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{{CharacterInfo
{{PageSeo
|title =
| description = Cloakers are a non-playable race and Aberration found in Act Two. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.
|name = Cloaker
| image = Cloaker Model.png
|image=
}}
|STR=18
{{Infobox creature
|DEX=16
| name = Cloaker
|CON=15
| image = <gallery>
|INT=12
Cloaker Model.png|Model
|WIS=13
Portrait Cloaker.png|Portrait
|CHA=14
</gallery>
|level=8
| size = [[Large]]
|race=Cloaker
| type = [[Aberration]]
|type=Aberration
| level = 8
|HP=105
| e hp = 73
|AC=14
| hp = 105
|speed=9m / 30ft
| t hp = 141
|size=Large
| ac = 14
|weight=80kg
| movement m = 16
|proficiency=3
| weight_kg = 80
|initiative=+3
| str = 18
|location = Hidden natural cavern in the [[Gauntlet of Shar]].
| dex = 16
|allies =  
| con = 15
|enemies =  
| int = 12
|passive={{SmallIcon|Sunlight_Sensitivity_Icon.png}} [[Light Sensitivity (Passive Feature)]]
| wis = 13
| cha = 14
| athletics = 4
| acrobatics = 3
| perception = 1
| passives = Darkvision, Light Sensitivity, Multiattack (Cloaker) (passive feature), Opportunity Attack
| t passives = Alert, Darkvision, Light Sensitivity, Multiattack (Cloaker) (passive feature), Opportunity Attack
| uid = Cloaker
| uuid = 499f0cbf-2549-4502-894f-be3cd3733ab5
| stats = 499f0cbf-2549-4502-894f-be3cd3733ab5
}}
'''Cloakers''' are a non-playable race and [[Aberration]] found in [[Act Two]]. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.
{{Quote race|{{PAGENAME}}}}


[[Multiattack]]
== About cloakers ==
Cloakers are large, flying creatures that resemble large manta rays. They are often camouflaged when still, resembling a large cloak.


{{IconLink|Attack Of Opportunity Icon 64px.png|Opportunity Attack|size=24px}}}}'''Cloaks''' are a type of [[List_of_Creature_Types#Aberration|Aberration]] resembling dark leathery cloaks, lurking in caves, waiting to slay alone or injured prey stumbling through the darkness.
One cloaker can be found during Act Two, in a hidden natural cavern in the [[Gauntlet of Shar]] at {{Coords|-819|-867}}.


==Attacks and Abilities==
=== Racial features ===
; {{SmallIcon|Creature Speed Icon.png}} Base Racial Speed
: 16m / 53ft (Flying)
; {{SmallIcon|Creature Size Icon.png}} Size
: Large
{{Passive|Light Sensitivity}}
{{Passive|Multiattack (Cloaker)}}


===Bite===
== Combat ==
Bite a target
Cloakers can summon copies of themselves, called {{CharLink|Phantasm|Phantasms}}.


{{Action}}
=== Attacks and abilities ===
{{Feature box|Bite (Cloaker)}}
{{Feature box|Fly (class action)}}
{{Feature box|Multiattack (Cloaker)}}
{{Feature box|Phantasms}}


{{Attack Roll}}: 7
=== Tactics ===
{{DamageInfo|count=3|die=6|plus=4|type=Piercing}}
* Cloakers are {{Cond|Ambushing|Ambushers}}, forcing the party to pass a {{Ability check|Perception|18}} to avoid being {{Cond|Surprised}}. This check can be triggered on the toadstool platform at {{Coords|-805|-862}}, the elevated position of which allows for easy high ground for initiating combat.
* It has a multiattack which can be used when enemies are {{cond|Frightened}}. However, only its phantasms can cause the frightened condition.


=== Multiattack - Frightened ===
== Gallery ==
Aim Multiple attacks at a target that causes [[Gaping Wounds (Condition)|Gaping Wounds]] and [[Bleeding (Condition)|Bleeding]].{{DamageInfo|count=3|die=6|plus=4|type=Piercing}}{{DamageInfo|count=3|die=8|plus=4|type=Slashing}}
<gallery heights="300px">
 
Jane-katsubo-cloaker.jpg|Concept art by Jane Katsubo
* Causes {{SmallIcon|Gaping Wounds Condition Icon.png}} [[Gaping Wounds (Condition)|Gaping Wounds]] and {{SmallIcon|Bleeding Condition Icon.webp}} [[Bleeding (Condition)|Bleeding]] for {{Duration|5}}.
</gallery>
 
=== Phantasms ===
Fill the shadows with three illusory duplicates of yourself that can hurt and [[Frightened (Condition)|Frighten]] creatures with their haunting Moans.
 
{{Range|m=100|ft=328}}
 
{{Duration|20}}
 
{{Recharge|Per Combat}}
 
Phantasms have half the [[Hit Points]] of their summoner, multiple Resistances and Immunities along with only being able to attack with their Moan ability. They also lack any passive features. All Phantasms disappear when their summoner is killed.{{CharacterInfo
|title =
|name = Cloaker Phantasm
|image=
|STR=18
|DEX=16
|CON=15
|INT=12
|WIS=13
|CHA=14
|level=8
|race=Cloaker
|type=Aberration
|HP=56
|AC=14
|speed=9m / 30ft
|size=Large
|weight=80kg
|proficiency=3
|initiative=+3
|location = Hidden natural cavern in the [[Gauntlet of Shar]].
|allies =
|enemies =
|slashing=Resistant|piercing=Resistant|bludgeoning=Resistant|necrotic=Immune|psychic=Immune|poison=Immune}}
===Moan (Phantasm)===
Produce a piercing moan and [[Frightened (Condition)|Frighten]] nearby creatures.
 
{{SavingThrow|WIS|dc=13}}
{{DamageInfo|count=1|die=6|type=Psychic}}{{Range|m=4|ft=13}} Radius
 
* On a failed save, take damage and become {{SmallIcon|Frightened Condition Icon.webp}} [[Frightened (Condition)|Frightened]] for {{Duration|2}}
 
=== Fly ===
Fly to a target position.
 
{{Range|m=18|ft=60}} using movement speed.


== External links ==
* {{FRWiki|Cloaker|long}}


{{Creatures}}
[[Category:Creatures]]
[[Category:Creatures]]
{{NavCreatures}}
[[Category:Races]]
[[Category:Non-playable races]]
[[Category:Aberrations]]
[[Category:Aberrations]]

Latest revision as of 11:51, 21 February 2025

Cloakers are a non-playable race and Aberration found in Act Two. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.

About cloakers[edit | edit source]

Cloakers are large, flying creatures that resemble large manta rays. They are often camouflaged when still, resembling a large cloak.

One cloaker can be found during Act Two, in a hidden natural cavern in the Gauntlet of Shar at X: -819 Y: -867.

Racial features[edit | edit source]

Base Racial Speed
16m / 53ft (Flying)
Size
Large
Light Sensitivity Light Sensitivity
While in bright light, this creature has Disadvantage Icon.png Disadvantage on Attack Rolls and Perception Checks that rely on sight.
Multiattack Multiattack
Can Multiattack Multiattack if the target is Frightened Frightened.

Combat[edit | edit source]

Cloakers can summon copies of themselves, called Phantasm Phantasms.

Attacks and abilities[edit | edit source]

Bite.webp
Bite Bite ()
Damage: 7~22
D6 Piercing.png
3d6 + 4Damage TypesPiercing

Bite a target.

 Melee: 1.5 m / 5  ft
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
Damage: 14~50
D6 Piercing.pngD8 Slashing.png
3d6 + 4Damage TypesPiercing
+ 3d8 + 4Damage TypesSlashing

Aim multiple attacks at a target that cause Gaping Wounds Gaping Wounds and Bleeding Bleeding.

 Melee: 1.5 m / 5  ft
Recharge: per turn
Generic Summon.webp
Phantasms Phantasms ( +  15 m / 50 ft)
Fill the shadows with three illusory duplicates of yourself that can hurt and Frighten Frighten creatures with their haunting Moans.
 Range: 100 m / 328 ft
Recharge: per battle

Tactics[edit | edit source]

  • Cloakers are Ambushers Ambushers, forcing the party to pass a DC 18 Perception check to avoid being Surprised Surprised. This check can be triggered on the toadstool platform at X: -805 Y: -862, the elevated position of which allows for easy high ground for initiating combat.
  • It has a multiattack which can be used when enemies are Frightened Frightened. However, only its phantasms can cause the frightened condition.

Gallery[edit | edit source]

External links[edit | edit source]