zaith'isk" ({{Approval|Lae'zel|+1}})
* Demand to use the ''zaith'isk'' first, reminding her that she would not be here without your guidance
* Let her use the ''zaith'isk''
**During the first phase of the 'zaith'isk', succeed a difficult persuasion or [[Wisdom]] check to have her get out of the ''zaith'isk'' before it harms her
**Succeed a difficult deception check or a [[Wisdom]] check followed by a persuasion to have her get out of the ''zaith'isk' during the second phase. '''Will permanently lower her INT by 2.'''
**Succeed a difficult deception check or a [[Constitution]] check followed by a persuasion to have her get out of the ''zaith'isk during the third phase. '''Will permanently lower her INT and WIS by 2.'''
**Encourage her to endure the procedure in the ''zaith'isk''. Can be done twice over '''Will permanently lower her CON, WIS and INT by 2''
* Present [[Kith'rak Therezzyn]] the [[Mysterious Artefact]]
* Successfully persuade Lae'zel to stand by your side when deciding to give the [[Mysterious Artefact]] to [[Ch'r'ai W'Wargaz]]
* Give [[Ch'r'ai W'Wargaz]] the [[Mysterious Artefact]]
* Kneel to [[Vlaakith]].
* Accept [[Vlaakith|Vlaakith's]] demands to enter the [[Mysterious Artefact]]


'''[[Astral Sea]]'''
=== Act Two ===
* Open you mind to Lae'zel after meeting [[Dream Visitor]]
At the end of Act 2, the party will be ambushed at their camp by githyanki [[Monk|monks]]. The Dream Visitor explains that they are under attack, and opening a portal to the prism, urges the party to aid them. Inside, they find a [[Mind Flayer]] attacked by the same githyanki monks, the illithid quickly reaches out to the party, revealing that ''it'' is the Dream Visitor. Forced to aid it, the party dispatches the githyanki and the mind flayer shares that it used the guise of the Dream Visitor to support them in their travels. Calling itself the {{CharLink|The Emperor|Emperor}}, he explains that the githyanki assaulted the prism in order to liberate its prisoner: Orpheus. Orpheus' power, combined with that of the Emperor, are everything keeping the party from becoming mindless thralls to the [[Netherbrain]], as such, they have no other option but to side with him for the moment. Lae'zel will share her disbelief, explaining that all githyanki have been told that the Gith's son died to battle thousands of years ago, another one of Vlaakith's lies.


'''Camp/Conversation'''
=== Act Three ===
* Say that you will find the cure after she describes Ceremorphosis ({{Approval|Lae'zel|+3}})
Arriving at Baldur's Gate, the party can proceed to meet with Voss at Sharess' Caress as pacted. There, they will find Voss pleading with {{CharLink|Raphael}}, the latter simply dismissing him. Raphael will then explain that he has the means to free Orpheus and that he is willing to assist Lae'zel and the party, for a price. Raphael's deal can be agreed to, in which case he will give the party the {{SmRarityItem|Orphic Hammer}}. Alternatively, he can be refused and his home, the [[House of Hope]], can be raided in order to find the hammer. Whatever path chose, Voss will await in the [[Lower City Sewers]] for news of the hammer.
* Ask her if she's sure the Creche is the only way for a cure, then tell her that their information is valuable ({{Approval|Lae'zel|+3}})
* Decline the devil's offer to remove the tadpole
* After the 2nd [[Dream Visitor]] visit, say you distrust the visitor too
* After meeting the Githyanki Patrol in The Risen Road, persuade her to calm down
* Praise Lae'zel for killing her own classmates after visiting the classroom in [[Creche Y'llek]] ({{Approval|Lae'zel|+2}})
* Ask details about Githyanki nurseries after visiting the one in Creche Y'llek ({{Approval|Lae'zel|+3}})
* After being marked as a traitor by Ch'r'ai W'wargaz, praise her for her show of faith to Vlaakith still
* At the next long rest after the events at the Crèche, encourage Lae'zel to listen to [[Kith'rak Voss]] or make her own choice when he visits the camp and speak about the [[Mysterious Artefact]]
**Or urge her to kill Voss instead. This leads into a optional boss fight against the Kith'rak
* Accept her offer to have sex in the future. ({{Approval|Lae'zel|+5}})
** Have sex with her when she visits you at night. ({{Approval|Lae'zel|+3}})
* Accept her challenge for a duel further along in her romance
* When meeting Raphael "I need to think this over." OR "You're mad if you think I'll make a deal with a devil." OR "Then fix it. Or die by my hand!" ({{Approval|Lae'zel|+1}})


==== Act Two ====
At some point in camp, Vlaakith will appear once more before Lae'zel, commanding her to bow before her and accept her decree to kill Orpheus. If she previously rejected her, Lae'zel can be convinced to kneel to her queen and accept her once more. Lae'zel can also be inspired to remain true to herself and reject the Lich Queen for good, siding with the true heir of the Gith.
'''[[Gauntlet of Shar]]'''
* Persuade [[Balthazar]] to give you the bell to summon [[Flesh]] ({{Approval|Lae'zel|+1}})
'''[[Moonrise Towers]]'''
* Offer [[Fezzerk]] a fair fight.}}


=== Disapproval ===
With the hammer at hand, the party must bide their time until they can access the Astral Prism and Orpheus once more, as the Emperor refuses entry. This opportunity presents itself when confronting the Netherbrain at the [[Morphic Pool]]. Attempts to control it fail, and the Emperor pulls the party inside the prism in order to save them. Here, they can decide the Prince of the Comet's fate: staying loyal to Vlaakith and allying with the Emperor will result in the mind flayer consuming Orpheus' brains in order to absorb his essence. The party will then confront the Netherbrain with the Emperor as an ally. Alternatively, the party may reject the Emperor's offer, causing him to join the Netherbrain, and free Orpheus. Orpheus will be initially hostile, but sensing the dire situation the world is in, will join the party. He can furthermore decide to sacrifice himself to become illithid, or remain githyanki due to the sacrifice of a party member. Whatever the case, Orpheus will join the party against the Netherbrain in the final battle for Baldur's Gate.
The following story and dialogue choices will cause Lae'zel to lose [[approval]].
{{SpoilerBox|


==== Act One ====
=== Endings ===
* Use [Animal Handling] to convince the Owlbear to let you leave the cave peacefully. ({{Approval|Lae'zel|-1}})
====War against Vlaakith====
* Agreeing with Shadowheart on not looting the Selunite chest. ({{Approval|Lae'zel|-1}})
If Lae'zel betrayed Vlaakith, allied with Voss and freed Orpheus, she will join the revolutionaries and bring the fight to Vlaakith. Should Orpheus have become illithid, Lae'zel will call Quulos, one of Orpheus' dragons, and join Voss as they prepare to battle the Lich Queen. In the Epilogue, when spoken through her astral projection, she will mention that she and Voss are soon meeting [https://forgottenrealms.fandom.com/wiki/Zaerith_Menyar-Ag-Gith Zaerith Menyar-Ag-Gith], leader of the [[Githzerai]], and is hopeful they can form an alliance and unify the Gith once more.
* Purchase the artist at the Zhentarim Hideout.
* Take the [Half-Drow] option when encountering the githyanki search party to say that you speak for her, interrupting her.
* Let Astarion kill the Gur monster hunter Gandrel while she is in the party.
* When talking with Johl and Demir after [[Auntie Ethel]] leaves, tell them "Let me - I'll bring Mayrina home"


'''[[Ravaged Beach]]'''
====Ascension====
* Demand more than apologies from [[Astarion]] when meeting him. ({{Approval|Lae'zel|-1}})
Should Lae'zel remain loyal to Vlaakith, and fulfilled her decree to slay Orpheus, she will be welcomed back to Tu'narath, the Lich Queen's seat of power. There, she is ascended by the queen herself, a ritual reserved for only the mightiest heroes of the githyanki. A scene shows Vlaakith on her throne, welcoming Lae'zel nonchalant. From the shadows, githyanki zombies stare lifelessly as Lae'zel approaches and the queen uses her psionic powers to force Lae'zel to kneel using her silver sword, grinning as she does. The camera slowly leaves the chamber as the doors close, Lae'zel's fate sealed. {{CharLink|Withers}} can be asked her whereabouts in the Epilogue, to which he will reply that she has ascended as she wished, but he can sense her presence no longer. He implies that she may have been consumed by the queen, as the rumours go, yet he cannot be certain.


'''[[Druid Grove]]'''
====Life in Faerûn====
* Recruit [[Wyll]] ({{Approval|Lae'zel|-1}})
If Lae'zel sided with Orpheus but decided to stay in Faerûn, she launches a crusade to slay every Vlaakith-aligned [[Githyanki]] outpost on the Sword Coast, and she invites the player character to join her in rooting out one of the last major strongholds in Chult.
* Order her to stand down or be silent when interrogating [[Zorru]] ({{Approval|Lae'zel|-5}})
* Use [[Persuasion]]/[[Intimidation]] or [[Detect Thoughts]] to convince [[Arka]] to not shoot [[Sazza]] ({{Approval|Lae'zel|-1}})
* Tell [[Sazza]] that you will free her from her cage ({{Approval|Lae'zel|-1}})
* Free [[Sazza]] from her cage and tell her to follow you ({{Approval|Lae'zel|-1}})
* Persuade Kagha to free Arabella.


'''[[Owlbear Nest]]'''
== Quest rewards ==
* Successfully make the [[Owlbear]] to let you go peacefully. ({{Approval|Lae'zel|-1}})
* {{MdRarityItem|Silver Sword of the Astral Plane}} — granted by Voss for showing him the {{MdRarityItem|Orphic Hammer}} as part of the quest {{Quest|Help Kith'rak Voss}}.
* Agreeing with Shadowheart on not looting the Selunite chest.  ({{Approval|Lae'zel|-1}}


'''[[Blighted Village]]'''
== Interactions ==
* Gain entrance to the village by persuading or performing for the guard at the South gate. ({{Approval|Lae'zel|-1}})
===Companion interactions===
Lae'zel can be spoken to with {{SAI|Speak with Dead}} and has unique dialogue interactions as a companion available after certain events. Whenever one is available, she will have a floating [ ! ] icon above her.


'''[[Goblin Camp]]'''
==== Act One====
* Kiss [[Crusher|Crusher's]] foot. ({{Approval|Lae'zel|-1}})
* When first encountering Voss, if Lae'zel reveals she is infected with a tadpole, Voss will sentence her to death. After dealing with the githyanki, Lae'zel will express her anger at Voss, and double-down on finding the nearby crèche.
* Help up [[Crusher]] after defeating him in a fight. ({{Approval|Lae'zel|-1}})
* After Vlaakith names Lae'zel a traitor upon returning from the first visit to the {{SmRarityItem|Mysterious Artefact|Astral Prism}}, she will be distraught at her queen's betrayal. Lae'zel can be comforted or told that it might be a test from Vlaakith.
* Tell [[Eight]] your sorry for the loss of his parents. ({{Approval|Lae'zel|-1}})


'''[[Grymforge]]'''
==== Act Two ====
* Denounce Morghal and Orgarth for their use of slaves.
* Once Orpheus is revealed to be the being trapped in the Astral Prism, Lae'zel can be spoken to. She'll share her disbelief, and tell the party more about the long thought dead Prince of the Comets.


'''[[Creche Y'llek]]'''
==== Act Three ====
*Talk to Youth Varrl about the story of Orpheus, if you found the [[Orpheus, Prince of the Comet, Part One: Betrayal|first chapter]] in the [[Arcane Tower]].
*Claim the githyanki egg is a dud to Varsh Ko'kuu.
*Suggest you'll cook or sell the githyanki egg when trying to convince Varsh Ko'kuu to give it to you. ({{Approval|Lae'zel|-1}})
*Crush the githyanki egg.
*Ask if the ''zaith'isk'' process will hurt.
* As a [[Warlock]], try to bargain with [[Ch'r'ai W'wargaz]] in giving him the [[Mysterious Artefact]].
*Politely wave at or remain standing to  [[Vlaakith]] instead of kneeling.
*Refuse [[Vlaakith|Vlaakith's]] demands to enter the [[Mysterious Artefact]].


'''Camp/Conversations'''
===Unique interactions===
* Ask her if she's sure the Creche is the only way for a cure, then tell her that their library is utter nonsense ({{Approval|Lae'zel|-3}})
Either as an origin, or in the party as a companion, Lae'zel has unique interactions and special dialogue with the following characters, listed by the act they are first encountered in.
* Say "Yuck" in response to her showing interest in you ({{Approval|Lae'zel|-2}})
* Panic after she describes Ceremorphosis ({{Approval|Lae'zel|-3}})
* In camp on the first night, after speaking with her first, talk to [[Shadowheart]] and say you agree with her.
* When [[Shadowheart]] has odd magical flare-up, choose to change the subject and ignore it.
* Letting [[Volo]] follow through with his attempt to remove the parasite
* After being marked as a traitor by [[Ch'r'ai W'wargaz]], tell her she's stupid to still have any faith in Vlaakith.
* When talking about [[Raphael]]'s deal, say he is impressive or show him respect. ({{Approval|Lae'zel|-1}})


==== Act Two ====
====Act One====
*At the [[Last Light Inn]], drink the wine [[Jaheira]] offers.
* {{CharLink|Shadowheart}}
*While using [[Speak with Animals]], flatter the cat, [[His Majesty]], at the [[Last Light Inn]].
* {{CharLink|Voss|Kith'rak Voss}}
*Free [[Dolly Dolly Dolly|Dolly]] from the [[Moonlantern]] carried by [[Kar'niss]].}}
* {{CharLink|Vlaakith}}
====Act Two====


=== Romance ===
====Act Three====
Lae'zel can be [[Romance|romanced]].
* {{CharLink|Orpheus}}
* {{CharLink|Qudenos}}


{{RomanceBox|hide=1|
=== Speak with Dead ===
Her first scene can be during [[Chapter One]]. She finds the player's martial prowess endearing, and may offer a single night of debaucherous pleasure. If the player begins a romance with another character (even if only kissing) first, the following romance scenes will be closed. Instead, she will only mention her interest with some regret and mild slut shaming, preferring "fresh meat."
{{Dialogue start}}
'''Party member:''' Who are you?
* '''(if on Orpheus path) Lae'zel:''' Lae'zel... Mother Gith's champion
* '''Lae'zel:''' Lae'zel... Queen Vlaakith's faithful...
'''Party member:''' Where are you from?
* '''Lae'zel:''' Crèche K'liir... among the Tears of Selûne...
'''Party member:''' What was your mission?
* '''(if has visited Act Three) Lae'zel:''' Cleanse the parasite... end the Grand Design...
* '''(if met Voss and refushed him) Lae'zel:''' Return Prism to Vlaakith... be cured, ascend...
* '''(if met Voss and accepted proposal) Lae'zel:''' Kithrak' Voss... Baldur's Gate...
* '''(if betrayed by Vlaakith) Lae'zel:''' Seek purification... seek the truth...
* '''(if used the zaith'isk) Lae'zel:''' See Inquisitor... be purified...
* '''(if found the crèche) Lae'zel:''' Use the ''zaith'isk...'' remove the parasite...
* '''Lae'zel:''' Find a crèche... cleanse the parasite...
'''Party member:''' What was your profession?
* '''Lae'zel:''' Fighter... Blade of the Undying Queen...
'''Party member:''' What was your life's dream?
* '''Lae'zel:''' Ascension... knight hood... silver sword, ride dragon...
'''Party member:''' What were you most afraid of?
* '''Lae'zel:''' To be illithid... to be forgotten...
{{Dialogue end}}


Once the player character reaches (20) approval with her, they can note that Lae'zel has been looking at them differently. This will initiate a dialogue chain in which she admits to having been wrong in judging the player character.  If romance has not been closed off, she offers to later sleep with them. The player can then choose to either agree to the offer, decline it, or make fun of the offer. If the player refers to Lae'zel as a "girlfriend", she will say that its all just about the sex and once again asks if the player will accept or deny the offer.
== Loot ==
Lae'zel can be killed and looted. She will have the same items as her starting equipment except for her underwear.


During the Party, regardless of side or approval, Lae'zel's first important romance scene can happen. She will commend the player's martial prowess and offer intercourse - no strings attached. If the player agrees, they will later encounter her inside the altar room, naked. Lae'zel will then demand the player to submit, where they can either comply or success an '''Intimidation''' roll to make Lae'zel submit instead. A rough sexual scene will then happen.
=== Starting equipment ===
 
{{div col}}
Regardless of who takes charge, the player will wake up next morning - in pain. Lae'zel will insist it was just for pleasure and might or might not lay with the player again.
*{{MdRarityItem|Alchemy Pouch}}
}}
*{{MdRarityItem|Camp Supply Sack}}
 
*{{MdRarityItem|Githyanki Boots}}
== Trivia ==
*{{MdRarityItem|Githyanki Half Plate}}
* Lae'zel is voiced by [https://www.imdb.com/name/nm4959536/?ref_=tt_cl_t_8 Devora Wilde].
*{{MdRarityItem|Keychain}}
*{{MdRarityItem|Lae'zel's Clothes}}
*{{MdRarityItem|Tasteful Boots|override_icon=Generated_ARM_Camp_Shoes_Laezel_Unfaded.png|override_rarity=common|Lae'zel's Tasteful Boots}}
*{{MdRarityItem|Lae'zel's Underwear}}
*{{MdRarityItem|Longsword}}
*{{MdRarityItem|Potion of Healing}} x2
*{{MdRarityItem|Scroll of Revivify}}
*{{MdRarityItem|Shortbow}}
{{div col end}}


== Achievements ==
{{Achievement|The Lich-Queen's Wrath}}


== Gallery ==
== Gallery ==
<gallery heights="250px" mode="packed">
<gallery heights="250px" mode="packed">
File:Laezel-beta.png|Lae-zel's appearence pre-release.
File:Lae'zel Unarmed Model.webp|Base model.
File:Laezel-intro.jpg|Lae'zel during the intro cinematic.
File:Lae'zel Camp Model.webp|Camp clothing model.
File:Laezel-ea.jpg|Lae'zel during ''Early Access.''
File:Lae'zel Underwear Model.webp|Underwear model.
File:Laezel-promotional.png|Lae'zel promotional art.
Laezel EA Model.png|Early Access model.
Laezel Model.png|EA model
File:Lae'zel-artbook-concept.png|Digital Artbook concept.
File:Lae'zel-character-creator.png|Appearance in the character creator.
File:Edward-vanderghote-laezel.jpg|Portrait by Edward Vanderghote.
File:Lae'zel-intro-cinematic.png|During the intro cinematic.
File:Laezel.png|Cover artwork.
File:Laezel-beta.png|Appearence pre-release.
File:Laezel-ea.jpg|During Early Access.
File:Laezel-promotional.png|Promotional art.
File:Lae'zel-artbook-concept1.png|Digital Artbook armor concepts.
</gallery>
</gallery>


== External Links ==
==Notes and References==
{{notebegin}}
{{div col}}{{reflist}}{{div col end}}
{{noteend}}
 
== External links ==
* {{FRWiki|Lae'zel|long}}
* {{FRWiki|Lae'zel|long}}
* [https://media.dndbeyond.com/compendium-images/claims/bg3/char-sheets/BG3-LaeZel-Sheet.pdf Lae&#39;zel's official 5E D&D Character Sheet on D&D Beyond] (PDF)


[[Category: Githyanki]]
[[Category: Humanoids]]
[[Category: Fighters]]
[[Category: Companions]]
[[Category: Origins]]
{{NavCompanions}}
{{NavCompanions}}
{{NavWilderness}}
{{Nautiloid}}
{{Ravaged Beach}}
[[Category:Characters]]
[[Category:Characters in the Nautiloid]]
[[Category:Characters in the Ravaged Beach]]
[[Category:Characters in Act One]]
[[Category:Humanoids]]
[[Category:Githyanki]]
[[Category:Githyanki]]
[[Category:Origins]]
[[Category:Origins]]
[[Category:Companions]]
[[Category:Fighters]]
[[Category:Fighters]]
[[Category:Characters in Act 1]]
[[Category:Available to Speak with Dead]]
[[Category:Available to Speak with Dead]]

Latest revision as of 03:40, 27 November 2024

Lae'zel of Crèche K'liir is an Origin Character and a recruitable Companion with the Soldier background. She is a Githyanki and a Fighter first appearing during the Prologue.

A ferocious warrior zealously devoted to the Lich Queen Vlaakith Vlaakith, she will do whatever is necessary to end the terror of the Illithid and prove herself to her queen. She can be first found on the Nautiloid during the prologue where she serves as a temporary companion, and she can be properly recruited on the Roadside Cliffs in Act One as well as romanced by characters of any gender.

Overview[edit | edit source]

For a full overview of Lae'zel's starting features, see the articles Fighter and Githyanki.

Background[edit | edit source]

A fierce warrior from crèche K'liir, Lae'zel is a follower of Vlaakith, the Lich Queen of the githyanki. Sworn to obey her queen and serve as a blade against the Illithid, she was captured on her quest to present a Mind Flayer head to her queen. Now, tadpoled and with few options at hand, she must find a way to rid herself of the parasite and finally prove herself as a worthy warrior to the Undying Queen. How she does it, and whether she remains loyal to Vlaakith, is something she can decide throughout the game.

Starting class[edit | edit source]

Before she is recruited, Lae'zel is a level 1 Fighter with the following Ability Scores: STR = 17, DEX = 13, CON = 14, INT = 11, WIS = 12, CH = 8. If she is recruited, then Lae'zel changes to a level 1 Fighter with the standard ability scores for that Class. Lae'zel starts with a focus on two-handed weapons as is githyanki tradition. Upon reaching level 3, she will default to the Battle Master subclass, allowing her to control the battlefield and subdue foes with great martial skills.

Special features[edit | edit source]

Lae'zel does not have any special features unique to her. Being the only githyanki companion, she can, however, make the most out of all the githyanki exclusive passives and abilities from their racial equipment found throughout the game.

Personal quest[edit | edit source]

Lae'zel's personal quest is The Githyanki Warrior The Githyanki Warrior, spanning all acts of the game. In it, she explores her strong feelings of duty for her people, her zealous devotion to her queen, and where her loyalties should truly lie.

Lae'zel's companion quest ties into two further, separate quests. In Free Lae'zel Free Lae'zel, the party finds her trapped in a cage by a pair of tieflings, and must decide how to proceed. During Help Kith'rak Voss Help Kith'rak Voss, Lae'zel must consider a proposition that promises to change the fate of her people forever.

Recruitment[edit | edit source]

Lae'zel can be recruited as a temporary companion during the Prologue on the Nautiloid by agreeing to fight with her when encountered. She can then become a permanent companion during Act One.

Prologue[edit | edit source]

  • Lae'zel is first encountered on the nautiloid during the prologue. While escaping from the ship, she joins the party as a temporary companion. She leaves the party after successfully escaping. If Lae'zel is chosen as an Origin, she will be accompanied by Losiir Losiir in this encounter instead.

Act One[edit | edit source]

  • Lae'zel is encountered again a second time in the Wilderness near the Roadside Cliffs at X: 242 Y: 370. She has been captured in a wooden cage by two tieflings, Damays Damays and Nymessa Nymessa. If the party is able to free her, she can be invited to join the party.
  • If she dies aboard the Nautiloid, her body will be found at the beach starting area. She can be brought back to life and recruited.
  • If the party progresses further into the game, Lae'zel breaks out of her cage and disappears, killing Damays and Nymessa if they are still alive. She can then be found later on and be recruitable again. She can still be found in the cage even if the party progresses to the Emerald Grove and trigger the initial attack scene at the gates.
  • After breaking out of the cage if she has been refused from joining up with the party until this point, she will show up when the party encounters the githyanki near the Mountain Pass. If she doesn't turn hostile during the encounter she can be recruited at the end of the battle. If she dies during it as an ally or neutral, she can be resurrected and still join.
  • If the player character misses all the recruitment opportunities above or refuses her, she can be found again one final time near the first waypoint in the Rosymorn Monastery Trail where the Crèche Y'llek is located for a final recruitment opportunity.


Lae'zel in Crèche Y'llek, wearing Helldusk Armour with the Silver Sword of the Astral Plane at her Back, speaking to The Party.
A determined Lae'zel in Crèche Y'llek, wearing Helldusk Armour with the Silver Sword of the Astral Plane at her back.


Should the party proceed inside the crèche without having recruited Lae'zel, she will disappear from the mountain pass. When the party proceeds to the Shadow-Cursed Lands, they will find her as an Undead there, having gone the wrong way when trying to find the crèche.

Approval[edit | edit source]

Main article: Lae'zel/approval
Lae'zel Approves

Lae'zel prefers direct approaches and is focused on quickly finding a solution to the tadpole infection, without wasting any time. She approves of direct solutions to problems, as well as not getting involved in petty issues unnecessarily. Displaying feats of martial skill and being resolute also sit well with her.

Lae'zel dislikes acts of mercy and compassion as well as showing submission, respect, or diplomacy when force is also an option. She doesn't agree with helping others for the sake of benevolence, despises showing weakness, and will vehemently disapprove of any form of neutral or positive interaction with Illithid of any sort.

Romance[edit | edit source]

Main article: Lae'zel/romance

Lae'zel can be romanced by characters of any gender. At first only about sex, the relationship will turn more serious as Lae'zel gradually learns to see the player character as an equal and then as a partner.

Description[edit | edit source]

Appearance[edit | edit source]

Lae'zel has yellowish-green skin, with black accents below her ochre eyes, cheeks and neck. Her scars, most prominent of all one that runs from her nose to her chin, give her the mean look of a seasoned warrior. Black bumpy mottles adorn her face on her cheeks, and like all githyanki, she has a flattened nose and long and pointed ears, with ridges protruding on the back edges. Her hair, kept shoulder-length, is auburn and straight, with a few adorned silver braids running along the side of her head and a small bun on the back. Though shorter than the rest of the companions, and with a wiry, athletic frame, she stands proud and intimidating.

Personality[edit | edit source]

Lae'zel is depicted as xenophobic, arrogant, and quick to anger. Proud of her species, she frequently makes comments to the party detailing the nature of her people, often as a means to illustrate githyanki superiority. She can be rough in her expressions and often cares little for the feelings of others. In her mission to remove her mind flayer parasite, she does not hesitate to intimidate or harm those who would step in her way. She is fiercely loyal to her queen Vlaakith Vlaakith, desperately seeking to prove her worth to the Lich Queen. Over time; she becomes more accepting of her companions, though never losing her biting edge. Despite her often vicious behaviour, she is keenly observant and frequently understands the feelings of party members. Lae'zel isn't above pragmatism either, willing to go along with a plan she disagrees with or work together with someone she dislikes, as long as the party stand to benefit. She is still a juvenile to her people, which is shown by her youthful stubbornness at times.

When romanced, Lae'zel will slowly begin to soften up to her partner, and start enjoying the small things together with them, even seeing worth in Faerûn as a place to live in with her new lover.

History[edit | edit source]

Crèche K'liir[edit | edit source]

Lae'zel is reserved when it comes to herself, and shares only fragments of her past before the conflict against the Absolute.

She hails from crèche K'liir, also known as Stardock,[1] a githyanki enclave on an asteroid in the Tears of Selûne, an asteroid cluster near the namesake moon.[2] There, Lae'zel received the customary githyanki martial education, with lessons on how to battle, raid and plunder in the name of Vlaakith. This brutal training instilled a hatred for illithid in her, as well as turn her into a ruthless warrior who would do anything to accomplish her missions. The indoctrination further gave her a racial superiority complex, and contempt for races other than githyanki.

During her time in the crèche, she and her clutch battled beholders in a nearby asteroid and infiltrated a neogi spelljammer, slaying its entire crew.[3] Tested by battle, but still considered a youngling by her people, she sought to prove herself to Vlaakith as a worthy warrior, and be welcomed to the Astral Plane among her kin.[4] Thus, she set out in search of mind flayers, until then only heard in stories, to battle and present her queen a severed illithid head as proof of worth.[4][5] Lae'zel is captured by the nautiloid during this mission, tadpoled in a cruel mockery of their ancestral feud. Kept in a pod, she awaited ceremorphosis, doomed to her fate.

Involvement[edit | edit source]

Laezel Icon.png
See main article: The Githyanki Warrior

The Githyanki Warrior is Lae'zel's personal quest. It is added to the journal upon recruiting her and spans all three acts of the game.

Prologue[edit | edit source]

Lae'zel can be encountered during the battle aboard the nautiloid. Having escaped her pod, she will ambush the party as they attempt to find an exit. Seeing as they are free from illithid influence just like her, she proposes a temporary alliance until they find a way out. After the ship crashes at the Ravaged Beach, she disappears leaving the party to fend on their own.

Act One[edit | edit source]

Once properly recruited into the party, Lae'zel discloses that her people know a way of getting rid of tadpoles and that they must find a creche. As the party explores the Wilderness, they eventually find a tiefling named Zorru Zorru in the Druid Grove who confesses to having run into a group of githyanki near the Mountain Pass. When reaching this location, the party will find a group of githyanki led by Voss Kith'rak Voss skirmishing against a squad of Flaming Fist. Quickly dispatched by Qudenos Qudenos, Voss' mighty red dragon, the commander turns to the party and interrogates them on the whereabouts of a Mysterious Artefact. Shadowheart Shadowheart and Lae'zel's presence can influence the outcome of this encounter, but regardless of the outcome, Lae'zel will be angry that they're no closer to a cure for their parasites.

Back at camp, Lae'zel will confront Shadowheart over her artefact she carries. Shadowheart is reluctant to part ways with the object, and mockingly suggests a duel at dawn. Later that night, the party will be woken up by a struggle between Shadowheart and Lae'zel, the latter pinned to the ground with a knife at her neck. The argument can be defused, in which case both parties agree to set their differences aside for the moment.

The clues left by the githyanki and the corpses of their victims point to Crèche Y'llek in the nearby mountains. Upon reaching the Rosymorn Monastery, the party finds githyanki dealing with looters, indicating that they're in the right place. Once inside, exploring the crèche can lead to an encounter with Stornugoss Ghustil Stornugoss at the infirmary. She quickly diagnoses the party as being infected with tadpoles, and prompts them to use the nearby zaith'isk, a device used not for healing, but rather purification through death. The machine ultimately fails and Stornugoss flees to inform the inquisitor. An audience is then granted with W'wargaz Ch'r'ai W'wargaz, an inquisitor dispatched to the crèche to help them find the mysterious object Voss was after. The inquisitor quickly reveals that he knows about the party and that they hold the artefact the githyanki are after. Whatever the outcome of this encounter, Vlaakith herself will appear through a projector and reveal that the object is an Astral Prism designed to contain somebody. She demands they kill the prism's inhabitant and earn her gratitude, opening the way inside. Within the prism, the party finally faces the Dream Visitor and must make the decision to spare or kill them. Upon exiting, if W'wargaz remains alive, he will turn on the party at the behest of Vlaakith, along with the rest of the crèche.

At camp, Lae'zel can be found mulling over the events at the crèche. Betrayed by her people, she believes it must be a test of faith from Vlaakith, yet seeds of doubt have been planted in her mind. Voss will appear shortly after, asking to be heard. If given the chance, he will reveal that Vlaakith is a pretender and that the true son and heir of Gith, Orpheus Orpheus, still lives. Voss leaves not long after, but not before asking the party to meet him at Sharess' Caress in Baldur's Gate. Lae'zel can be guided down one of two paths here: remain loyal to Vlaakith, or reject the Lich Queen and find Orpheus. Whatever her choice, the next stop is Baldur's Gate.

Act Two[edit | edit source]

At the end of Act 2, the party will be ambushed at their camp by githyanki monks. The Dream Visitor explains that they are under attack, and opening a portal to the prism, urges the party to aid them. Inside, they find a Mind Flayer attacked by the same githyanki monks, the illithid quickly reaches out to the party, revealing that it is the Dream Visitor. Forced to aid it, the party dispatches the githyanki and the mind flayer shares that it used the guise of the Dream Visitor to support them in their travels. Calling itself the The Emperor Emperor, he explains that the githyanki assaulted the prism in order to liberate its prisoner: Orpheus. Orpheus' power, combined with that of the Emperor, are everything keeping the party from becoming mindless thralls to the Netherbrain, as such, they have no other option but to side with him for the moment. Lae'zel will share her disbelief, explaining that all githyanki have been told that the Gith's son died to battle thousands of years ago, another one of Vlaakith's lies.

Act Three[edit | edit source]

Arriving at Baldur's Gate, the party can proceed to meet with Voss at Sharess' Caress as pacted. There, they will find Voss pleading with Raphael Raphael, the latter simply dismissing him. Raphael will then explain that he has the means to free Orpheus and that he is willing to assist Lae'zel and the party, for a price. Raphael's deal can be agreed to, in which case he will give the party the Orphic Hammer. Alternatively, he can be refused and his home, the House of Hope, can be raided in order to find the hammer. Whatever path chose, Voss will await in the Lower City Sewers for news of the hammer.

At some point in camp, Vlaakith will appear once more before Lae'zel, commanding her to bow before her and accept her decree to kill Orpheus. If she previously rejected her, Lae'zel can be convinced to kneel to her queen and accept her once more. Lae'zel can also be inspired to remain true to herself and reject the Lich Queen for good, siding with the true heir of the Gith.

With the hammer at hand, the party must bide their time until they can access the Astral Prism and Orpheus once more, as the Emperor refuses entry. This opportunity presents itself when confronting the Netherbrain at the Morphic Pool. Attempts to control it fail, and the Emperor pulls the party inside the prism in order to save them. Here, they can decide the Prince of the Comet's fate: staying loyal to Vlaakith and allying with the Emperor will result in the mind flayer consuming Orpheus' brains in order to absorb his essence. The party will then confront the Netherbrain with the Emperor as an ally. Alternatively, the party may reject the Emperor's offer, causing him to join the Netherbrain, and free Orpheus. Orpheus will be initially hostile, but sensing the dire situation the world is in, will join the party. He can furthermore decide to sacrifice himself to become illithid, or remain githyanki due to the sacrifice of a party member. Whatever the case, Orpheus will join the party against the Netherbrain in the final battle for Baldur's Gate.

Endings[edit | edit source]

War against Vlaakith[edit | edit source]

If Lae'zel betrayed Vlaakith, allied with Voss and freed Orpheus, she will join the revolutionaries and bring the fight to Vlaakith. Should Orpheus have become illithid, Lae'zel will call Quulos, one of Orpheus' dragons, and join Voss as they prepare to battle the Lich Queen. In the Epilogue, when spoken through her astral projection, she will mention that she and Voss are soon meeting Zaerith Menyar-Ag-Gith, leader of the Githzerai, and is hopeful they can form an alliance and unify the Gith once more.

Ascension[edit | edit source]

Should Lae'zel remain loyal to Vlaakith, and fulfilled her decree to slay Orpheus, she will be welcomed back to Tu'narath, the Lich Queen's seat of power. There, she is ascended by the queen herself, a ritual reserved for only the mightiest heroes of the githyanki. A scene shows Vlaakith on her throne, welcoming Lae'zel nonchalant. From the shadows, githyanki zombies stare lifelessly as Lae'zel approaches and the queen uses her psionic powers to force Lae'zel to kneel using her silver sword, grinning as she does. The camera slowly leaves the chamber as the doors close, Lae'zel's fate sealed. Withers Withers can be asked her whereabouts in the Epilogue, to which he will reply that she has ascended as she wished, but he can sense her presence no longer. He implies that she may have been consumed by the queen, as the rumours go, yet he cannot be certain.

Life in Faerûn[edit | edit source]

If Lae'zel sided with Orpheus but decided to stay in Faerûn, she launches a crusade to slay every Vlaakith-aligned Githyanki outpost on the Sword Coast, and she invites the player character to join her in rooting out one of the last major strongholds in Chult.

Quest rewards[edit | edit source]

Interactions[edit | edit source]

Companion interactions[edit | edit source]

Lae'zel can be spoken to with Speak with Dead Speak with Dead and has unique dialogue interactions as a companion available after certain events. Whenever one is available, she will have a floating [ ! ] icon above her.

Act One[edit | edit source]

  • When first encountering Voss, if Lae'zel reveals she is infected with a tadpole, Voss will sentence her to death. After dealing with the githyanki, Lae'zel will express her anger at Voss, and double-down on finding the nearby crèche.
  • After Vlaakith names Lae'zel a traitor upon returning from the first visit to the Astral Prism, she will be distraught at her queen's betrayal. Lae'zel can be comforted or told that it might be a test from Vlaakith.

Act Two[edit | edit source]

  • Once Orpheus is revealed to be the being trapped in the Astral Prism, Lae'zel can be spoken to. She'll share her disbelief, and tell the party more about the long thought dead Prince of the Comets.

Act Three[edit | edit source]

Unique interactions[edit | edit source]

Either as an origin, or in the party as a companion, Lae'zel has unique interactions and special dialogue with the following characters, listed by the act they are first encountered in.

Act One[edit | edit source]

Act Two[edit | edit source]

Act Three[edit | edit source]

Speak with Dead[edit | edit source]

Party member: Who are you?

  • (if on Orpheus path) Lae'zel: Lae'zel... Mother Gith's champion
  • Lae'zel: Lae'zel... Queen Vlaakith's faithful...

Party member: Where are you from?

  • Lae'zel: Crèche K'liir... among the Tears of Selûne...

Party member: What was your mission?

  • (if has visited Act Three) Lae'zel: Cleanse the parasite... end the Grand Design...
  • (if met Voss and refushed him) Lae'zel: Return Prism to Vlaakith... be cured, ascend...
  • (if met Voss and accepted proposal) Lae'zel: Kithrak' Voss... Baldur's Gate...
  • (if betrayed by Vlaakith) Lae'zel: Seek purification... seek the truth...
  • (if used the zaith'isk) Lae'zel: See Inquisitor... be purified...
  • (if found the crèche) Lae'zel: Use the zaith'isk... remove the parasite...
  • Lae'zel: Find a crèche... cleanse the parasite...

Party member: What was your profession?

  • Lae'zel: Fighter... Blade of the Undying Queen...

Party member: What was your life's dream?

  • Lae'zel: Ascension... knight hood... silver sword, ride dragon...

Party member: What were you most afraid of?

  • Lae'zel: To be illithid... to be forgotten...

Loot[edit | edit source]

Lae'zel can be killed and looted. She will have the same items as her starting equipment except for her underwear.

Starting equipment[edit | edit source]

Achievements[edit | edit source]

A-The Lich-Queen's Wrath.jpg

The Lich-Queen's Wrath
Ally with Voss against the githyanki God-Queen. Good luck.


Gallery[edit | edit source]

Notes and References[edit | edit source]

  1. Baldur's Gate, party banter between Lae'zel and Minthara.
    Minthara: "I would like to visit your home one day, Lae'zel. Where is K'liir?"
    Lae'zel: "You may know it as Stardock. An asteroid, one of the Tears of Selûne. Its tunnels are home to all manner of creatures to hunt."
  2. Campsite, lines spoken by Lae'zel when asked about her hometown.
    "Next time you're able, look to the sky, watch the moon cross it. The Tears follow it. Rocky bodies tumbling through the Sea of Night. One of them is my crèche: K'liir."
  3. Campsite, lines spoken by Lae'zel when asked about her hometown.
    "My entire clutch battled beholders within the Eye of the Sky's tunnels. We infiltrated a neogi spelljammer and laid waste to its crew."
  4. 4.0 4.1 Mind Flayer Colony, party banter between Lae'zel and Wyll.
    Wyll: "Lae'zel - did you ever fight illithid creatures in your training days?"
    Lae'zel: "Never. The ghaik aboard the nautiloid was the first I ever witnessed in flesh."
    Wyll: "Really? I figured you would have joined your fellow gith in a colony raid."
    Lae'zel: "A young warrior is expected to fight their first ghaik with their cousins - kin hatched from the same clutch. The ones who triumph earn a place in githyanki society. The one's who don't, perish."
  5. Various locations, party banter between Lae'zel and Gale.
    Gale: "Tell me, Lae'zel, what is it like on the Astral Plane? Your home realm intrigues me."
    Lae'zel: "Githyanki lay their eggs on other planes. They cannot mature in the Astral. I will only be welcomed once I obtain a mind flayer's head."

External links[edit | edit source]